
Start your own game development studio in 1976. Build your own offices, production facilities and server rooms. Develop the games of your dreams and produce the next next-gen console. Rise from a small garage company to a huge corporation.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 1.71/day in the week to Aug 15 → 2.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 23 chart moves that followed a price cut of more than 20% went a median of 14 places towards #1, and the 2,515 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Sums Steam only; PlayStation publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $24.99 | 7.8Kreviews | 94% | — | $6.9M |
| $19.99 | 67ratings | 81% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 868 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Fun, but very addictive
You can cheat at the Game Awards 10/10 >:)
Затягивает, правда. Советую вырезать песочницу, она меня отрицательно затянула.
Media

Related
Related
Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, German, Simplified Chinese, Turkish, French, Spanish - Spain, Portuguese - Brazil, Hungarian, Traditional Chinese, Russian, Polish, Czech +8 more
Hours played at review time, across 874 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
.
I've gotten so much enjoyment out of this game.
豪玩
Very good game creating simulator i'd give it a 7,5/10
[h1]이 게임은 얼리액세스 시스템의 좋은 예시를 보여준 게임이다[/h1] 매력적인 게임, 막상 해보면 컨텐츠 벌써 끝난거 같아서 아쉬워질 때 쯤, 새로운 컨텐츠 끌고와서 마저 하는 느낌이었다. 누구마냥 DLC로 팔아재낄 요소를 무료 업데이트로 넘겨버린 경험이었는데 예를 들자면 mmo나 인앱결제 시스템들이 생각보다 신경써줘야 할 부분이 많아서 꽤 놀랐고, 재고 떨이, 에디션팔이 같이 구현된 시스템도 있어서 생각할 요소들이 많다 (그나마 할거 없는 게임 후반대에 나온게 좋은 타이밍이었던거 같음ㅇㅇ) 할인 제외하면 27000원인데 10퍼에서 20퍼 할인이면 사도 아깝단 생각이 들지 않을거다, 그나마 단점이라면 듀토리얼이 부실해서 초반에 들이박고 망삘 나면 리트해야 한다는게 단점이다 게임 제작 조합은 아까 말했 듯 초반 들이박고 유저 피드백 받아서 특정 장르 조합을 찾으면 게임이 끝난다ㅇㅇ 이 조합법만 찾으면 아무리 게임이 뒤지게 어려워도 왠만해선 무지성 고티 수상으로 개같이 부활한다 근데 이것도 조합 찾는 맛이 있어서 조합작 하느라 회사가 망하거나 새로운 조합 찾아서 그쪽으로 바꾸는 전개도 있으니 타이쿤 게임하면서 이렇게 여러루트로 성장하는 게임을 오랜만에 보는 것 같았다. 결론으로 요약하자면 1. 다른 타이쿤과 다르게 일직선이 아닌, 여러 루트로 성장하는 맛이 있다. 2. 게임 후반대에 할거 없어서 심심해 질 때 쯤, 새로운 컨텐츠가 나와서 끊지 않는 재미가 있다. 3. fm에 홀란드가 있다면, 매드 게임 타이쿤 2에는 닌텐도가 있다. [spoiler]만약 게임에서 회사 가명 말고 실제 회사명으로 하고싶다면 디시에 회사명 패치가 있으니 패치하고 즐겜하자[/spoiler] 이번 2025 고티 라이브로 본 사람들이라면 이 게임 추천한다ㅇㅇ 내가 33원정대 찌바르고 고티 먹을 수 있는 갓겜ㅅㅅ
вроде норм
repetitivo demais, chega uma hora que todos lançamentos não conseguem bater os principais de outras desenvolvedoras, e acaba se tornando um point and click.....
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $2.4M | 4.4K | 91% | $14.99 | |
| $198.9K | 661 | 71% | $11.99 | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $6M | 7.8K | 94% | $22.99 | |
| $252K | 411 | 78% | $14.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.9M | 6.3K | 91% | $44.99 | |
| $6.9M | 15.9K | 93% | $12.99 | |
| $6.9M | 14.9K | 71% | $19.99 | |
| $6.9M | 17.4K | 90% | $19.99 | |
| $6.9M | 13.3K | 90% | $19.99 | |
| $6.9M | 29K | 73% | $9.99 |