
The viral horror hit returns. Step into the haunting ruins of the Martha's House , where every shadow conceals a threat and the porcelain dolls aren't just watching , they're hunting you.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Sep 3 → 7.71/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
After the events of Chapter 1, the legend of Martha and her porcelain collection has only grown darker. Local rumors have turned into a morbid fascination for the brave and the foolish.
You play as a seasoned urban explorer and adventurer, drawn to the house by the whispered tragedies of the Martha estate. You aren't just here for the thrill; you’re here for the truth. But as you cross the threshold, you realize the house hasn't been as empty as the town believes.
The familiar halls of Martha's House return, but they feel... different. You quickly discover you weren't the first one to come looking for answers. Scattered notes and abandoned gear suggest others entered before you and none of them ever came out.
Return to Martha’s House: Explore the iconic location from Chapter 1, now featuring expanded rooms, hidden crawlspaces, and secrets that were previously locked away.
The Dolls are Watching: The original dolls are back, and they’ve learned from your last visit. Their presence is heavier, and their movements are more calculated
Atmospheric Horror: A refined lighting engine and immersive 3D audio make every floorboard creak feel like a heartbeat.
Here are some of the features of Martha's Dolls:
- Variety of different dolls, each with its own unique abilities and behaviors.
- Challenging and suspenseful horror experience.
- Maze-like village full of traps and hazards.
- Dark and atmospheric world to explore.
- Gripping story to uncover.
- Realistic Horror Experience !
- All what you need ( Inventory System , Player Items , Puzzles ...)
If you are a fan of horror games, then Martha's Dolls is a must-play. It is a truly terrifying and unforgettable experience.
Engagement
Reviews
Themes across 125 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I really like the game, beautiful graphics and great scary atmosphere.
Cortito pero intenso, lo único malo que le veo es que solo está en inglés. Tiene muchos sustos y eso mola, lo recomiendo
I do not post reviews much, i did receive this product for free after reaching out to the developer. For $5 AUD, i would purchase this game if you enjoy solving puzzles that require alittle bit of thinking and some occasional decent jumpscares. The game can be completed within 1 hour if you get the puzzles solved easily, so up to you if 5 bucks is worth a 1 hour game. There is one puzzle in this game that will get you, once you get it you'll wonder how you missed the clues. I would give this a solid 6/10 overall and would recommend to anyone looking for a cheap scare and puzzle solving horror game.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Japanese, Portuguese - Portugal, Russian, Simplified Chinese, Turkish*languages with full audio support
Hours played at review time, across 125 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It's at least better than the first Martha's Dolls. I would have gone with just no voices instead of AI stuff. Or find voice actors on Reddit. Not hard these days. While not a great game it was entertaining. We really need a neutral options for thee reviews.
A LOT OF GREAT SCARES IN THIS GAME! I wasn't expecting half of them. Not only that but the story is very interesting and I can't wait to see what happens next in Martha's Dolls 3. Please get this game and play it! I recommend it.
| was given this key for free. I will tell you it's really fun, and I enjoyed it very much! The jumscares weren't overdone, the enviroment felt really erie, and the game was really well designed, ran very well, i only had one issue with a lock and it froze and had to restart. The 4.00 price tag is absoluley worth it! thank you AJB GAMES for the key! I enjoyed it, keep making great horror games! My only drawbacks were the Voice overs, at times they felt really out of place, and the one dolls voice worked, but felt out of place in a way. For me, I had a great time playing it, and I am looking forward to another one from this dev!
I haven't finished the game yet, so I don't think I can give a full review at the moment. However, from the time I've played so far, I'm really enjoying it and the game is quite fun. I only have one small suggestion: would it be possible to make the camera battery replacement automatic? It would be nice if the batteries could be replaced automatically when needed. That's all for now. I haven't played through the whole game yet, but I'm probably going to continue playing it again later!
Leaving this review to hopefully help the developer make improvements for the next game. This felt like a mostly incoherent story, like the cart was put before the horse. The game was made before there was a story. It's always better to have a good story to tell then build the game around that. The game is called Martha's Dolls but it didn't really feel like the "doll" aspect was used much. The idea of scary dolls is the fear they are alive and moving, the player should question themselves if they did move or not. Here there is no subtlety, just over the top gore for no reason and some in your face jumpscares which are the least creative kind of jumpscare. What makes a great indie horror game is a good story first, then a tense atmosphere, then creative unpredictable scares. Having fun/creative puzzles helps you stand out beyond that. The puzzles in this game is not what I'd call good, and one of them was a literal recycled bed puzzle from the first Martha's Doll game which comes across as incredibly lazy. You simply must put in more effort if you want your horror game to stand out. If there is more in this series, I suggest dialing back the gore. When there is blood everywhere and bodies all over for no reason it loses all meaning and just becomes noise. A single dead body when you know the context and who it is is far more suspenseful than the 150 nameless dead bodies we come across. There needs to be a coherent story told, and it needs to have a beginning, middle, and end and never end on a "to be continued" note. There was some enjoyment to be had, but I get the impression that there wasn't really any story and instead just a bunch of ideas stitched together. Copious amounts of blood and bodyparts everywhere is a childs idea of what is scary, I think most people are looking for more creepiness and subtlety in a horror story. What you don't see is always the scariest. Teasing something scary, building tension, and only reveal the "monster" in the last half of the story. The story I wanted: We explore the house to document the mystery of the missing woman who used to be a dollmaker. Through the house we hear weird sounds, footsteps, shadows moving, and come across dolls whose position change when we aren't looking. We discover Martha killed her kids due to believing they were not hers but were doppelgängers (give a reason for why the kids are gone), she then created dolls to replace the children that she lost, she went insane thinking the dolls were alive. After many scares, it turns out she was the one moving the dolls throughout the game trying to make the player believe the dolls were possessed just as she did, and we end up escaping before she catches us, solving puzzles involving building a doll that we learn was to be used as our replacement. Then while driving away we see the dolls actually are moving behind Martha as they start to kill her, and as we look in the rearview mirror we realize there is one of the dolls in our backseat. As soon as we turn around to look at the doll the sound of a knife stab is heard and screen goes black, with the last sounds being the breath escaping from the player characters lungs. It turns out Martha was right afterall. So the story is a bait and switch, followed by a twist at the end. The story we got: Martha used the dolls to try to resurrect the souls of her dead kids (we don't know why they died) but the deal with the devil went bad, the dolls became evil and killed her before she could kill them. Then the dolls mess with anyone else who comes to the house and kill them too. That's about it What story would you rather play? Which story sticks with you? Side note: the player character voice acted a single line of dialogue and the rest had no voice acting. Not sure why
Another great one from AJB! GREAT jump scares, really cool mechanics. I just wish it were longer! Can't wait for whatever is next <3 <3
Chapter 1, the padlock bug, the battery scarcity, Arthur two-piecing you, the works. Let me write it up as a ready-to-paste file. Write marthas-dolls-2-steam-review.md 46 lines open Steam Review — Martha's Dolls 2 (Chapter 2) MD Steam Review — Martha's Dolls 2 (Chapter 2) Rating: Recommended (Thumbs Up) Posted by: TFPGaming_yt ⚠️ When posting on Steam, check the "I received this product for free" box — you got a key from the dev, so this keeps you within Steam's review rules. Main Review (ready to paste) Same house. Same dolls. New rule: if the camera dies, YOU die. 🎥🔋 Full disclosure: the dev (AJB Game Studio) sent me a Steam key — I do a horror channel on YouTube and covered the full game there. But this is my honest take: Martha's Dolls 2 is a big step up from the first game in almost every way, and I had a blast with it. You're back in Murphy's Town, back at Martha's estate — but this time your camera is your lifeline. Dennis' note says it all: keep the night vision on and NEVER let the battery die, because there are things in that house you can only see through the lens. That battery meter becomes a constant little voice in the back of your head, and every drawer you raid for spares might be the one that saves your run... or the one with something standing behind it. ✅ WHAT I LIKED: • Storytelling is a huge improvement — notes from past "visitors" like Dennis and Alex open up the universe and make the estate feel lived-in (and died-in) • The doll mechanics got smarter. "DON'T LOOK AT ME... I WILL KILL YOU" genuinely got under my skin • Clear graphics upgrade — the estate is grimy and atmospheric in exactly the right ways • Simple, non-clunky controls • The sound design does SO much heavy lifting — headphones strongly recommended • Puzzles are fair (nothing moon-logic), and the gasoline + color-code stuff is a nice change of pace from Chapter 1 • It's made by ONE developer. One dude. Respect. ❌ WHAT I'D CHANGE: • The padlock bug — sometimes you enter the correct code and it just doesn't open, and you're stuck with no way out. Happened to me more than once • Fewer batteries than the first game. I liked that finding one always felt earned, but I was sweating that meter way more than I wanted to • If a puzzle stops responding (fuel, I'm looking at you), there's no way to respawn it and re-learn the codes — easy softlock Arthur two-pieced me. Twice. Sachiko played games with my head the whole night. At one point I picked up a brick, named him Little Bricky, and honestly he was the only friend in that house I could trust. 🧱 If you played the first Martha's Dolls, this is an easy recommend — better graphics, better story, better scares, same twisted house. If you're new, go play Chapter 1 first (it's short, and this one will spoil it). One-dev army over at AJB Game Studio — I'm genuinely looking forward to whatever he builds next. Martha's Dolls 3 when? 👀 Short Version (if you want something punchier) Same house. Same dolls. New rule: if the camera dies, YOU die. 🔋 Dev sent me a key (thanks AJB!), and I honestly loved this one. Better graphics, better storytelling, smarter doll mechanics ("DON'T LOOK AT ME... I WILL KILL YOU" still haunts me), great sound design, and fair puzzles. Notes from past victims like Dennis and Alex really open up the lore. Bugs exist — padlocks sometimes eat the correct code and softlock you, and batteries are scarce — but nothing that ruined the ride. It's made by ONE guy, which makes the whole thing even more impressive. Play Chapter 1 first. Bring a brick. 🧱 Easy recommend. Martha's Dolls 3 when? Viewing Thought for 1 second Let me verify the character count of the main review to make sure it fits within Steam's 5,000 character limit. Thought for 2 seconds The file is presented. Let me summarize what I did and provide the key points in the chat. I should mention: It's based on their actual video review Main version (~2,400 chars, fits Steam's 5,000 limit) and short version Tip: check "received product for free" box on Steam since the dev sent a key Offer to tweak tone/length Done! Your review is ready — I wrote marthas-dolls-2-steam-review.md with two versions: 📄 Main review (~2,400 characters) — structured with a hook, pros/cons lists, and your personal touches from the video: Pros (pulled straight from your review segment): improved storytelling with Dennis & Alex's notes opening up the lore, the smarter "don't look at me" doll mechanic, graphics upgrade, easy controls, sound design, fair puzzles, and the one-dev respect for AJB Cons (your honest nitpicks): the padlock code bug that softlocks you, scarcer batteries than Chapter 1, and no respawn for bugged puzzles like the fuel one Flavor: Little Bricky 🧱, Arthur two-piecing you, Sachiko messing with your head ⚡ Short version (~640 characters) — punchier option if you want something quick Both fit comfortably in Steam's 5,000-character limit. One important tip: since AJB sent you a key, make sure you check the "I received this product for free" box when posting your review on Steam — it keeps you compliant with their review rules (the review will still count toward the score, it just gets a small disclosure tag). Want me to adjust anything — funnier tone, shorter, more/less critical, or add a plug for your channel/Twitch in the review itself? Was this task successful? Yes No Keep working Arena | Benchmark & Compare the Best AI Models Workspace marthas-dolls-2-steam-review.md Steam Review — Martha's Dolls 2 (Chapter 2) Rating: Recommended (Thumbs Up) Posted by: TFPGaming_yt ⚠️ When posting on Steam, check the "I received this product for free" box — you got a key from the dev, so this keeps you within Steam's review rules. Main Review (ready to paste) Same house. Same dolls. New rule: if the camera dies, YOU die. 🎥🔋 Full disclosure: the dev (AJB Game Studio) sent me a Steam key — I do a horror channel on YouTube and covered the full game there. But this is my honest take: Martha's Dolls 2 is a big step up from the first game in almost every way, and I had a blast with it. You're back in Murphy's Town, back at Martha's estate — but this time your camera is your lifeline. Dennis' note says it all: keep the night vision on and NEVER let the battery die, because there are things in that house you can only see through the lens. That battery meter becomes a constant little voice in the back of your head, and every drawer you raid for spares might be the one that saves your run... or the one with something standing behind it. ✅ WHAT I LIKED: • Storytelling is a huge improvement — notes from past "visitors" like Dennis and Alex open up the universe and make the estate feel lived-in (and died-in) • The doll mechanics got smarter. "DON'T LOOK AT ME... I WILL KILL YOU" genuinely got under my skin • Clear graphics upgrade — the estate is grimy and atmospheric in exactly the right ways • Simple, non-clunky controls • The sound design does SO much heavy lifting — headphones strongly recommended • Puzzles are fair (nothing moon-logic), and the gasoline + color-code stuff is a nice change of pace from Chapter 1 • It's made by ONE developer. One dude. Respect. ❌ WHAT I'D CHANGE: • The padlock bug — sometimes you enter the correct code and it just doesn't open, and you're stuck with no way out. Happened to me more than once • Fewer batteries than the first game. I liked that finding one always felt earned, but I was sweating that meter way more than I wanted to • If a puzzle stops responding (fuel, I'm looking at you), there's no way to respawn it and re-learn the codes — easy softlock Arthur two-pieced me. Twice. Sachiko played games with my head the whole night. At one point I picked up a brick, named him Little Bricky, and honestly he was the only friend in that house I could trust. 🧱 If you played the first Martha's Dolls, this is an easy recommend — better graphics, better story, better scares, same twisted house. If you're new,
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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