
A companion app for the Mansions of Madness Second Edition board game from Fantasy Flight Games. Mansions of Madness is a cooperative game of mystery and investigation inspired by the writings of H. P. Lovecraft. During each game, one to five players explore a location to unravel a mystery.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: English*, German*, Spanish - Spain*, French*, Italian*, Japanese*, Polish*, Portuguese - Brazil*, Czech, Korean, Russian, Simplified Chinese +2 more
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Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Best game in this system from Fantasy Flight. Requires board game components as well
Another garbage game design. I've been playing this for a few years now, and it doesn't seem to get any better. If anything, it's getting worse and worse. For those of you who aren't familiar with the game, the relevant information for this first scenario is Agatha Crane has 10 damage before she dies (5 to wound), and she has a Strength of 2. So my question is, why does the game specifically call for Agatha to resolve a Mythos Event, oppose her weakest attribute Strength, then just bombard her with damage? Throughout gameplay, she has constantly taken 3 hits of damage. No monsters, just random ♥♥♥♥♥♥♥♥. Three Mythos Events in a row targeted her. We can't even get halfway through a ♥♥♥♥♥♥♥ scenario before someone has to leave the table, either because they're dead or they're pissed. So I move on to another character, Preston Fairmont. It takes 12 Horror to kill him. And within minutes, he's got four. Again, no way to prevent, again targeting his weakest attribute (Lore at 2), again just bombarding him with excessive Horror, probably because killing him with Damage would take too long and actually allow players to finish the scenario. Between the bizarrely skewed opposed tests, the random damage that gets applied with no way to prevent or reduce it, the garbage side effects of Damage and Horrors (there are several recursive ones, leading to further damage or horrors), the game design is terribly lacking, poorly balanced, clearly never tested, and only takes into consideration character stats for the sake of ♥♥♥♥♥♥♥ them over. If gameplay allowed characters to avoid hazards, I could understand this, but "tripping" to death or whatever ♥♥♥♥♥♥♥♥ passed as the cause of the unavoidable damage is a ♥♥♥♥♥♥♥♥ way to issue damage. I could understand Trip damage every now and then, but how ♥♥♥♥♥♥♥ idiotic are these characters if they die from circumstance and not actual opposition? How the ♥♥♥♥ did they even make it to adulthood if they are this ♥♥♥♥♥♥♥ clumsy?
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Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I wish they didnt forget about this game its such a good story telling game with pretty decent mechanics. Its not the most technical but you feel involved enough to actually make an impact. Please add more content!!!!!!
The best board game I've ever experienced
Kendimi Sherlock Holmes gibi hissettim.
Meilleur jeu de société ever!
Winzige Auswahl an Szenarien für ein teures Brettspiel. Für alles weitere wird man erneut zur Kasse gebeten. Die Software läuft und das Spiel an sich ist ganz nett.
Прекрасное дополнение к нвстолке! Заменяет данжеон мастера. Очень облегчает вхождение в игру, да и сам процесс становится значительно интереснее и атмосфернее. Можно поставить на компьютер, смартфон, планшет. Любителям нвстолок и Лавкрафта очень рекомендую.
https://youtube.com/watch?v=2bpcotpIMug&list=RD2bpcotpIMug&start_radio=1&pp=ygUcdWdseSBraWQgam9lIG5laWdoYm9yIGx5cmljc6AHAQ%3D%3D
The interface is excellent and the miniatures and game board components are top quality, great fun!
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Engagement
DAU/MAU are modeled from peak concurrent players (≈×8 and ×28) — Steam publishes no active-user counts, so treat these as rough estimates, not reported figures.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.