
MagiClean – is a satisfying cozy clicker game where you clean up a Wizarding School of Witchcraft and Wizardry. Click to Clean, Upgrade and Brew potions, Synergize 15+ spells from your toolbelt, collect magical animals, and grow more powerful each second.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.14/day in the week to Aug 14 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
MagiClean is a relaxing magical incremental clicker game. Step into the shoes of a young magician tasked with restoring a Wizarding School to its former glory. Brew potions and merge them to become stronger.
Upgrade 15+ unique tools and abilities to tackle different magical cleaning challenges for an ultimate magical cleaning power fantasy.
Use the power of Fire, Wind, Light and Water to clean up different types of magical messes, and bring warmth back to a forgotten castle.
Relaxing and satisfying clicker gameplay - perfect for fans of magical adventures, cozy games, and idle clicker mechanics. Can you bring the magic back to its rightful place?
Genres
Engagement
Reviews
MagiClean is a fantasy-themed incremental game developed and published by RKGames that takes a surprisingly unusual concept and transforms it into a relaxing gameplay experience centered around magical restoration and steady progression. Instead of saving kingdoms or battling monsters, players enter a neglected wizard academy that has fallen into disrepair and slowly bring it back to life through magical cleaning, upgrades, and resource management. The premise may initially sound simple, but the game finds strength in fully embracing its cozy atmosphere and low-pressure design philosophy. The central gameplay revolves around cleaning enchanted messes throughout a once-great magical school. Players gradually unlock stronger magical tools and abilities, making restoration increasingly satisfying as progress accelerates over time. What begins as small-scale maintenance evolves into a larger operation where efficiency becomes part of the reward system. There is an undeniable appeal in watching previously difficult tasks become effortless after investing time into upgrades, and MagiClean builds much of its long-term enjoyment around that feeling. The progression structure forms the backbone of the experience. Players gain access to a wide assortment of magical abilities and cleaning tools that continuously improve performance and unlock new possibilities. The game introduces systems designed to reward patience and consistency rather than speed or mastery. Each improvement contributes to a growing sense of magical competence, creating a loop where every completed objective feels meaningful. Fans of clicker and idle progression mechanics will likely appreciate how consistently the game feeds players a sense of advancement without becoming overwhelming. Magic itself becomes more than visual decoration. Different elemental powers help keep the gameplay visually engaging while reinforcing the fantasy setting. Rather than relying entirely on numerical growth, the game uses magical effects and themed abilities to make routine tasks feel rewarding. Watching enchanted abilities grow stronger over time gives the progression system personality beyond simply increasing efficiency values. Potion crafting adds another layer to the experience by giving players additional systems to manage and optimize. Brewing and improving magical mixtures contributes to long-term advancement while encouraging players to think about progression beyond direct upgrades alone. These overlapping systems help prevent the gameplay loop from feeling overly repetitive. The structure remains straightforward, but multiple mechanics working together create enough variety to maintain momentum over extended sessions. One of MagiClean's most appealing elements is its atmosphere. The abandoned academy slowly transforms from a forgotten magical institution into a thriving environment filled with life and charm. Collectible magical creatures and environmental restoration reinforce the feeling that player effort has visible impact. The game succeeds at creating a comforting rhythm where improvement becomes its own reward. Players who enjoy relaxing progression-focused experiences may find themselves surprisingly invested in rebuilding the school piece by piece. Visually, the presentation embraces warmth and fantasy rather than complexity. The magical academy setting feels inviting and nostalgic, supported by colorful magical effects and lighthearted design choices. The visual style aligns naturally with the game's slower pace and casual gameplay philosophy. Rather than competing with larger productions through graphical ambition, MagiClean succeeds by creating a comfortable atmosphere that supports its gameplay goals. The game's largest limitation depends entirely on player expectations. Those seeking heavy narrative depth, exploration-focused systems, or challenging mechanics may discover that MagiClean remains firmly committed to its incremental roots. The gameplay depends heavily on repetition, optimization, and gradual progression. Players who enjoy idle progression systems will likely appreciate this focus, while others may wish for greater complexity. What RKGames accomplishes particularly well is understanding its audience. MagiClean does not attempt to become an action adventure or large-scale role-playing experience. Instead, it builds a focused identity around magical comfort gaming and delivers it with consistency. The combination of upgrades, restoration systems, potion mechanics, magical abilities, and relaxing progression creates an experience designed for players who enjoy steady growth rather than constant intensity. MagiClean succeeds because it turns an unconventional concept into something unexpectedly satisfying. Magical cleaning may not sound exciting initially, but the satisfying progression systems and cozy fantasy atmosphere give the game a charm that becomes increasingly appealing over time. It stands as a pleasant reminder that smaller-scale ideas can still create memorable experiences when supported by thoughtful design and a clear understanding of player motivation. MagiClean delivers a charming and relaxing magical progression experience that may not reinvent the incremental genre but provides enough personality and satisfying advancement systems to make rebuilding a forgotten wizard academy feel rewarding and enjoyable. Rating: 8/10
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
This and every other Pro feature is free until October 20, 2026. A free account is all it takes.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Vietnamese
Hours played at review time, across 34 reviews with recorded playtime.
When the game tells out that the mold is talking, I thought it was just a throwaway joke. When you get to it, that “hi” and “mmm” from the green blob made me lose my sh*t. The animations on flowers – just vow, the most outrageously random thing I’ve seen. The humor and overall personality is great. There aren’t a lot of dialogs or anything, just small bits and pieces at the start, and towards the end, but they are so memorable. This game is stupidly fun in the best way.
A very chill game where most of the work is about assigning units to clean things according to the correct element. Didn't take much brainpower, but I had a good time going through it.
It is a nice little game with beautiful visuals, VFX, sounds and gameplay. The elemental system is very simple with a pretty thin layer of strategy without being stressful and not complicated. Different objects respond to different elementals, and every elemental has its own set of abilities – that’s all. A small annoyance: water powers feel weaker than the others.
В это неприятно играть. Кликать неприятно, Назначать работников неприятно. Совмещать предметы неприятно. Открывать новые способности неприятно. Работники мешают кликать. Постоянно ждёшь кулдауны. Положить предмет на полку надо пиксельпёрфектно, иначе он улетит обратно. Прогрессия не чувствуется. Эта игра хороший пример того, что кликеры полноценный жанр, особенности которого надо понимать при разработке.
The game itself is fine, but it feels somewhat unpolished and lacks a lot of the charm I was expecting. For example, the main character only speaks during the opening and closing scenes, and there are no descriptions or lore for the rooms, magic, or world, making the experience feel a bit lifeless. There are also several accessibility/quality of life issues. None of them are major on their own, but together they add up. Many of the resource icons look very similar, making them difficult to distinguish at a glance, in your resources generation area For example, both Fire and Holy use orange-yellow color bottles, while Water and Air both use light blue bottles. There's no way to replay completed levels, and once you finish one, the only way to gain more resources is to wait on resources generation. Technically, many level will give you enough to unlock the next level, if you are not careless with your upgrades. You can improve resource generation by merging elements on the resource screen, but the game never tells you how much each icon contribute. I also had a couple of instances where overall value appeared to go down after merging into a higher-level icon. Unfortunately, there are no offline gains, and resources also stop accumulating if the game isn't your active window. If you happen to spend your resources on upgrades instead of immediately unlocking new towers, progression can become much slower than it feels like it should. I can't say for certain, but many of the assets appear as though they are AI. The art style is inconsistent throughout the game. The helper characters have one distinct style, while the spell icons, resource icons, backgrounds, and interactive objects all seem to come from different visual directions. Instead of explaining what each level of upgrade does, the game simply shows an increase in power. In reality, upgrades can improve spell cooldowns, add additional spell elements, or increase damage. The game generally suffers from a lack of communication. Costs aren't always clearly labeled—you can eventually figure out you're spending Stardust by watching your totals, but the interface doesn't make that obvious. Likewise, if you want to know what a spell does or how to activate its different effects, you have to experiment with it yourself. Discovering mechanics on your own isn't necessarily a bad design choice, and none of the spells are especially difficult to understand. However, I think the game would benefit from explaining its systems more clearly. Even occasional dialogue from the main character or simple tooltips would go a long way toward making the game feel more engaging, giving the game more story. There were also a few times when I tried to clean an object and received, "Not enough Power" message, but the game never told me how much Power I actually needed, making it difficult to know what I should be working toward. Finally, some other reviews mention the gacha system for collecting little critters. Personally, I found this feature underwhelming. You don't unlock it until later into the game, the artwork for the critters is quite small, and they don't have much impact on gameplay. You simply place them in fields to generate crit power which never translated to much in my playthrough. I can be a sucker for a gatcha like machinic but there is no way to browse you collection, or interact with them in any way. Overall, the game has a solid foundation, but I wish it had done more with its ideas. I ran into some minor techinical problems such as resources going neagitive, and screen not responding in windowed mode. You also can not change the size of the screen in windowed mode. I'm honestly a bit torn because this appears to be a first release from a new developer, and it is not easy to make a game. I also did finish the game, though I kept thinking I was closer to the end/there would be more to the game then there was. Unfortunately, I find myself thinking if I had paid full price instead of picking it up on sale, I likely would have refunded it and spent my money on another idle game. I hope the developer continues improving it, because there's definitely potential here, and its a great idea/base, even if it feel short of my expectations.
一款点击清洁类游戏,需要大量的点击赚取升级数值,解锁各种能力和召唤生物帮助自己一起清理场景。 场景数量非常多,有一小部分挂机元素。 建议可以自动召唤生物,让生物自动清理对应物品,并提升清洁能力,重新平衡玩家点击和召唤生物的性能和实用性。 合成坩埚独特但是操作比较复杂,建议增加一键合成和一键整理,甚至全自动增益。 现在功能比较多,比较杂,建议设计之初考虑每个环节都能有足够的趣味性。
Of the four magic types, fire and light are the best. They upgrade nicely and at higher levels, they can do some impressive “damage”. Air/Wind magic feels so good when you pop those clouds. All special effects are top notch, sound effects are really nice as well. Water magic is the worst of them all – it’s very slow at the start, it requires more upgrades before it feels powerful. Opening animal booster packs is way more exciting than it should be. I guess it would take a lot of booster packs for this mechanic to really matter and make a difference, but it’s a cool gimmick in itself. Another additional mechanic is spawning items by clicking on the Caldron. It’s very satisfying and puts you into a meditative state. Overall, MagiClean is a solid several hours-long game.
[h1][b]哪里不净点哪里[/b][/h1] 《MagiClean》是一款清理主题的点击游戏,玩家扮演的是一个手持扫帚的小女巫,为了重现魔法学院的辉煌,开始了大扫特扫的清洁之旅。 游戏的玩法很简单,使用鼠标点击各种脏乱差的环境即可,比如蜘蛛网、便便、倒在地上的木桶、破碎的雕像等。 每个元素都有一个进度条,每次点击消耗一点,彻底空掉后就是清理整理完毕了。 这座魔法学院由数量繁多的房间和区域组成,每个房间都有各式各样需要清理的内容。 仅凭鼠标点击自然非常慢了,游戏提供了一系列内容加快这个进度,比如召唤小精灵帮忙,其会自动寻找清理对象,玩家也可以直接为其指定,要是同时清理一个目标的话,速度会更快。 游戏还打造了一系列升级项目,整体玩法类似于增量游戏,玩起来还算行吧。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
Очень залипательная игрушка. Звуки кайфовые, визуал и спец.эффекты дают приятную отдачу, ты прямо чувствуешь, как движется прогресс по зачистке зон. Игра раскрывается постепенно, на каждом этапе происходит что-то новое, не дает заскучать – хороший баланс.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| $283.5K | 2.7K | 97% | $2.99 | |
| $174.5K | 1K | 93% | $5.99 | |
| $35.2K | 309 | 82% | $1.49 | |
| $4.3K | 21 | 71% | $5.99 | |
| $5.3K | 48 | 75% | $2.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $5.4K | 243 | 89% | $1.39 | |
| $5.4K | 78 | 85% | $6.99 | |
| $5.4K | 52 | 88% | $4.99 | |
| $5.4K | 79 | 54% | $2.99 | |
| $5.4K | 84 | 46% | $2.99 | |
| $5.4K | 56 | 64% | $2.99 |