
Minimalist Arena Brawler - play against neural network controlled bots
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Minimalist Arena Brawler - sinir ağı kontrollü botlara karşı oynayın fakat okçu için hareket kabiliyeti berbattır ve kılıç kullanan adam tarafından sürekli engellenmektedir. Engelleriniz veya farklı yükseklikleriniz olsaydı oyun daha güzel olurdu.
bro pls add new characters ♥♥♥♥ is fun
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Обзор за 10 секунд https://youtu.be/YMz5CaGVvR4
爛透了 退出要按WIN鍵從外面退出 而且超難操作
Игра 'Manabaz' оказалась неожиданно увлекательной! Простой, но затягивающий геймплей, где нужно собирать разноцветные шарики и строить стратегии для создания мощных комбо, чтобы очищать уровень, держит в напряжении и вызывает азарт. Визуальный стиль минималистичен, но приятен глазу, а ненавязчивая музыка не отвлекает от игрового процесса. Особенно порадовала система улучшений, позволяющая постепенно развивать свои навыки и открывать новые способности. Разнообразие уровней, каждый из которых предлагает уникальные испытания, не дает заскучать. Единственный минус – хотелось бы больше контента и новых игровых режимов, чтобы еще глубже погрузиться в мир Manabaz. В целом, это замечательная игра-головоломка, идеально подходящая для коротких игровых сессий и способная доставить массу удовольствия. Рекомендую всем любителям жанра!
This is a laughably bad, simple proof-of-concept/tech demo rather than a full fledged game. The developer couldn't work out how to do online multiplayer so the only way to play this is through REmote Play Together, and nobody else is playing it (so yeah, dead PVP game with no content and no players). The gameplay, if you could play this, was just ultra simplistic, unpolished top down shooting/brawling with no aim and no goals. Even Street Fighter kind of alluded to having a plot. This had nothing. So, "Manabaz" is a dead PvP game. Why did it fail? It's video game autopsy time! [i]Almost every PvP exclusive game on Steam fails.[/i] Only a tiny proportion of them "go viral". This game failed for many of the same reasons those others fail. The chief of which is the developer thinking that their game will "go viral" without actually creating any reason for it do so. Competition amongst PvP centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's no meaningful single player content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or single player content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. The game is really simple and unambitious in terms of implementation, more of a tech demo or one of those cases where an amateur developer spends $100 to publish something on Steam Direct to see if it's possible. Yes, obviously it's possible. A proof of concept, tech demo, or something that's less than a little blip on the radar isn't offering anything truly valuable to gamers. The graphics here are particularly awful, so bad that it actually stands out as one of the worst looking games on Steam. Quite an accomplishment. It's a big contributor to the failure of the game to attract gamers despite having no up-front cost. Gaming is a primarily visual medium, and if developers want to succeed, they must understand that it's not an area for compromise. Now on to pricing and value for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. In terms of public reception, this failed. There's over 130 million unique gamers visiting Steam every month. SteamDB showed the game peaked at [b]only 5 concurrent players[/b]... this is a dismal public reception. This was so bad they couldn't even give it away. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
这么好玩的游戏为什么没人玩
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