
Apprentice Maid Clara's Maid Job! This game feature a journey of maid girl's work performing various tasks.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Korean, Japanese
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이 게임하고 화병났습니다. 감사합니다. 뒤지게 구린 배치와 존나게 구린 미니게임과 게임이 중심은 없고 메인보다 서브는 더 많은 상황에 게임 시작하자마자 주는 정보는 적은 마당에 난잡한 로비를 보니 어떤 게임인지를 알수가 없음 캐릭터 배치는 기준없으 그냥 막 배치를 해놓아서 어떤게 메인컨텐츠인지 알수가없음 유저가 뭘 어떻게 받아드릴지는 전혀 생각안하고 생각나는데로 막 추가한 느낌임 막말로 처음하자마자 든 생각이 이건 알피지 요소도 있는게임인가싶었음 정작 그런요소는 거의 없었음 처음에 국가 메이드 어쩌고 관련 설정때문에 오히려 긁어부스럼만 만들었음 그냥 메이드 인턴정도 설정이여도 됐을걸 괜히 희안한 설정을 마구 붙여서 오히려 몰입은 안됨 난잡한 로비는 방향을 잃고 어떤게임인지 알수도 없고 사람 본능과 왼쪽에서부터 오른쪽으로 부터 적는 문화상 운빨용사부터 보게 될텐데 잠깐 세계관 설명이랑 목적만 아는입장에서 기준도없이 마구 나열된 미니게임이랑 시작하자 마자 보이는 분명 설명에 없던 가챠게임 rpg적인 요소가 있나 싶은 에이치피 마나 장비 등등등등 게다가 유아이나 레벨디자인도 구려서 도당체 이 게임에 어떤 매력이 있는지 모르겠음 하나하나 보면 사소한 단점일수도 있겠지만 그게 전부 모여서 대충만든게임처럼 보임 그딴게 5900원?? 예~~ 수고하시구요 환불할게요~~
미니게임이 가득한 게임입니다. 뭔가 유니버스를 구축하시려는 것 같은데, 게임들을 전부 다 해본게 아니라서 잘 모르겠네요 ㅎ;; 다음엔 더 재밌는 게임 기대하겠습니다.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
불가능... 이거 뭘까요
간단히 다양한 장르의 미니 게임들을 짧게 즐기다 가기 괜찮은 게임입니다. 게임 장르들은 크게 음식 서빙, 슈팅, 로그라이크, 블랙잭, 뽑기 + 자동 전투의 파티 게임, 레이스, 지뢰 찾기, 버튼 연타의 낚시 등등 10종류 가량으로 다양한 편입니다. 대부분의 미니 게임들이 몇분 이내로 끝낼 수 있을 정도로 짤막하게 즐기기 좋은 만큼 시간이 부족 하신 분들도 엔딩까지 무난하게 볼 수 있는 작품이라고 생각합니다.
[h1]다채로운 등장인물과 미니게임의 종합선물세트[/h1] 전체적으로 크게 어렵지 않은 난이도의 미니게임들로 구성되어 있습니다. 심지어 너무 어렵다 느껴질까봐 빠른 길을 선택할 수도 있습니다. 도전과제도 정말 다양하게 준비해 두셨습니다. 제작자님의 전작을 아는 분들은 더 반가운 캐릭터들이 많은데, 저는 메이드의 우울 오리지널 캐릭터들의 설정도 궁금하더군요. 국가 공인 메이드술사는 어떤 직업일까요? 어떤 권한이 있을까요? [spoiler]최고의 엔딩은 치킨집이죠.[/spoiler]
가볍게 조이기에는 아주 좋아요
Maid’s Melancholy, developed and published by Requiem of the Sky, is a small-scale indie title that centers around a collection of task-based minigames framed within a light domestic setting. Rather than presenting a continuous narrative or expansive world, the game places players in the role of Clara, an apprentice maid striving to prove her skills within the Belmond House. The premise is simple and charming: complete a variety of household duties efficiently to earn recognition and demonstrate competence. This structure shapes the entire experience, which unfolds as a series of discrete challenges rather than a single evolving storyline. The gameplay is built around approximately ten different minigames, each representing a different aspect of maid work. These tasks range from cleaning and organizing to serving and locating specific items within rooms. Each activity is presented with its own rules and mechanics, encouraging players to adapt quickly to different gameplay styles. Some challenges emphasize speed and reflexes, while others require observation and precision. Because each minigame is self-contained, the pacing feels segmented, allowing players to engage in short sessions without committing to lengthy playthroughs. One of the strengths of Maid’s Melancholy lies in its accessibility. Controls are straightforward, instructions are clear, and the learning curve remains gentle. The game does not overwhelm players with complex systems or layered mechanics. Instead, it focuses on refining small, focused interactions that reward improvement through repetition. Mastery becomes a motivating factor, as players attempt to achieve higher scores or more efficient completions within each task. This score-driven loop creates replay value, particularly for those who enjoy refining their performance and chasing achievements. Visually, the game adopts a modest and clean aesthetic. The environments and character designs are simple but functional, prioritizing readability over elaborate detail. The interface is intuitive, allowing players to quickly select tasks and track their progress. While the presentation does not aim for high production values, it complements the game’s casual tone. Sound effects and background music remain understated, supporting gameplay without dominating the experience. The structure of the game emphasizes repetition and incremental improvement rather than narrative development. Clara’s journey to becoming a full-fledged maid provides context, but story elements remain light and secondary to the gameplay itself. The lack of deep narrative arcs means that engagement is primarily mechanical rather than emotional. For players seeking story-driven progression, this may feel limited. However, for those who appreciate short-form challenges that can be revisited and mastered, the format works effectively. The inclusion of an achievement system adds another layer of incentive. Unlockable milestones encourage players to perfect each minigame and experiment with different strategies. These objectives provide goals beyond basic completion, extending the lifespan of what might otherwise be a brief experience. While the scope of content remains compact, the structure supports casual replay sessions. Ultimately, Maid’s Melancholy is best viewed as a focused, niche title designed for relaxed, bite-sized gameplay. It does not attempt to compete with larger simulation or narrative-driven games but instead offers a collection of approachable challenges tied together by a lighthearted domestic theme. Its charm lies in its simplicity and structure, appealing to players who enjoy task-oriented minigames and incremental improvement. While limited in scale and depth, it delivers a cohesive and accessible experience within its chosen framework. Rating: 6/10
무슨게임인진 모르겟는데 일러가 이쁘고 플래시게임 감성이 나서 좋네요
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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