
MagiClean – is a satisfying cozy clicker game where you clean up a Wizarding School of Witchcraft and Wizardry. Click to Clean, Upgrade and Brew potions, Synergize 15+ spells from your toolbelt, collect magical animals, and grow more powerful each second.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,402 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
MagiClean is a relaxing magical incremental clicker game. Step into the shoes of a young magician tasked with restoring a Wizarding School to its former glory. Brew potions and merge them to become stronger.
Upgrade 15+ unique tools and abilities to tackle different magical cleaning challenges for an ultimate magical cleaning power fantasy.
Use the power of Fire, Wind, Light and Water to clean up different types of magical messes, and bring warmth back to a forgotten castle.
Relaxing and satisfying clicker gameplay - perfect for fans of magical adventures, cozy games, and idle clicker mechanics. Can you bring the magic back to its rightful place?
Genres
Engagement
Reviews
The task in this clicker game is to clean all the rooms of a magic academy. Each room is unique and has a few things you need to click on, such as cobwebs, broken statues, and paintings that need repairing, or the occasional ghost or some other monster. Each of these things has its own health bar, and the scene is completed once you remove all the trash and fix every broken object. The reward for clicking is magic dust, the main currency, but you also randomly earn four types of crystals, each connected to one of the four main elements. However, crystals only start showing up once you unlock the four helper ghosts tied to each element. Alongside ghosts, you also gain spells as you progress through rooms. Both ghosts and spells can then be used during room cleaning to speed things up. Each summon and spell can be used as many times as you want, but each has a cooldown. While spells are general and deal damage to all objects, ghosts are more restrictive and the task has to match their element. For example, while the wind ghost can clean cobwebs, the fire ghost is the only one that can melt frozen statues. Of course, your clicking can handle any task, but ghosts deal much more damage compared to your clicking power. What ruins the gameplay is the fact that ghosts cannot handle anything on their own, so you need to click on every single one and then click on the task you want them to handle. This completely breaks the idle mechanic because once a ghost is done, it just flies around instead of automatically moving on to the next task. As already mentioned, cleaning, or dealing damage, rewards you with magic dust and crystals. Both are used to upgrade either your spells or your clicking power. You cannot replay previous rooms, but that is never really an issue because each new room contains much stronger objects that provide far more resources. A spell or ghost can be upgraded several times, each time for a higher price, but you can also invest resources into your clicking power. Because of the poor idle mechanics and increasingly tougher rooms where you have to click for ages and micromanage every single ghost, there is not much fun left after the first few minutes. However, if you are stubborn enough to clean the first few rooms, you unlock a cauldron that adds passive resource gathering, which helps a bit. The cauldron has shelves you can fill with random ingredients, each boosting passive gathering. If you combine two identical ingredients, you get a new one with an even better boost, and you can keep combining them further. Of course, you can only combine ingredients that are the same type and level. Overall, though, these extra perks arrive too late in a game that lacks good idle mechanics where you can leave it running in the background and come back later to collect the rewards.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Vietnamese
Hours played at review time, across 34 reviews with recorded playtime.
[strike]商店页面翻译可以,怎么游戏内翻译差呢,难道请的两个翻译? 翻译较差且有口字,影响体验。什么时候校对纠正,什么时候看改好评。[/strike] 感谢原厂商积极回应问题,已改好评。 游戏的核心玩法简单到极致--点击清扫废弃魔法学院。一开始我还担心这种单调的点击会很快让人厌倦,但实际体验后才发现,原厂商把“爽感”拿捏得恰到好处。每次点击,屏幕上都会扬起带着魔法微光的灰尘,原本堆满蛛网、污渍斑斑的室内,会在一次次点击中逐渐露出光洁的视觉效果。这种“从脏乱到洁净”的可视化反馈,像极了现实中整理完房间的那种满足感,让人忍不住一次又一次点击鼠标。 随着清扫进度推进,游戏的乐趣也层层递进。比如能召唤小精灵帮忙干活,看着这些圆滚滚的小家伙有模有样的打扫,emo感也逐渐被治愈了。游戏的美术风格也为整体体验加分不少,暖色调的2d画面,把废弃魔法学院的复古感和清扫后的温馨感完美融合...清扫时闪烁的魔法粒子,都让整个画面充满了治愈感。背景音乐更是点睛之笔,轻柔的乐器声搭配着魔法扫帚的“沙沙”声,仿佛能把现实中的烦恼都隔绝在外。 以上,《魔法清扫》是一款能让人在快节奏生活中慢下来的有宝藏游戏潜力的作品,它没有激烈的对抗,也没有复杂的任务,只是用最简单的方式,让我们在魔法清扫中找回内心的平静...如果你也想在闲暇时光放松身心,这款游戏就是不错选择。 需要云存档,steam成就(游戏内有成就)。
A chill little clicker where you clean up different levels by well… clicking, assigning little animals to clean, and by using some other abilities – flying projectiles, huge blasts etc. Altogether, it creates this “zoning out” feeling, where you mindlessly do things. It is fun and relaxing. It’s not the game of the year by all means, it has some small quirks and all – sometimes animals get in the way, the lightbulbs mechanic surprised me the first time around – small things. Looks good, sounds good, sparkles everywhere. It’s a nice game to play in the evening. There's like... two brain cells worth of strategy, zero stress, zero mess haha :)
Игра крутая, но начну с претензий. Во-первых, достаточно короткая, мне хотелось бы подольше повозиться в этом мире. Надеюсь, будут какие-то дополнения к игре, и ее не забросят. Во-вторых, вода слабее остальных элементов, поэтому требует большей прокачки, но есть и плюс - водные способности вызывают лично у меня наибольший кайф звуками и эффектами. В-третьих, огненную метлу приходится кликать, чтобы она была полезна на начальных этапах, скорость стрельбы при зажимании мышки прокачивается с апгрейдами, и только где-то после 8 или 10 уровня, метла становится имбой. Короче, я кайфанул, хочу еще.
Selling now
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Players by region
Where this game's players are, estimated from review languages.
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