
"Mage World - The Wizard's Stone" offers a mystical platformer journey, on your adventure you need to beat bosses to get new spells. Be the heroine in 79+ levels and bring back the peace to the kingdom of Mage World.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Reviews
Mage World is a "template flip", that is to say, it's a "game" that has been produced by copying a game template from GameMaker Studio, changing a few things, then dumping the barely functional "product" on Steam as a cheap, nasty cash grab. In this case it was a GameMaker Studio template for doing a simple retro platformer game. The developer did put some effort into custom level design and a few sprites, but it's still ultimately just something slapped together using a game construction kit, rather than being properly and professionally developed. To add insult to injury, the developer didn't bother finishing the game, instead dumping it in an unfinished state on Steam Early Access, then selling keys to bundle shovelers like DailyIndieGame, took all the money and ran for the hills, abandoning the game with no real intention of completing it. The developer abandoned the game just one month after dumping it on Early Access, and hasn't bothered patching it since. GameMaker Studio is a very poor quality game construction kit, and results in terrible games like this one. Using a game construction kit requires no game development talent, and unsurprisingly produces products that have little to no value as games, especially when compared to the work of professional developers who create genuine products for gamers. It's almost as bad as an outright asset flip. [quote][url=https://partner.steamgames.com/doc/store/reviews]Developer Response![/url][/quote] The developer has weighed in to inform everyone they didn't read the [url=https://partner.steamgames.com/doc/store/reviews]Developer Usage Rules[/url] for Steam "partners", or they deliberately ignored the part where Valve says "Though it may be tempting, not every review needs to be responded to." The developer originally replied with a profanity and insult laden response attacking me for pointing out that no serious developers were involved in Mage World, and that it was simply thrown together using GameMaker Studio. For those who don't know, GameMaker Studio is a basic game engine with a bunch of templates that you fill out. The developer also admitted they didn't create the art for the game, and it was ripped off from canned asset packs. Realising that their response was in breach of the community guidelines, they edited their response to remove some of the contradictions and lies they had made, as well as the unacceptable profanity. The developer accuses me of mistruth, however my review is completely honest and validated by the developers own admission that they didn't develop a game in the proper sense of the word, just filled out a GameMaker Studio template and used canned assets, basically this whole thing is an asset flip, or what Valve themselves refer to as a "fake game". The developer accuses me of not liking "childrens games", that's also untrue. In fact, I've given positive reviews to games made for children, when the quality has been acceptably high enough, and the games were produced by genuine, professional game developers. Filling out a template doesn't make someone a developer, and GameMaker Studio produces shallow, poor quallity games. Mage World is a shining example of how bad and lazy game construction kit shovelware really is. The developer doesn't even bother refuting my objectively true assessment, that the game is abandoned early access (SteamDB shows the game hasn't been patched or updated since it was dumped on Steam and development stopped). Dumping the game into game bundles as a finished product cements that position as objective fact. At the end of the day, it doesn't matter how hostile or dishonest or even morally bankrupt some "developers" (copy + paste artists) are. What matters is the game. Mage World was made with a low quality game construction kit with a poor engine. Gameplay is clunky and unpolished. Ugly retro pixel "art" asset flips were used instead of producing the game with proper, contemporary 3D, high polygon graphics. The game is incomplete and was abandoned by the developer as soon as it arrived in Steam Early Access. As a result, the game is of unacceptably low quality, below acceptable standards for a modern PC game, and I cannot recommend it. Edit 2: The developer is now threatening me (I had already reported this developer to Valve due to the profanity in their first angry response). The developer claims they made the game with their own hands, but then immediately contradicts themselves by admitting they used GameMaker Studio. You can see the developer clearly lacks sincerity when they put forward two positions in the same sentence that both can't be true. The game is clearly made with GameMaker so he didn't make it all by hand. This isn't difficult to understand, no serious game development was done here. He claims he did some of the assets himself using GameMaker Studio asset templates instead of buying asset packs. Which is a strange thing to admit to considering the deplorably bad quality of the 2D retro pixel "art" assets in this "game". It's still cludged together badly with GMS. The developer then admits the game is mediocre. I guess we can all agree on that, although it's still difficult to understand why the developer is so hostile and dishonest about the other aspects of this GameMaker asset flip. Regardless, once more, my reviews are not here to educate, reward or punish developers, they're here to inform gamers about products, in this case, the developer themselves admits the game is a mediocre GameMaker Studio template flip, which is certainly a good reason never to buy this when you could buy games made by game developers who can get by without a game construction kit.
Looks like someone put some love in this game! Full working controller support and i would even give it a try again! looks promising! If you like small indie platformers , give this one a try! but be aware in current its best played with keyboard , as some keys have no placement from the controller , like start key i can simply not live with a half finished solution!
Sevimli grafiklere sahip 2 boyutlu olan bu dünyada, Bir büyücü olarak asamızla düşmanlarımızı saf dışı bırakarak ilerlemeye çalıştığımız, ilerlerken etraftaki altınları toplayarak kendimizi geliştirebildiğimiz bağımsız bir yapımcı tarafından hazırlanan harika bir oyun. Daha Fazlası için küratörümüzü takip edebilirsiniz: [url=https://store.steampowered.com/curator/33853013/] TimeReal [/url]
might be still EA but even in sale for 47ct it's not worth it... looks, feels and plays like a low 9ct assett flipper game.... way better games out there... ah and no achievements
Se le nota que le han dedicado tiempo y lo han hecho con cariño, pero no por eso va a ser obligatoriamente un buen juego. Es lento y a la larga se hace tedioso, tiene una pequeña historia a la que apenas le vas a prestar atención, tienes varios poderes y bastantes enemigos y escenarios, pero no hay nada que motive al jugador a completarlos. Personalmente los controles se me han hecho algo complicados al no estar acostumbrado y por momentos me ha recordado mucho a los Mario de hace 15 años pero sin tener la misma gracia. Para mí es solo un indie mediocre más al que no le vas a dedicar tiempo debido al duro mercado que hay.
This game feels like a product of ambition from an emerging developer, and I'm all for it. It's a basic platformer where you collect coins to unlock other worlds and extra lives, as well as new spells upon beating each world's boss. I'm a fan of this, besides the fact that you really don't need any other spell once you get Force Burst. I played through all the levels available as of now, and it's a pretty lengthy game for the price. That being said, it's overall fairly easy, and a lot of the levels don't have much that make them distinct from one another, but the levels in Episode 2 ramp up the difficulty considerably, and I found it pretty engaging, aside from a few somewhat frustrating jumps and enemy placements. Looking forward to how this game will end!
不知道哪来的喜加一key,下载来试试水 平平无奇…说不上多垃圾,但也谈不上有多好 看得出作者还算用心…应该吧…操作手感勉勉强强,可以接受 就是!就是!就是!有一点,游戏里的那些木牌提示,不知道为什么总是弹出,太频繁了而且是相同的,好像又不能立即取消,要等一会还是怎么样的,搞不大懂,总之就是很迷 这游戏没有很大必要买,比这好玩的类似的免费游戏还是有的 原差评后改好评,看开发者回复玩家,态度还行才改的
没中文 没成就 EA停更4年 《魔法世界:巫师之石》(Mage World - The Wizard's Stone) 《魔法世界:巫师之石》是一款全新的平台跳跃闯关游戏!这款带有 Boss 战的复古动作冒险 2D 平台游戏中,藏着纯粹的横向卷轴跳跃闯关魅力。准备好挥舞魔杖,一边奔跑一边战斗,时刻警惕周遭的危险吧! ⭐ 核心特色 经典冒险跳跃闯关平台游戏乐趣 5 个强大 Boss,击败它们可获得新法术! 法术书中包含多种独特魔法 9 个精彩游戏世界待探索: 绿地(The Greenland) 冰雪世界(Ice World) 城堡(The Castle) 沙漠峡谷(Desert Valley) 幽灵墓地(Ghosty Graveyard) 火焰之地(Firelands) 前哨站(The Outpost) 莱萨沙漠(Desert of Rhysa) 恐龙世界(Dino World) 79 + 个充满动作元素的可爱 2D 平台关卡 收集金币解锁新的神秘世界 原创史诗配乐 精美的 2D 画面 经典复古的 16 位游戏体验 种类丰富的陷阱、敌人与危险 拯救超级魔法世界王国! 支持大多数控制器 响应灵敏且操作简单 ⭐ 故事剧情 不好了!巫师之石被邪恶巫师偷走了!现在,轮到我们的女主人公 —— 魔法师翠莎(Trisha)挺身而出,找回巫师之石、击败邪恶巫师,并且 —— 你猜对了 —— 拯救魔法世界王国。这是一款包含 Boss 战的奇幻平台游戏! ⭐ 游戏玩法 在 79 + 个难度递增的上瘾关卡中奔跑跳跃,穿越 9 个魔法游戏世界,尽情享受复古平台游戏的动作快感。 在这段精彩的旅程中务必小心!你会遇到各种各样的危险、陷阱、敌人。准备好灵活闪避,运用强大的魔力吧!精准把控跳跃时机,避开每一个陷阱。 击败强大的 Boss 以获得独特的新魔法 —— 你一定会用得上它们。现在,你可以随时通过法术书切换强大的魔法! (目前使用法术书需借助鼠标操作:点击法术书并选择相应法术即可。后续将完善控制器全支持功能,部分控制器当前可能无法正常使用。) 四处跳跃吧…… 释放你的强大魔力,变得比以往任何人都更强! 经典复古的冒险漫画风格,延续了 C64 与 Amiga 时代的怀旧气息,同时融合了现代 2D 画面质感。 ⭐ 复古小贴士 收集 200 枚金币可获得一条额外生命!你永远不知道什么时候会用得上它们。 ⭐ 加入翠莎的冒险之旅 你准备好击败所有 Boss 了吗?你准备好掌握全部 6 种独特魔法并拯救王国了吗? 帮助女巫翠莎成为 JacPete 打造的精彩游戏《魔法世界:巫师之石》中最伟大的女英雄吧! ⭐ 建议与反馈 我非常珍视您对游戏的反馈。欢迎随时提出您的想法。与此同时,让我们一起投身这场冒险吧!
Ayyaaz told me this is the best game ever made even though i died 12 times and never got any coins and the engluishw as crap, and i didnt even unlock the boss cos if you want to beat this game, you better be prepared to fork over your hard earned magebucks to the king, so he can pay alimony checks or maybe child support. Ultimately, i dont think nintendo should another mario game, because everyone will be playing this instead. Truly ushering steam into the forefront of the platform game genre.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
| Glasses and Girls | $315.6 | 51 | 82% | $0.99 |
| Food and Girls | $315.6 | 51 | 86% | $0.99 |
| Bongo Quest | $315.6 | 51 | 45% | $0.49 |
| Dances and Girls | $322 | 52 | 83% | $0.99 |
| Carnival and Girls | $334.4 | 53 | 85% | $0.99 |
| Anime Sunset Ride | $334.4 | 54 | 67% | $0.49 |