
A high-tempo shooting game with simple controls! Upgrade your character with cards and defend the gates from your enemies.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Simplified Chinese, Japanese, Korean
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Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
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Short, polished experience.
god
[h2] 前言 [/h2] 以下内容纯属个人意见,仅供参考 [h2] 游戏整体【6 / 10】 [/h2] [table] [tr] [td]游戏性[/td] [td]6 / 10[/td] [/tr] [tr] [td]创意性[/td] [td]5 / 10[/td] [/tr] [tr] [td]内容[/td] [td]3 / 10[/td] [/tr] [tr] [td]剧情[/td] [td]3 / 10[/td] [/tr] [tr] [td]画面[/td] [td]7 / 10[/td] [/tr] [tr] [td]音乐[/td] [td]4 / 10[/td] [/tr] [/table] [h2] 游戏评价 [/h2] [h3] 优点 [/h3] 其他方面都平平无奇,但是最吸引我的当然是游戏的美术方面([strike]二次元的钱确实好赚[/strike])。画风非常可爱,作为一款像素风的游戏来说,角色模型也相当精致。而剧情方面给到我惊喜的是,有一些特定的角色组合会触发独特的互动剧情,这些独特剧情中的对话文本以及动作设计确实很可爱,也让人很明显地感受到了每个角色的性格特点 [h3] 缺点 [/h3] 先说说[b] 内容 [/b]方面,流程极其短,并且有着极高的重复度(大约80%重复度)。 ①游戏含有rogue元素,但是几乎可以忽略这一要素。 ②尽管有10个结局存在,但是每个结局的达成条件仅仅只是在通关前选择不同的人并肩作战作为触发条件 ③宣传视频中所出现的很多武器仅仅只是临时道具,是有时间限制的。而且价格不菲,会影响角色成长,在游玩过程中并不会经常被使用。而常驻武器只有6种(以及对应的6种性能加强版武器)。所以在游玩体验上内容要素是比较匮乏的。 作为一款打折后售价16元的游戏来说,价格高达10元/小时这个内容是非常不值的。 其次再来说一下[b] 剧情 [/b]方面,除了上述的角色独特互动剧情外,其他就只剩下槽点了。 ①整个流程下来出现的剧情文本只有3次左右,完全没有给到任何情感铺垫,打到结局对剧情是无感的。 ②结局连一些演出表现都没有,都不如角色互动剧情好看,甚至还素材复用,多结局的对话内容也大差不差。 [h3] 其他 [/h3] 流程时长大致在1小时以内,全成就大约4小时以内,全成就达成条件非常简单。游戏需要控制一名角色进行移动和射击,并无操作难度,可轻松上手。 [h2] 个人感想 [/h2] 二次元,美少女,二次元美少女 我想,这就是游戏的意义所在吧(掏钱)
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
The slightly janky graphics remind me of old flash games. I played the second game first not knowing there was a first and that one is way more polished but this is also a fun play
[h2] サクッと遊べるシンプルなローグライトシューティング [/h2] [h3] おすすめできる点 [/h3] キャラクターがかわいい! 1ステージ1分ほどで終わるテンポの良さ 初めてのシューティングゲームでも楽しめるやさしい難易度 世界観やキャラクターの小ネタ・作りこみがすごい キャラクターがかわry [h3] おすすめできない点 [/h3] 一部エンディングの回収は運要素が強い ゲームシステムが複雑でない故のマンネリ化 プレイヤースキルの介入ができないカードの引きなどで詰むことがままある(エンドレスモード限定) [h3] 総評 [/h3] ストーリーモードはかなり遊びやすいです 強い武器、弱い武器あれど、どの武器でもクリアできるバランスになってます ただ、エンドレスモードでは特定の武器がかなり強いので、それを引けるかどうかの運ゲーに片足を踏み入れているな~という印象です ストーリーを読みたいんだ!という方や、キャラクターデザインに惹かれた方には胸を張っておすすめできます!
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Defend a gate, shoot robots, and live the dream as an anime girl in a dystopian nightmare (paying taxes). 10/10
Cool game, simple and short, but still fun.
One of those few diamonds in the rough you stumble upon and be glad you did. In this Roguelite Tower Defense, you play as Marfusha, who was thrown into a makeshift guard team and tasked with guarding a gate. After each round you get a card to either upgrade your guns or partners, or get perks and disposables to help aid in you guarding the gate. Very short and sweet but has a ton of replayability. The story was very sweet and has tons of different ending depending on your playstyle. The achievements aren't hard to get, but you do got to work for it. I don't remember how I found this game but I'm glad I did, I enjoyed Marfusha a lot. The sequel is just as good, if not better with a new branching story and items to find. If you liked this, you should definitely play Snezhinka next. I would recommend this to anybody who likes roguelite or tower defense games, plus its got cute anime girls.
キャラクタのプロフィールやエンディングの情報を得るために繰り返しプレイしたくなる世界観が魅力。 ゲームはシンプルだが引っ掛かりを覚える仕様はないのでストレスフリー。ゲーム起動時の画像やキャラ同士の会話シーンなども見直せるモードが欲しかった。一周100日は長くはないが、短いとは言えないので…… とはいえ全体的に満足できる出来なのは間違いない
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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