
This is a relaxed role-playing game, you will embark on a mysterious and fantastic journey, face unknown challenges and unpredictable changes in the battle, discover the secret hidden in the magic tower.
Modeled estimate, not a reported figure. How we estimate →
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Russian, Japanese, Traditional Chinese, Vietnamese, Arabic, Korean, German, French, Italian, Spanish - Spain +4 more
Reviews
Интересненькая кликалка) Это не бездумная кликалка,надо рассчитывать какие двери открыть,а какие потом и ещё есть нюансы. В игре есть разбиваемые бочки,урны и сундуки. Игра поддерживает 16 языков)
我是伞兵,25C就卡住了,亡灵宝藏不知道怎么用!
我是伞兵 这个游戏属实是太多地方玩起来难受了,人物走路要用鼠标来点就算了,你这个地图格子点起来还贼难受,总是点错位置 然后还有你这个人物属性界面,你自己看起来不觉得挡视线嘛?我在地图移动的时候被你这个人物属性图挡住看不到路,都不知道是什么东西被挡住了,就只能小心翼翼的一点一点的挪过去,搞得就很烦 你这个游戏人物移动都是一场折磨,更加不要说你还有更多的地方拉跨了 你这可是魔塔类游戏啊大佬,你游戏里的素材搞缝合就算了,你游戏玩法和机制还有地图设计这些你学点不可以吗?就单纯数值游戏呗就是了,许多魔塔游戏的闪光之处你这是一点都没学到啊,什么二连击,什么破防,什么暴击,多种多样的机制你是一个没有,就是攻击防御数值然后加减法呗是吧,就这你还好意思放出来啊,好好反省一下自己的游戏好吧,好好看看自己的游戏到底哪里还有不足之处 算了,六块钱,我是伞兵,告辞了
没有声音
Meticulous is the name of the game make one mistake and you have lost. First few runs i couldn't beat the third boss having to restart the WHOLE GAME a hour+. Then I get a really good run about 8+ hours of playing again being as Meticulous as I can be and get to the second to last boss and I am 196 HP short to win such a waste of time. Also the ♥♥♥♥♥♥♥ shop is trash why would i buy the more pricey upgrades if it cost the same as buying one at a time. It should reward you for saving the money to make the purchase. Lastly the English translation was very poor getting men and women confused and repeating the same dialogue.
有点难 唯一攻略就是前中期只要买防御 有装备的楼层优先拿装备再去之前的层数清怪
刚刚通关,这游戏真不错!
比较休闲的魔塔,无聊杀时间可以玩玩。 整体没难度,一路砍瓜切菜。 无脑攻略:全部买防御;每到新区域,优先级:红宝石袋(功+30)> 蓝宝石 > 红宝石 > 其他
How do you use the Treasure Map? And, how do you go past the 4th boss?
简单来说,游戏是好游戏,就是优化不够好,操作感不爽 体验了一下感觉如果能把操作弄好一点,或许体验感会强很多了
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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