
Malus is an Isometric Action RPG game aiming to bring back the nostalgic feeling of Diablo 1 but with a unique combat system.
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Languages: English**languages with full audio support
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Reviews
Themes across 49 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
So disappointed that this game got completely abandoned...showed some potential. Oh well...back to Wolcen and Last Epoch
As much potential as the game had, it is now October 29th, 2022, 1 year and 8 days past the last peep from the devs. One more game abandoned, and one more reason early access sucks.
Unfortunately this Demo has been shelved or was intended as a rugpull. there has been no updates or communication with the Developer in 2 years and 6 months as of writing this review. don't by this game as it is not a game it is a Demo of a game. go spent your money on a actual real game and not this demo.
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Hours played at review time, across 49 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I love the game so far (played 24 hours) and am very excited about the potential here so YES! :-) Ok, PROs first: Crafting - lots of potential here. After getting the axe and pick you can mine ANYTHING you find and potentially make a legendary item. You can't use it yet of course but still it's cool to see what will be. As far as items being too high level to use when you start out - that is true but when you salvage them while crafting you can receive nice mats for making that special piece that you want (usually a weapon for me). Personally I would like some sort of change to weapons such as "fiery", "electric" depending on the type crafted. Just eye candy you know? Game Feel - Yes, somewhat similar to Diablo (which I loved) and as such I felt obliged to play through the alpha game three times so far as archer, melee and mage. All were enjoyable. Saving - I know some folks don't like not being able to SAVE whenever you like and yes, you can lose alot if you don't return to your campfire it's true. However, saving right before tough fights or even auto-saving every 5 minutes would take away the challenge here and that is part of the fun (for me) too. CONS: there is a bit here but only to be helpful to the DEV(s) - not really a negative. Getting STUCK - I still get stuck in a tree, behind a mountain, on a piece of grass?? and can't 'roll out of it' or use magic to get out. Loading the last save is the only fix. This is very frustrating and a "UNSTUCK" key would be most helpful. Maybe it puts you back to your last campfire - I don't know. Crafting #1 - while I like the possibilities here it needs a little clean-up. Some items will give you up to qty 99 of each mat used if you scrap it. This is too easy to ABUSE so that you can make OP armor and weapons early on and should be fixed. Crafting #2 - I am currently level 22 and still cannot wield the highest level staff that I can make. I like this but the levels for Magical Mastery and 2 Handed Magical are hella high. 2H is 641K EXP at this point! I am level 8 for both of these and to use the Legendary Perfected Enchanted Varanite Staff of Light that I made I would need to be level 16 in both. I guess I would need to be level 100 or so to get there? Crafting #3 - even though there is a SKILL for one-handed magical (weapons) - there is no crafting option for an orb, wand, rod, tome, etc. I would assume that this item(s) would have a faster attack speed than the staff which would be most helpful at lower levels against the faster mobs. Fighting - targeting (TAB key) is comfortable to use but the R-click on the mouse can fire an arrow or spell off at any random direction while you are getting munched. Can you fix this so that you are locked on to this mob you have targetted? Inventory - please add a SORT option somehow (key or icon) so that the inventory can be cleaned up. Armor #1 - I can't tell if there are any differences at this point in types/weights of armor to attack/movement speed or casting benefits. Light armor (for Sorcerer) doesn't appear to offer a benefit to a caster or allow for faster RUN speed. Also, no detriment to wearing the heaviest armor to the same? At this point I guess wear the best, heaviest armor you can make. :) Armor #2 - Armor Specialization does not seem to be implemented at this time. I have used Light armor for 22 levels and the 'exp' for Light Armor still sits at zero. Just one more thing - I am maxed out at level 25 as a Sorcerer and using the Legendary Perfected Enchanted Varanite Staff of Light that I crafted, I can pretty much one-shot everything so far. The Shades take 2 hits but I think they have one health left or something low like that after one hit. So, either Magic and/or the Staff is way OP or the Mobs need a larger health boost. Also, the Force Shield skill/spell seems to be pretty powerful as well. The Shades can pound on me with no damage at all. Just saying :-) DEV(s) - GREAT job so far - I am anxious to see what is next. :D
Unfinished and abandoned.
avoid dead unfinished game last update 2020
Dead game makes me sad, come by to see if anything has happened but nope. save yo cash for something else
Abandoned
this game had loads of potential, and the developer kept up on it well till one day about a year ago....... DO NOT WASTE YOUR MONEY ON THIS GAME!!!!!!! no updates in a year and its not even close to finished. if i could get my money back i would. this developer has made me very leary to support unfinished games. no more early development for me. save your self the irritation.
What a waste of potential.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.