
Malediction is a third-person puzzle/platformer that gives the player the ability to control space and time! Use your magic to solve puzzles, navigate through a cursed city, and fight magic clones to reclaim your powers.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media

About
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Review: I am so impressed with the aesthetics of the game, the colors and the way it's designed is so beautifully done! The dialogue is believable and well acted...as well as well written. The game play feels very smooth and crisp! Youtube Video: https://www.youtube.com/watch?v=oG6XTLj_66g&feature=youtu.be The puzzles are to the point and some are like playing against bosses, you have to figure out ways of defeating the bosses using your big boy brain. Game could be sold for ten bones and I would have still bought it, real talk. A lot of fun and visually pleasing to the eyes, sounds are great, music is there, game play and content are there, and did I mention...it's free! Good job to the devs!
This game is very impressive and is better than most free games or ones that even that you pay for. There is actually some strategy involved, where as I did not treat it as such. So I learned my lesson. I am huge fan the colors that are used in this game such as the dark blues, bright green and yellow. All blends well. The game runs very smoothly and the storyline is great. I did find it odd that the release of this game is at Christmas when it has a Halloween feel to it :P. https://www.youtube.com/watch?v=G78FvUUGsVo
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 44 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
This idea behind this game is fun and the art, voice actors, anything atmospheric are really good BUT... -Poor optimization -No sense of direction or what you're supposed to be doing (No waypoints, any sort of guiding voice or dialogue that can help you) -Your abilities just can't be utilized in combat, I'm cutting them a lot of slack here cause it says that they're students and I'm assuming this is some of their early work but they should have either made it just a puzzle game or reworked these abilities to actually flow and work in combat. You have no idea what's going on, what you're supposed to do, if you abilities can even kill the enemy you're fighting or not, and on top of that each button is 2 abilites with either hold or click so more than half the time I was just spamming , guessing, or using the wrong ability -Abilities are introduced staggered throughout the game, and this game is not long enough to justify not having everything present. If you're going to keep adding mechanics that are going to compliment each other then you basically don't get to play the game until the end, or the game you started is just completely different, I personally don't enjoy it when any game does this, doesn't add any sort of accomplishment or progress just new stuff I have to take the time learning in the middle of the game, super disconnecting -Some of the mechanics are just....bad. Why in the world is there a TIMED x-ray power-up mechanic when all you use it for is trying to find a lever with it behind a wall....in A MAZE. I loved that part. Walking around each and every corner of the maze just staring at the walls trying to find the lever, but it got really fun when the power up ran out and you have to walk back to the beginning and remember where you left off, WOW!!! It was also super cool how enemies who fire projectiles spam them out at a ridiculous rate, they melt your hp so fast you may as well just have a 1 hit kill, and man do they destroy the frame rate -Anything a first time game developer would overlook for quality of life is overlooked and not present BUT BUT This didn't stop me from downloading and playing through for free and enjoying some parts. The boss battles in the beginning (the more simple ones) are fun and the characters, although they have no deep and expansive backstory they can be entertaining. Core story is really polished and executed perfectly. The voice acting is well done and the art and details of the world exceed the average F2P Unity games you find on steam. The right click time manipulation mechanic was awesome, and should be used in a puzzle or platforming game. Puzzle game or action adventure. Choose ONE for now because right now each is stuck in a tug of war and the game has no real identity. Overall, I wouldn't recommend downloading this unless it looks like the exact type of game you like (like a 3rd person, action & puzzle game??). It's not even like you can kill a lot of time with it either because it's short.
⠀
Fun, but frustrating. Gave up when the game makes you "combine powers" (after the second boss), felt like my patience was being tested tbh. Also, voice acting isn't the best, but it's passable. For a free game though, it's pretty alright.
Short but better than dozen of paid trash on Steam. https://youtu.be/Tw0qeN0uTRQ
Game was fun to begin with but when one of game critical objects necessary to progress fell through a wall and I became unable to continue past that point, I quit. If things can fall through walls that easily I'm not going to bother with the rest
Malediction, oyuncuya uzayı ve zamanı kontrol etme yeteneği veren üçüncü şahıs bir bulmaca/platform oyunudur! Bulmacaları çözmek, lanetli bir şehirde gezinmek ve güçlerinizi geri almak için sihirli klonlarla savaşmak için sihrinizi kullanın.
J'ai eu beaucoup de mal avec les contrôles du coup j'ai décroché assez vite. C'est dommage car j'aimais l'atmosphère et les graphismes du jeu dans une ambiance très halloween/cartoon. Peut-être que je réessayerais, ce n'est pas une "non-recommandation" 100%
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.