
In this game YOU make the maps! Become the cartographer of a small adventure crew and use proper navigation tools like a real explorer. Map the environment to turn unknown islands into a hand-drawn journey toward a legendary treasure.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 12 → 0.5/day in the week after.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 7 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In this cozy single player game, you explore wondrous landscapes to find a legendary lost treasure. In your search for clues, you travel from island to island and set up camp with your crew of adventurers. They task you with finding different places in the surrounding landscape. Explore the island, find the locations you are looking for and pinpoint them on your map. Complete quests for your companions and follow the trace of the hidden treasure.

Use real cartography logic to mark landmarks, ruins, and secrets as accurately as possible onto your map. You choose how to approach each challenge, using observation and creativity to find your own solutions.

Use and unlock proper navigation tools to measure your steps, navigate by compass, and scan the horizon with telescopes and sextants to triangulate your way across each island. Each new tool you discover opens up many new ways to map each island.

Each island is filled with ancient ruins, wildlife, hidden paths, and cozy little details that reward curiosity and careful observation.

Orient yourself naturally by reading the landscape and enjoying the gentle thrill of understanding a place on your own.
Genres
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Quite like the game. It just feels bit stuttery which doesn't happen to me very often on many games.
10 / 20 , very cool concept but somewhat missed execution 11.5 hours for a first playthrough, with about 75% secrets completion Detailed notation : *Graphics (graphic design / graphics technical quality) : 2/3 The graphic style in itself is that now very common cell-shading like style, which I'm personally not fond of, but it's still comfortable to watch, and I liked the character designs. *Sound (music / sound design) : 2/3 Nice music (can get a bit repetitive over the course of the game but it's rather discreet too), sounds effects are good and functional. *Functionality (menus / UI) : 1.5/3 The UI itself is very discreet, simple and functional, however I regularly got somewhat mixed up when using the tools, and having to undo an action. *Story (ambience / narration / engagement / ending) : 1/3 Story is very shallow but sweet. Not much lore. *Short-term gameplay (originality / smoothness / difficulty balance) : 2,5/3 I really like the core concept of the game : mapping out islands using landmarks in your surroundings. However ... *Long-term gameplay (engagement / progression / gameplay diversity / collections / secrets) : 0.5/3 ... I think it's really not that well implemented sadly. The early game feels satisfying because the islands are small and you have easy landmarks, the end game feels satisfying because you gain access to tools allowing you to be very accurate in your mapping... but the mid-half of the game feels very frustrating. Small mistakes are easy to make when writing on your map, and they tend to pile up, meaning the more you try to complete your map, the more inaccurate it gets. Also, the game absolutely fails to make completing an island map as much as possible feel necessary / rewarding in any way. Since you only need to correctly mark down a few items on an island to unlock the next one, writing many details down feels pointless ; just use the bare minimum landmarks to locate the objectives correctly (or you can even just use trial and error until you make it), and you can move on. If you want to take your time and have a nice decorated map you can do it, but if you're more about game progression, exploration feels pointless and shallow. *Personal enjoyment (from -2 to +2) : + 0.5 I enjoyed it overall, but rather frustrating at times. However I feel the core concept has a really good potential, and a rebalanced / expanded version of this concept could be a real gem
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Portuguese - Portugal, French
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
A game about maps was probably a questionable choice for someone who can get lost in front of their own house xD Map Map - A Game About Maps is a charming little indie game. Although for me personally, it definitely wasn't as relaxing as it first appeared. You explore 20 different islands, searching for hidden treasures, marking specific locations on your map, and sometimes even putting entire pieces of an island back where they belong. There's also a cute little story with lovely characters surrounding the search for a great treasure. At first, I really enjoyed simply exploring the islands and solving the smaller puzzles. It was cozy, satisfying, and exactly what I expected. Then the game slowly decided that orientation was a skill I should apparently possess. Later areas give you fewer obvious landmarks and require you to rely much more on clues and your own sense of direction. I understand that's the whole point of the game, but especially in the swamp, the strange paths eventually turned my peaceful exploration into complete confusion. That said, I still recommend it. I had a lot of fun with the parkour challenges, the game works well, and I can absolutely see why people who enjoy navigation and puzzle-solving will love it. It simply stopped matching my personal taste after a while and I can't really blame the game for that. If you enjoy puzzles, exploration, and testing your sense of direction, you'll probably have a great time. Unfortunately, I can get confused after turning around once in front of my own house... so maybe a game about maps wasn't my smartest decision ^^
A cozy and surprisingly math-y game about drawing maps and plotting things on said maps. The game drip-feeds you tools as you travel from island to island. You are essentially forced to learn the basics of triangulation, by eye-balling and measuring distance by frolicking, before you're inevitably rewarded with tools that ease the burden. Every new tool is a blessing, and is (of course) given to you right at the moment where your current tools (or lack thereof) are being pushed to their most frustratingly limited limit. The game doesn't hold you hand in any way - you are just presented with a problem and some tools, and it's up to you to figure out how to utilize them. And, if you care about precision, it gets difficult pretty fast. The graphics are simple and functional, and I appreciate that. I don't much care for the story, especially because it doesn't make a whole lot of sense WHY you have to plot the things you do on a map. Why do your crewmates need you to find a thing (that they've most of the time clearly already found themselves) and plot it on a map? And how does that somehow help you figure out where the next island is? I really dig the mechanics, but the narrative hasn't really presented me with a convincing reason as to why I need to do cartography. Map Map is yet another game that successfully takes a - on the surface - rather boring-sounding occupation and shows the simple joys of it. Despite my small grievances, I really do enjoy it. The game is quite new, so there are some QoL missing that I really hope they will fix soon: - The drawing compass is incredibly annoying to center. Why can't it just spin around the tip-end? I really don't understand the logic behind this decision. - Furthermore, rotating the drawing compass is also weirdly stuttering, and it's often difficult to get a precise angle. - A one-size eraser is just really annoying when you have lots of detail. - I REALLY(!!) need an eraser that only removes graphite, but keeps the ink intact. It feels maddening that I can't do sketches and calculations on the map without risking ruining what I've already drawn. - I kinda wish I could ctrl+z, but I get that it doesn't make sense in-universe. But, man, it would ease my headache when I inevitably rotate the compass and accidentally draw a line through the entire thing... Soooo much time in this game is spent on circumventing these small annoyances. It's essentially a game about PRECISION, but the tools are just so needlessly janky and frustrating that it sours the experience.
Petit jeu de "course d'orientation" : une ile avec une carte très réduite, un objectif à marquer et c'est parti. On compte ses pas, s'oriente par rapport aux caractéristiques reconnaissable et on essaye vaguement de retrouver où on est. Il ne renversera pas votre quotidien, mais il fait ce qu'il fait bien. Il y a un petit ventre mou avec la zone du marais qui m'a un peu moins amusé, mais ça reste une bonne petite découverte.
Map Map is a wonderful cartography puzzle game that is nothing short of engaging all the way through. Each level provides you with new tools, tougher islands to map, and interesting mechanics that really push your ingenuity and sense of direction to the limit. You're simply given a set of cartography tools, thrown onto an island, and asked to figure it out. I am thoroughly impressed by how the game is able to continually innovate and present new challenges throughout its entire runtime. Quite frankly, I'm surprised I can't think of too many more games like it. Maybe a few quality of life things would help, and some puzzles are trickier than others, but this is an easy recommendation for anyone who likes cute, charming, and challenging puzzle games. I could easily see them making an Obra-Dinn-level game in the future, and I eagerly await their next work.
Esse jogo é legal, no sentido que ele se propõe, confesso que a primeira vez que vi sobre esse jogo, achei que teriamos muito mais elementos de cartografia do que realmente temos nesse jogo. Então isso me decepcionou um pouco Também o jogo não é recompensador em suas side quests, que é desenterrar baús, é até legal achar uma pista de baú e veriifcar aonde exatamente ele está, mas a recompensa por si só é achar, adicionar marcadores num geral não é bem recompensador, seria legal de fato achar algo, ter alguma curiosidade sobre o mundo do jogo ou alguma carta, qualquer coisa nesse sentido O jogo entrega o que ele promete, mas não vai muito além disso, mesmo pra um cozy game, ele vai deixar aquele gosto de que poderia ter algo a mais Recomendo jogar o jogo, mas informo que o sentimento de querer jogar passa um pouco rapido demais Jogo leve deve rodar em qualquer PC, jogo bonitinho, se puder usar a expressão diria que é "fofo", é bem feito e tem um carinho por tras, facil de aprender a jogar, e recomendo muito para crianças mais novas (5-8 anos) que estão começando a jogar agora, é bom exercita o ingles rs
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I love calipers.
Magnifique, j'ai adoré, je conseille, allez-y les yeux fermés, jeu super chill sur la cartographie et les trésors en accompagnement, une histoire sur l'amitié super choupi (friction + réconciliation). point bonus pour l'intonation des voix super bien travaillés.
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Where this game's players are, estimated from review languages.
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