
You are a Wizard, who to perfect himself in the art of magic, begins a challenging journey. Using the power of your staff and the ability to solve puzzles, you will acquire the energy of rare crystals and unlock powerful spells. Are you ready to this journey?
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
If you like great puzzle games that will challenge your logic and offer a casual and nice experience, then you are likely in for a real treat with this amazing little gem! https://www.youtube.com/watch?v=N_LSIaNGIBA Advancing through 64+ levels consisting of four locations with 16 levels each will take way more time and challenge you more and more as you advance. The goal of each level is to make a few of moves as possible as well as cast as few spells as possible to hit every crystal with your bolt spells. An incredible value for such adorable graphics, tranquil great music and mind provoking puzzles means that this game scored an impressive 94% score from me as a "first impressions score". This is high enough of a score to make this little game one of my rare "Zaxtor's Indie Gold" selections! Highly Recommended! You simply cannot go wrong with this one people! Challenge your logic skills with a fun and beautifully made gem for a very small price tag! ..Well done to the developers of this one!! Pat yourselves on the back!
Niedlicher Puzzler! =) Danke an das Entwickler-Studio!
3/10 puzzle game that has you prepping puzzles before you can solve them super easy to missclick and mess up all your work no way to undo, just level resets thats what kills it for me not sure what tilt mode is but it crashes 100% if the time
Magicolors is a low poly/voxel/"Minecraft art" block placement/pathing game where you control a "wizard" and move around small, (barely) 3D rendered grid levels, and shoot across various crystals to "collect" their colours, which you can use to cast other "spells" that move blocks around and so on... it's a bit Sokoban-ish. It's rendered in 3D, but this just makes the game harder to play because there's no freelook etc... this seems to be designed more for mobile phones than PC or console. From a technical perspective, the game doesn't meet basic minimum requirements that most PC gamers expect as standard. There's no option to change the resolution and no useful graphics tweaks. There's no way to ensure this is running at the native resolution of your display. There's no guarantee this game will look right on any PC as a result of this hamfisted design decision. The game features lazy low-polygon voxel "Minecraft"-like "art", making this look like a barely functional 3D game from the 1990s. A lot of amateur developers see Minecraft's success and assume it's because it looks bad, not because it had unique and appealing game mechanics, and they try to emulate the success without understanding it. It also happens to be easy, and doesn't need any proper talent in terms of game development/graphic artists etc. That's why reviewers are faced with so many of these terrible games with confrontingly bad graphics. Developers must learn that Minecraft succeeded despite the bad graphics, not because of them. The controls can't be customised, which will be an annoyance for many, but it can also render the game unplayable for differently-abled gamers, or gamers using AZERTY or other international keyboard layouts. Because this is designed for consoles, it carries a number of deliberate design deficiencies. Compromises were made to cater to the inferior console gaming appliances that the game was designed for. These are unfortunate compromises and limitations that PC gamers shouldn't be forced to accept, but it's evident that PC was a second thought for the console-centric developers. The game is deficient as a result of these choices, and would have been so much better without the handicaps that designing games for consoles forces upon a game. Once more, console peasants have made gaming worse for everyone. These technical defects push this game below acceptable standards for any modern PC game. The poor quality of this game is reflected by how many people spent time with it. At the time of this review, SteamDB shows the all-time peak player number was only 5 players, and the worst part is these weren't genuine players, these were the fake review accounts that the developer paid to make the fake reviews. Since the fake reviews are all done, now the only player activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it. Considering there's over 120 million gamers on Steam and well over 50,000 games for gamers to choose from (over 9,000 completely free titles), the overwhelming lack of interest in this low quality game is to be expected. [b][quote][url=https://www.forbes.com/sites/erikkain/2017/01/18/steam-takes-down-art-of-stealth-after-developer-posts-fake-reviews/?sh=750e13e12354]Warning: Review Manipulation![/url][/quote][/b]This game features a number of fake positive reviews from accounts known to be in the business of review manipulation/paid reviews. They're all written in the same poor English, appear at almost exactly the same time, very shortly after the game launched on Steam, all have a direct Steam purchase of the game, and the accounts are used consistently to write fake reviews for asset flips and other cash grabs/scams. The "Positive" review score on this game should be disregarded due to this blatant, unethical review manipulation. This is done to deceive and scam gamers into paying for a bad product. Magicolors is relatively cheap at $2 USD, but it's not worth it. Given the defects and quality issues with the game, coupled with the unrealistic price, and the questionable ethical nature of the developer and/or their associates (as outlined above), this is impossible to recommend. [b][quote][url=https://partner.steamgames.com/doc/marketing/profile]Profile Features Limited![/url][/quote][/b]Valve have marked this game as "Profile Features Limited" at the time of this review. This is usually caused by poor sales figures and low community acceptance for the game (to date). Until this status changes, this game will not give you +1 to your Game Collector badge count, appear in profile achievements or any other Steam meta-accomplishments, nor can it be displayed in some profile showcases. If these factors are important to you, it may be worth holding off before buying this game.
You are a Wizard, who to perfect himself in the art of magic, begins a challenging journey. Using the power of your staff and the ability to solve puzzles, you will acquire the energy of rare crystals and unlock powerful spells. Are you ready to this journey?
Ótimo jogo em voxel art! Puzzles muito divertidos e desafiadores! Musica gostosa que traz um clima de mistério e magia! :)
The game really depends on perspective, but the way it displays the board makes it completely unreadable. In top view it doesn't show information you need (how high everything is). In side view everything is hidden behind other objects. This kills the puzzle aspect and he puzzles aren't even that good to begin with.
Enjoyable game. Got it for 50 cents on sale, and am now halfway through the last world. The puzzle dynamic is interesting, I really like the music and I think it's great that such a cheap game has quite some length. The only thing I didn't like is that the three star system isn't strict, in the sense that I found more efficient solutions for many puzzles, often in terms of moves, than was necessary to get three stars. Since I found the puzzles somewhat easy (except for puzzle 16 from world 2), I would have enjoyed it if it was more difficult to score three stars. The other thing is that the game crashed quite often (every half an hour, hour or so). The game automatically saves your level progress and restarting didn't take much time, but it was still somewhat annoying.
It may not look like much, but surprisingly it's quite fun to play :D
While the idea was nice, the levels were very repetitive after less than 10 minutes. The game progressed too slowly. Interfaces have a bit of clutter that drowned out the useful information, which led me to need more than one attempt to figure out basic controls such as how the second spell works. There wasn't much else to keep my interest, but maybe it'll get better when the game is complete (I tried during early access)
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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