
Shipwrecked on a myth-shrouded island, play as rookie pirate Marcus “Rookie” Ramsey and explore haunting biomes, face unforgiving combat, and unravel a deep-sea curse in search of your lost crew, the Angry Mermaids.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Sep 8 → 0.14/day in the week after.
About
Mark of the Deep is an epic pirate adventure with a strong narrative and a thrilling mix of elements from acclaimed Metroidvania and Souls-Like games. Embark on this journey as the pirate Rookie, explore the mysteries of a cursed island and find your missing pirate crew!
A pirate ship wrecked on a mystic island, till then known only by myths n’ tales. Play as Marcus “Rookie” Ramsey and explore the eerie areas of this island surrounded by a mysterious curse in search of your missing crew: the Angry Mermaids!
In this diversely hostile environment, you need to face a wide variety of dangers to find your lost crewmates, including abyssal monsters, undead creatures and menacing cultists. Fight against over 80 enemies and 16 bosses in challenging battles inspired by souls-like games!
As a newfound Mark Keeper, Rookie can unlock new abilities that change how you fight enemies and explore the environments! Discover new skills, weapons and trinkets to upgrade your combat abilities and make your way through new areas of the island.
Meet a fully-voiced cast of pirates, abyssal creatures and many other characters trapped in the cursed island with you! Rescue old friends and make new allies as you unravel the mysteries of the native inhabitants of the island: the Old Folks.
The abyssal corruption affects everyone around you, including your cherished allies. You have the choice to help those in need by completing their quests and dealing with hard choices along the way. Discover multiple endings in your goal to escape the island!

From the developers of Dandy Ace and No Heroes Here, join the Mad Mimic Discord Server to meet the Mark of the Deep community and share your experience with the game!
Sums Steam only; GOG, Epic, Xbox publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $7.99−60% | 355reviews | 75% | — | $108K |
| $19.99 | 10ratings | 80% | — | not modelled | |
Engagement
Reviews
Themes across 56 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
用XBOX手柄玩的,战斗中连续闪避翻滚后迅速按攻击键,尼玛的攻击键也是变成翻滚了,快节奏的战斗过程这个真的极其的恶心!完全打乱了战斗节奏和斩杀敌人的时机。还有地图没有细化显示,一个区域就一个大头像在那里。
Não foi pra mim, difícil demais
好玩
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Reviews, worldwide (the counter carries no country): 0.43/day in the week to Jul 25 → 0.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Portuguese - Brazil*, French, German, Japanese, Korean, Russian, Simplified Chinese, Spanish - Latin America, Traditional Chinese, Turkish*languages with full audio support
| $19.99 |
| — |
| — |
| — |
| $0 |
| Free | 0ratings | 0% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 57 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
infravalorado si me preguntan
É muito divertido, a história é simples mas entretêm bem e a gameplay é muito gostosinha, o combate é muito satisfatório, muito gostosinho de zerar, vale muito a pena!!
A solid game that felt only about 80-90% polished. The action combat had a problematically slow start for me, I considered not continuing because of its dullness. Once I got past the first few hours, the game became a lot more fun. I found about 95% of the collectibles and didn't feel motivated to hunt for the last ones (only one type of collectible is noted on the world map). Searching the whole world for a few last things seemed super unfun. Level design is pretty nifty, but the lack of identifiable landscapes made the niftiness be overshadowed by confusion. Often I'd come across splits in the path where, unknowingly, one would lead to an off screen collectible while the other led to forward progress. Which seemed okay, except that it became quite difficult for me to remember where the offshoots that I didn't explore were actually at if I had happened to progress. Once I reached the endgame and there was the opportunity to hunt down everything in past sections of the map, I had lost most of my navigation memory and was lost all over again. Polish is lacking, but I enjoyed my time with the game and would absolutely look out for any future games of similar style by this studio.
0:21h打完了,肯定是觉得好玩才打完的,所以给个推荐。 1:键鼠能改键位,手柄不行(找了十分钟没找到哪里能改,所以大概可能应该就是不能改),但键鼠手感不行,手柄手感还凑合。 2:亮度不可调,画面整体是暗调,80%场景问题不大,20%场景带天气效果遮挡视线还黑咕隆咚的看得眼都要瞎了(说的就是你高峰)打起来一瞬间突然分不清操作的角色和小怪也很正常。 3:弱引导不等于哑巴引导,复活点旁边有一个巨大的灵魂,和他对话可以传送,也不和我说,还是我好奇为啥有的复活点有,有的复活点没有这个npc,对话了一下才发现的,那我之前死去活来一边迷路一边在怪堆里跑酷是搁这刷赛博步数吗? 4:武器升级界面为何设计成这样?我看别人的评论说前期很长一段时间怪提升了角色却没有提升,很难玩,于是当我打着打着伤害越来越低,刮痧甚至极致的刮痧时,我也没发现不对。 我之前还吐槽为啥升级武器要两种道具,boss却只给一种,第二种后面给吗?然后又刮了4个小时,打了N个boss,实在刮不动了,怎么还没给我第二种啊,无奈跑去乱点升级界面,突然就把武器升级了。 原来升级只要一种道具,另一个显示0的意思是不需要,也是我脑抽了,但问题这种道具我本来就没有,显示0很正常,就不能需要啥道具才显示吗? 5:战斗方面翻滚的性能简直超模,cd超短无僵直,平A无僵直,枪械有僵直,枪械用来打小怪挺好用的。 boss战就是我翻滚着看boss表演,他不动了我上去A两下,然后继续翻滚看表演,反复复读,多打几次就过了,一直过不了的要不贪刀要不就老用枪械僵直卡翻滚。 6:堆怪,硬堆,还有模有样配置合理地堆,角度刁钻恶意满满专在你摸不到的地方堆,设计师设计的时候肯定有认真思考在什么位置放什么配置的勇者(划掉)怪物小队,伏击魔王(划掉)玩家能成功吧,嘻嘻:) 怪物种类里有几种是不停加强的变种换皮,每当我以为不会再有更恶心的小怪时都会发现新的恶心小怪plus+++++版。 7:无地图,场景辨识度也不高,指南针来了都得迷路三分钟。 初次探索体验还行(除了第一张大图),即使分不清【这儿我到底来过没有】也可以走通流程,就是把开始的图做成最容易迷路的样子是故意还是不小心的,就为了方便玩家退款吗? 多次探索体验就极差了,因为都来过(划掉)路都打通了,想做全收集全成就的,首次探索遇见缺能力拿不到的收集物、需要多次对话的NPC(在营地里的无所谓)、需要救的船员时,都记一下位置,不然错过即永别。
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Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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