
MagiClean – is a satisfying cozy clicker game where you clean up a Wizarding School of Witchcraft and Wizardry. Click to Clean, Upgrade and Brew potions, Synergize 15+ spells from your toolbelt, collect magical animals, and grow more powerful each second.
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About
MagiClean is a relaxing magical incremental clicker game. Step into the shoes of a young magician tasked with restoring a Wizarding School to its former glory. Brew potions and merge them to become stronger.
Upgrade 15+ unique tools and abilities to tackle different magical cleaning challenges for an ultimate magical cleaning power fantasy.
Use the power of Fire, Wind, Light and Water to clean up different types of magical messes, and bring warmth back to a forgotten castle.
Relaxing and satisfying clicker gameplay - perfect for fans of magical adventures, cozy games, and idle clicker mechanics. Can you bring the magic back to its rightful place?
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Spanish - Spain, Portuguese - Brazil, Russian, Simplified Chinese, Japanese, Vietnamese
Engagement
Hours played at review time, across 31 reviews with recorded playtime.
Reviews
[h1][b]哪里不净点哪里[/b][/h1] 《MagiClean》是一款清理主题的点击游戏,玩家扮演的是一个手持扫帚的小女巫,为了重现魔法学院的辉煌,开始了大扫特扫的清洁之旅。 游戏的玩法很简单,使用鼠标点击各种脏乱差的环境即可,比如蜘蛛网、便便、倒在地上的木桶、破碎的雕像等。 每个元素都有一个进度条,每次点击消耗一点,彻底空掉后就是清理整理完毕了。 这座魔法学院由数量繁多的房间和区域组成,每个房间都有各式各样需要清理的内容。 仅凭鼠标点击自然非常慢了,游戏提供了一系列内容加快这个进度,比如召唤小精灵帮忙,其会自动寻找清理对象,玩家也可以直接为其指定,要是同时清理一个目标的话,速度会更快。 游戏还打造了一系列升级项目,整体玩法类似于增量游戏,玩起来还算行吧。 [quote]热爱游戏,畅玩游戏,分享游戏,专注鉴赏评测与深度解析 欢迎关注[url=https://store.steampowered.com/curator/44110339/]游理游据[/url],走进游戏世界,品味第九艺术[/quote]
一款点击清洁类游戏,需要大量的点击赚取升级数值,解锁各种能力和召唤生物帮助自己一起清理场景。 场景数量非常多,有一小部分挂机元素。 建议可以自动召唤生物,让生物自动清理对应物品,并提升清洁能力,重新平衡玩家点击和召唤生物的性能和实用性。 合成坩埚独特但是操作比较复杂,建议增加一键合成和一键整理,甚至全自动增益。 现在功能比较多,比较杂,建议设计之初考虑每个环节都能有足够的趣味性。
When the game tells out that the mold is talking, I thought it was just a throwaway joke. When you get to it, that “hi” and “mmm” from the green blob made me lose my sh*t. The animations on flowers – just vow, the most outrageously random thing I’ve seen. The humor and overall personality is great. There aren’t a lot of dialogs or anything, just small bits and pieces at the start, and towards the end, but they are so memorable. This game is stupidly fun in the best way.
It is a nice little game with beautiful visuals, VFX, sounds and gameplay. The elemental system is very simple with a pretty thin layer of strategy without being stressful and not complicated. Different objects respond to different elementals, and every elemental has its own set of abilities – that’s all. A small annoyance: water powers feel weaker than the others.
Of the four magic types, fire and light are the best. They upgrade nicely and at higher levels, they can do some impressive “damage”. Air/Wind magic feels so good when you pop those clouds. All special effects are top notch, sound effects are really nice as well. Water magic is the worst of them all – it’s very slow at the start, it requires more upgrades before it feels powerful. Opening animal booster packs is way more exciting than it should be. I guess it would take a lot of booster packs for this mechanic to really matter and make a difference, but it’s a cool gimmick in itself. Another additional mechanic is spawning items by clicking on the Caldron. It’s very satisfying and puts you into a meditative state. Overall, MagiClean is a solid several hours-long game.
The game itself is fine, but it feels somewhat unpolished and lacks a lot of the charm I was expecting. For example, the main character only speaks during the opening and closing scenes, and there are no descriptions or lore for the rooms, magic, or world, making the experience feel a bit lifeless. There are also several accessibility/quality of life issues. None of them are major on their own, but together they add up. Many of the resource icons look very similar, making them difficult to distinguish at a glance, in your resources generation area For example, both Fire and Holy use orange-yellow color bottles, while Water and Air both use light blue bottles. There's no way to replay completed levels, and once you finish one, the only way to gain more resources is to wait on resources generation. Technically, many level will give you enough to unlock the next level, if you are not careless with your upgrades. You can improve resource generation by merging elements on the resource screen, but the game never tells you how much each icon contribute. I also had a couple of instances where overall value appeared to go down after merging into a higher-level icon. Unfortunately, there are no offline gains, and resources also stop accumulating if the game isn't your active window. If you happen to spend your resources on upgrades instead of immediately unlocking new towers, progression can become much slower than it feels like it should. I can't say for certain, but many of the assets appear as though they are AI. The art style is inconsistent throughout the game. The helper characters have one distinct style, while the spell icons, resource icons, backgrounds, and interactive objects all seem to come from different visual directions. Instead of explaining what each level of upgrade does, the game simply shows an increase in power. In reality, upgrades can improve spell cooldowns, add additional spell elements, or increase damage. The game generally suffers from a lack of communication. Costs aren't always clearly labeled—you can eventually figure out you're spending Stardust by watching your totals, but the interface doesn't make that obvious. Likewise, if you want to know what a spell does or how to activate its different effects, you have to experiment with it yourself. Discovering mechanics on your own isn't necessarily a bad design choice, and none of the spells are especially difficult to understand. However, I think the game would benefit from explaining its systems more clearly. Even occasional dialogue from the main character or simple tooltips would go a long way toward making the game feel more engaging, giving the game more story. There were also a few times when I tried to clean an object and received, "Not enough Power" message, but the game never told me how much Power I actually needed, making it difficult to know what I should be working toward. Finally, some other reviews mention the gacha system for collecting little critters. Personally, I found this feature underwhelming. You don't unlock it until later into the game, the artwork for the critters is quite small, and they don't have much impact on gameplay. You simply place them in fields to generate crit power which never translated to much in my playthrough. I can be a sucker for a gatcha like machinic but there is no way to browse you collection, or interact with them in any way. Overall, the game has a solid foundation, but I wish it had done more with its ideas. I ran into some minor techinical problems such as resources going neagitive, and screen not responding in windowed mode. You also can not change the size of the screen in windowed mode. I'm honestly a bit torn because this appears to be a first release from a new developer, and it is not easy to make a game. I also did finish the game, though I kept thinking I was closer to the end/there would be more to the game then there was. Unfortunately, I find myself thinking if I had paid full price instead of picking it up on sale, I likely would have refunded it and spent my money on another idle game. I hope the developer continues improving it, because there's definitely potential here, and its a great idea/base, even if it feel short of my expectations.
The task in this clicker game is to clean all the rooms of a magic academy. Each room is unique and has a few things you need to click on, such as cobwebs, broken statues, and paintings that need repairing, or the occasional ghost or some other monster. Each of these things has its own health bar, and the scene is completed once you remove all the trash and fix every broken object. The reward for clicking is magic dust, the main currency, but you also randomly earn four types of crystals, each connected to one of the four main elements. However, crystals only start showing up once you unlock the four helper ghosts tied to each element. Alongside ghosts, you also gain spells as you progress through rooms. Both ghosts and spells can then be used during room cleaning to speed things up. Each summon and spell can be used as many times as you want, but each has a cooldown. While spells are general and deal damage to all objects, ghosts are more restrictive and the task has to match their element. For example, while the wind ghost can clean cobwebs, the fire ghost is the only one that can melt frozen statues. Of course, your clicking can handle any task, but ghosts deal much more damage compared to your clicking power. What ruins the gameplay is the fact that ghosts cannot handle anything on their own, so you need to click on every single one and then click on the task you want them to handle. This completely breaks the idle mechanic because once a ghost is done, it just flies around instead of automatically moving on to the next task. As already mentioned, cleaning, or dealing damage, rewards you with magic dust and crystals. Both are used to upgrade either your spells or your clicking power. You cannot replay previous rooms, but that is never really an issue because each new room contains much stronger objects that provide far more resources. A spell or ghost can be upgraded several times, each time for a higher price, but you can also invest resources into your clicking power. Because of the poor idle mechanics and increasingly tougher rooms where you have to click for ages and micromanage every single ghost, there is not much fun left after the first few minutes. However, if you are stubborn enough to clean the first few rooms, you unlock a cauldron that adds passive resource gathering, which helps a bit. The cauldron has shelves you can fill with random ingredients, each boosting passive gathering. If you combine two identical ingredients, you get a new one with an even better boost, and you can keep combining them further. Of course, you can only combine ingredients that are the same type and level. Overall, though, these extra perks arrive too late in a game that lacks good idle mechanics where you can leave it running in the background and come back later to collect the rewards.
A chill little clicker where you clean up different levels by well… clicking, assigning little animals to clean, and by using some other abilities – flying projectiles, huge blasts etc. Altogether, it creates this “zoning out” feeling, where you mindlessly do things. It is fun and relaxing. It’s not the game of the year by all means, it has some small quirks and all – sometimes animals get in the way, the lightbulbs mechanic surprised me the first time around – small things. Looks good, sounds good, sparkles everywhere. It’s a nice game to play in the evening. There's like... two brain cells worth of strategy, zero stress, zero mess haha :)
点击清洁游戏,难度简单,玩法单一,需要鼠标不停点击打扫房间,可以提供属性之类提高效率。
Rilassante, ma poco longevo.
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Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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