
"Mahjick - The Realm Taker" is a turn-based strategy game combining Roguelike and Mahjong Elements. Embark into this epic journey of taking the throne and to become the Keeper by defeating enemies for Enchantments and Skills, and Ronning your tiles for Attribute and Talent skills.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Traditional Chinese
Engagement
Hours played at review time, across 35 reviews with recorded playtime.
Reviews
外表看似日麻,內在卻是roguelike為核心的卡牌遊戲。 本身其實不太會打日麻,只有跟朋友接觸過雀魂,但這並不妨礙享受這款遊戲。 殺戮尖塔跟怪物列車都有玩過,對比殺戮尖塔用隨機事件噁心你,怪物列車用傳送怪噁心你,麻雀將士不會有隨機事件或OP怪,反而比較像RPG還有成長系統升級。 反擊、格擋跟和牌系統是與其他roguelike遊戲不同的地方,參考麻將的吃跟碰可以將敵人的牌加入自己的和牌堆,加速和牌時間來提升角色能力,不同角色都有各自的戰鬥強化系統,目前玩到的狂徒→大招加傷跟槍手→連擊強化都相當有特色,並且可以選擇不同天賦來強化角色能力。 第一把狂徒過關是靠著意識流(增傷&增行動&額外抽牌)+易傷流,靠著大招一回合瞬間輸出一波帶走,爽。 第二把槍手靠著子彈強化→打出4萬後可以抽點數+1→打出6萬後抽點數-1→打出5萬後抽相加為10的5萬不斷湊連擊輸出,爽。 還沒玩到元素師,話不多說,找時間試一把。
ハマっててヤバいです… 雀力を活用して役作りやどう手を広げるかを考えるとともに、ターン制デッキバトル的にどう行動すべきかを同時に考えないといけないので、麻雀とは違う面白さや奥深さがあります。 ゲームシステムが少し複雑なので、本質を理解するまで比較的かかる感じかもしれません。 わかってくると効率を重視したり、役の綺麗さを考えたりし始めて沼にハマる感じです。 それと効果音が結構気持ちいいのが好みです。
For what amounts to a janky little Unity game, this is a very enjoyable and unique experience. The English is terrible, the UI is not great, but the Mahjong is there and it's fun. Ontop of the Mahjong, it is also a very satisfying strategy game, where planning out the turn just right will let you maximize your damage, minimize damage taken, and most importantly RON using the enemy's own tiles and deny them their turn. There's three classes to play as, and they all have something interesting going on for them. Highwayman lets you overpower enemies with snowballing, overwhelming force. Gunslinger lets you chain tiles together and poison enemies by overdrawing. Elementalist is the slowest to start but becomes unstoppable as you unlock his perks and get enough enchantments on your tiles. I was very happy to give this game a try, and you should too.
不會很難,容易上手,也很有挑戰性
規則不難,介紹也很清楚,玩起來蠻直觀的, 類似於用麻將出牌來攻擊的爬塔遊戲 有趣在於多玩幾次後會更了解規則,也會有很多玩法可以嘗試 越玩越好玩
非常好玩! 玩一下就想來給好評 玩膩了一般麻將遊戲, 出於好奇下載來玩玩看 結合爬塔元素, 用麻將胡牌來攻擊的遊戲方式玩起來很過癮 一直胡牌一直爽XDDDD
好玩到忘記來評論了 喜歡打麻將但又找不到咖的人可以來玩看看 1.相比麻將 這款遊戲你可以不用擔心敵人嫌你出牌太慢 慢慢想要出哪張都沒關係 2.喜歡胡牌的感覺嗎 每場至少能胡個兩三次 3.但隨時須注意敵人的動向 不能無腦進攻 需不時上盾 等待時機再進攻 4.有特殊的反擊機制 反擊時的音效爽感十足 且增加對局有利情況
I am a novice Riichi player, and when I saw the trailer for this, I was super excited for it. Now, maybe this is just me, and I am not that smart, or maybe this is a truly valid criticism, but the tutorial was very overwhelming to me. Introducing many mechanics at once, along with the very cluttered interface, left me very confused over the game and how it works. I just shut it off and I can't see myself coming back to it sadly. I can only imagine how someone who's never played Mahjong before would feel about it, however I also can't see someone who's never played Mahjong gravitating toward this game in the first place. I'm sure that this game is great for super-analytical people, and people that are well-versed in the roguelike genre, but for me, the barrier to entry was very high. That being said, if that describes you, I'd still give this game a shot. The graphics are nice and it also plays beautifully on a Steam Deck, which almost seems like a match made in heaven.
I have taken the realm many times... I still don't know what a hyper ron is
サクサクっと遊べるけど、なかなか奥が深い。 運要素も大きいため長く遊べる。
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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