
In this game YOU make the maps! Become the cartographer of a small adventure crew and use proper navigation tools like a real explorer. Map the environment to turn unknown islands into a hand-drawn journey toward a legendary treasure.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 12 → 0.6/day in the week after.
Reviews, worldwide (the counter carries no country): 0.57/day in the week to Aug 7 → 1.43/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
In this cozy single player game, you explore wondrous landscapes to find a legendary lost treasure. In your search for clues, you travel from island to island and set up camp with your crew of adventurers. They task you with finding different places in the surrounding landscape. Explore the island, find the locations you are looking for and pinpoint them on your map. Complete quests for your companions and follow the trace of the hidden treasure.

Use real cartography logic to mark landmarks, ruins, and secrets as accurately as possible onto your map. You choose how to approach each challenge, using observation and creativity to find your own solutions.

Use and unlock proper navigation tools to measure your steps, navigate by compass, and scan the horizon with telescopes and sextants to triangulate your way across each island. Each new tool you discover opens up many new ways to map each island.

Each island is filled with ancient ruins, wildlife, hidden paths, and cozy little details that reward curiosity and careful observation.

Orient yourself naturally by reading the landscape and enjoying the gentle thrill of understanding a place on your own.
Genres
Engagement
Reviews
Themes across 86 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Cute game with a novel idea.
Like others I was looking forward to this game for so long! But unless you already know how to make maps it may not be much fun because [b]it doesn't teach you how to make maps.[/b] Instead it gives you bad and inaccurate tools with little explanation and asks you to figure out how to use and be precise with them within 0.1 "steps," because, don't kid yourself, the people this game is for will likely only be satisfied by total precision. (I want 0.0 on my first try way more than I want the Raven King's treasure.) But who [i]is[/i] this game for then? People who need to learn that you should be nicer to the wheelchair kid with a stutter (seriously)? You're supposed to be on a journey with friends except you're on an island alone with a pixie on comms who pouts and laughs at you and a robot that goes "WRONG. WRONG. WRONG," when you misinterpret your team's inane directives like "Mark the firepit" except there are four. Instead, you are the only animated character with no lines, no story, a derpy face, you do all the work, and you hum when you stand still. Maybe you just like mapping and will have fun even when you get to the later levels where WHOOPS NO MAPS! In early playtesting I encouraged the team to [url=https://steamcommunity.com/app/2702260/discussions/0/594024420581912282/]address some of these issues[/url] and specifically to add an accessibility menu with more options for button holding (step counting) or mashing (skipping dialogues), but it didn't happen by launch. Step counting still sucks! Appropriate tutorials and options (and a real intro) could still make this game really stand out as right now it really feels like a lonely beta, but at the end of the day it is indeed, as promised, a game about maps. BUT. The price is right at $15 USD and there is a free demo; the bundles are really worth considering too (I prefer Alba, but Carto + Paper Trail make a great package if you haven't tried them). As a community I think we want to see more games like this, with a little more optional hand-holding for those of us who skipped map class and a lot less Nutrasweet.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Portuguese - Portugal, French
Hours played at review time, across 86 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Great game
I love this kind of puzzle games! Reminds me a lot of Sea of Thieves, but more creative and tricky. Also, great title :D
Fun and cozy little game. Some puzzles can get quite challenging to find and solve. I limited the FPS to 60 in the settings with VSYNC off, or it might take quite a lot of GPU resources at 120-160FPS. But fast reactions are not needed in this game, so 60 FPS are totally fine.
Felt a tad too long, and I wasn't motivated enough to hunt for the optional treasures, but I still had a blast mapping out these islands! The main mechanics here are very solid, and the additional tools it gives you every few islands felt like a good way of upgrading my arsenal without making things too easy.
A very original and fun puzzle game about making your own map and finding your through multiple islands. The game slowly gives you more tools and spices up the challenges.
Worth it for a unique gameplay mechanic ------------------ I feel the replay value or playing for completion is not there - additional stickers are not that interesting. I wish more of the goals would require you to recreate a map. As it stands, only some of the later levels require this. While 6 hours is not long for this price, I'd definitely recommend it because I find it to be a pretty unique experience. A bit disappointing, how easily you can brute force solutions though, most of the time. I'd welcome a mode with no or very limited guesses (I had "levels can be failed" on but never failed with that).
Fantastic game! Loved every minute of it! Highly reccomend if you're good with spacial processing and directions. I really hope some DLC comes out for this. I don't think the game was too short, I'm just left wanting more! Bravo/a devs, bravo/a
Great concept, sadly the game is way to easy and way to simple. I would love to have something more advanced. It's a lot of fun though. The first missions are definitely way too easy. I get it,... it's catered towards little kids... It's still a lot of fun.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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