
MASTER YOUR MOVEMENT. VANQUISH THE VERMIN. Experience all the exhilarating high-intensity action you know and love from arena shooters up close and personal in VR. Zero in your aim, hone your movement, outwit the vermin, and soon you’ll be flying through levels leaving a wake of destruction.
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Find your flow as you chain together dashes, wallrides and the grapple claw yoink. With an ability for every situation, you’ll find yourself gliding through levels while weaving in deadly attacks against the vermin. Alternate mech legs unlock the ability to slide across the ground to build up incredible momentum or to hover in mid-air as you rain down destruction.

Use the gatling-style heavy fire of the Despot as you approach your foes, until you’re close enough to unleash the terrifying power of its bouncing slugshots to tear through your enemies. Maybe you prefer the rapid bursts of flechette projectiles from the Orchid and its full-auto galvanic heavy fire. Or perhaps all you need is a single well-timed shot from the all-powerful Railslayer to pierce through your enemies

Call down orbital strikes, emit static discharge, or spread withering rot with every shot. Grow your strength with classic rogue-like upgrades that affect everything from your movement to your shoulder cannon. Whether you prefer to bolster your defenses, accelerate your movement or amplify your weaponry, there is a path for you.

You’re not the only one that’s well-equipped. Whether it’s the leaping Apostate’s razor sharp scythes or the blazing projectiles of the Acolyte, each enemy brings its own deadly weaponry. Anticipate the overpowering barrage of the Carrion Prowler, evade the sweeping lasers of the Asterophore, and focus down the elusive Mnemosynth. Only the truly skilled will reach the sacred Terminus and face off against the vile Hierophant.

Finding your favored arms is just the first step on the journey to mastering Marrow Marrow. Each run will bring you more and more in tune with the movement and allow you to traverse more freely and nimbly than you ever thought possible. When gliding through the levels becomes second nature, you become an unstoppable force of vermin annihilation.
Music by Karl Casey @ White Bat Audio.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 24 reviews with recorded playtime.
Reviews
Love this game for its movement and non-stop action. Movement is solid and never skips a beat. High paced combat requires accuracy. Solid levels that are small, but can be whipped around in seconds. Performance is great. Visuals are solid - they do exactly what they need to do, and there's no holes in it. You lose yourself in this game because the action is non-stop and the movement is fluid, intuitive and fast. There's enough of a game loop, enemy progression, in-game skill progression through upgrades, to keep momentum through the runs. Unlock more as you progress. There's grapple hooks, two different fire modes, shoulder mounted weapon, power landings, grapple kills just to get you started. Then you have to chain it together in fluid efficient map clearing. If you enjoyed Ghostrunner in UEVR but want native VR; Windlands but want faster, endless combat; Wrath VR shooter and speed, but without doors to unlock.... this is it.
A solid vr rougelike arena shooter with intuitive controls and a distinct look. I played the demo when not every equipment was available, but it was still a joy to run the gauntlet and aim for higher scores. Now I’ve got the whole arsenal to explore and experiment with. Definitely worth a pickup if you’re a fan of the genres.
Snappy movement, fun combat and good variety in weapon types. Played the demo which was great fun, and the full release is even better
Risk of Rain 2 meets ULTRAKILL in VR
Fire game. Only thing I will say about it is I kinda wish it was harder because I beat both medium and hard difficulty on my first try. But the movement and weapons are amazing, I love how all the movement stuff is in one hand and the guns in the other, I love how you can unlock a bunch of different weapons for doing stuff in the game. Genuinely the best fast-paced vr shooter I have ever played.
woo yeah 20th review PLEASE PLAY THIS GAME ITS SO GOOOOOOOOOOODDDDDDDDDDDD incredibly good movement system, big fan of basically every part. literally only complaint is it can be somewhat short once you get really good at the game. im able to run through levels rather fast and i havent even 100%ed yet. longer level systems or maybe an endless mode with stacking items would be really fun !
Best VR Game Ive Played. If you are a fan of Arena Shooters, like the recent Doom games, particularly Doom Eternal, or a fan of the pacing of UltraKill or miss the old Arena type shooters like Unreal - this is the VR game that finally brings the speed, the verticality and rush of those games. I have been playing VR for a long time now and I am so glad to see a dev just pump out a game that is fast paced and not compromising gameplay out of fear of motion sickness for some players. This is definitely a game I would recommend trying to demo for, if you experience motion sickness in VR; but the fact is - the gameplay is absolutely ACE. I couldnt expect more from a game that costs 14 USD. This is the most fun Ive had with a VR game, period. It has the speed and depth of the Arena Shooter genre, which is something I have been waiting to see for a long time now in VR. Cant thank the Devs enough for this one, this is a dream game if you have been waiting for a VR game that will push you to your reflexive limits at breakneck speeds - while you get to experience the rush of a real, quality Arena Shooter, finally in VR.
Un shooter ultra-nerveux au gameplay hyper satisfaisant. Un pur plaisir !
amazing blend of a great visual style and highly engaging gameplay!
This is a very fun, action-packed VR FPS, probably the one I've had the most fun with so far. The movement system gives the player a lot more control than most VR games I've played, and the aesthetic is amazing for such a small game.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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