
Immerse yourself in the world of dynamic battles of the Mad Pack. Get levels and abilities, cut through crowds of enemies, clear the world level by level, and fight bosses, all in the name of bloody fun.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Languages: Russian, English
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Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Where is servers? :( (''The server is temporarily unavailable. Try again later.'')
免费 没中文 没成就 疯狂军团 本作是一款大型多人网游,承袭经典角色扮演玩法,并融合现代化游戏机制。玩家可选择战士、弓箭手、法师三大职业,守护碎片大陆,抵御魔物入侵。 游戏特色 职业体系:各职业拥有专属技能与作战打法,合理搭配便能迎战强悍敌人 肉鸽玩法:在大陆战场不断闯关,挑战自身闯关极限 随机掉落装备:道具极少重复,可自由挑选契合自身玩法的装备 即将上线内容 完整多章节剧情战役 地狱模式:由防守转为主动出击,直捣魔物入侵源头,挑战超高难度关卡
This was an extraordinarily bad attempt to make a co-op RPG (at least the Russian developers didn't try to call it an MMORPG) with 2D retro graphics and weirdly imbalanced and janky RPG mechanics. It's thankfully light on the cringey fan-fiction writing that tends to accompany these amateur Steam Direct jobs, but that's countered by almost-as-bad combat heavy gameplay. RPGs can be great fun, but only when they're made by great developers who know how to balance narrative, plot, and the sense of adventure with equally engaging, compelling RPG mechanics. You'll find neither of those here. "Mad Pack" is a failed multiplayer game. Why is it dead? It's time for a video game autopsy! [i]Most multiplayer-only games on Steam fail.[/i] Very few of them ever go viral. This game failed because the developer expected it to become "virally" popular without creating any actual reason or compelling features. This doesn't do anything that other games already do better. Competition amongst multiplayer centric games is extreme, and there's only a finite player base to appeal to. This game failed to reach any kind of critical mass and died as a result. Let's go into some of the reasons this particular game failed to appeal to gamers, despite the zero up front cost. First and foremost, there's little to no solo content. The developer gambled that other players would be an acceptable substitute for adding storytelling, level design etc to the Game. They lost that bet. Without a huge community of players or solo content to add a lasting value to the game, the game dies. Developers must learn that other players are not an acceptable substitute for adding content to a game. On the topic of visuals, the weak looking 2D retro assets seem like they'd be more at home in a browser game or a mobile app. 3D graphics accelerators hit the mainstream of PC gaming in the mid 1990's with cards like the ATI Rage and Voodoo3D, there's no excuse for such poor 2D graphics in 2026. That alone is enough to disqualify this for recommendation. Next is pricing and what value this has for gamers. This is "free" enough (not every "free" game in the "free" section is truly free, there's usually some hidden price tag), at least you won't be expected to spend any more money after you download this, but just because something is free doesn't mean it's good, and the cost of a game is more than just financial, your time is valuable too. Despite having no up-front cost, this failed to appeal to the 130 million+ gamers on Steam. SteamDB shows this peaked at less than 100 concurrent players... they couldn't even break three figures! Even though it's free, it's a dismal reception, but it's easy to see why gamers rejected it. All other issues aside (any of which would disqualify this from being worth your time), this is a game that relies on other players for it to be viable, and because there's not enough players, it's not viable. I can't recommend anyone downloads this, it's basically dead.
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Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Mad Pack is a multiplayer action RPG from Liga Robotov that combines familiar role-playing progression with fast combat and online cooperative systems. Built as a free-to-play experience, the game takes inspiration from traditional dungeon-driven RPG design while introducing roguelike mechanics and MMO-style progression loops meant to keep players invested over long sessions. Rather than focusing heavily on narrative storytelling or cinematic presentation, Mad Pack places its attention squarely on character growth, loot collection, and surviving increasingly dangerous encounters. The game throws players into a world threatened by monsters where advancement depends on persistence, combat efficiency, and building stronger characters over time. At the beginning, players choose between several class archetypes that shape how they approach battles. Whether stepping into combat as a melee-focused Warrior, a precision-based Archer, or a magic-oriented Mage, class selection immediately influences strategy and playstyle. The differences between combat roles create enough variety to encourage experimentation, giving players reasons to return and explore alternative approaches. Combat serves as the center of the entire experience. Mad Pack keeps battles active and progression-oriented, rewarding players for eliminating enemies, improving equipment, and refining builds. Enemy encounters scale upward steadily, pushing players toward stronger gear and more efficient combat strategies. The pacing favors quick engagement rather than slow tactical decision-making, creating a gameplay loop that feels approachable while still maintaining enough challenge to remain entertaining. One of the more appealing systems comes from the game’s roguelike elements. Rather than delivering a completely linear progression structure, Mad Pack introduces unpredictability into advancement. Success depends not only on raw power but also on adapting to situations and making effective use of available resources. The game encourages players to continuously improve performance and push deeper into difficult encounters, creating a sense of momentum that supports long-term replay value. Equipment progression becomes another major source of satisfaction. Loot plays a critical role in character development, with randomized gear systems providing ongoing opportunities to discover upgrades and optimize builds. Players are encouraged to experiment with different equipment combinations instead of simply chasing one obvious path toward power. This flexibility creates a more engaging progression system because character customization feels personal rather than predetermined. Visually, Mad Pack favors readability and accessibility over technical ambition. The presentation remains colorful and functional, ensuring that combat encounters remain easy to follow even when enemy numbers increase. Effects remain clear without overwhelming the screen, which becomes increasingly important during more chaotic moments. While players expecting large-scale MMO production values may find the visual style relatively simple, the art direction succeeds at supporting gameplay priorities. Online functionality naturally plays a major role in shaping the experience. Cooperative play adds another layer of enjoyment, allowing players to tackle dangerous encounters together while benefiting from group coordination and shared progression. Multiplayer strengthens the game’s overall design because combat encounters feel more dynamic when supported by teamwork. The social aspect also reinforces the MMO influence that sits beneath the RPG foundation. Despite its strengths, Mad Pack does not completely avoid familiar genre problems. Players experienced with online RPGs may recognize progression systems and gameplay structures that occasionally feel conventional. Grinding remains an important component of advancement, which may not appeal equally to everyone. Some players may also desire greater depth in certain systems or broader gameplay variety as progression continues. Still, what keeps Mad Pack enjoyable is its understanding of pacing and reward design. Character growth arrives consistently enough to maintain motivation, loot acquisition supports experimentation, and combat remains accessible without becoming entirely mindless. The game understands the appeal of constant progression and builds its systems around delivering that satisfaction repeatedly. Mad Pack may not reinvent multiplayer action RPG design, but it does not necessarily need to. Its strength comes from combining proven mechanics into an accessible package that values replayability, class variety, and cooperative gameplay. Players who enjoy dungeon grinding, equipment optimization, and steadily improving powerful characters will likely find an enjoyable experience hidden beneath its straightforward presentation. For fans of action RPG progression systems and multiplayer-focused gameplay loops, Mad Pack offers an entertaining experience that succeeds by staying focused on its strengths rather than overcomplicating its formula. Rating: 7/10
Невозможно даже начать. Не заходит на сервер
Ну очень крутой симулятор загрузки сервера, оцениваю на 1000-7 баллов из 10
I CANT EVEN SIGN IN
nwm lecz się domyślam
muito divertido
Прикольная игрулька
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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