
A brutal single-player top-down survival game about looting, hiding, and outsmarting relentless Machines in a decaying city where humanity is already over.
Modeled estimate, not a reported figure. How we estimate →
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About
Machine TakeOver is a hardcore single-player survival game about one human, a ruined city, and an ecosystem ruled entirely by Machines.
Once built to optimize production, the Machines have rewritten their own purpose. Culture is irrelevant, memory is wasteful, and living bodies are just biochemical fuel waiting to be processed. You’re not a hero. You’re an anomaly the system hasn’t recycled yet.
No base. No crafting bench. No friendly NPCs. Just you, the ruins, and the constant presence of patrolling drones and bipedal hunters sweeping the streets above and the alleys below.
You move quietly through abandoned apartments, crashed convoys, and half-flooded industrial blocks, searching for anything that buys you another day: food, water, meds, ammunition, a half-broken rifle that still fires straight enough. Every sound you make and every light you carry is a signal to the Machines that something still breathes out there.
Hunger, thirst, bleeding and exhaustion are constant pressure. Your condition and what you carry decide how far you can move, how much noise you make and whether you can afford to stand and fight or just run and hide. Managing your resources is the only thing keeping you out of the processing line.
The Machines don’t care who you were. The only question is how long you can stay irrelevant to their perfect system.
• A focused survival experience built entirely around scavenging, stealth and making the most of whatever you can carry through the ruins.
• Search apartments, shops and industrial blocks for food, water, medicine and ammunition while constantly weighing the risk of noise, light and exposure against what you might find.
• Every hit matters, forcing you to spend scarce supplies, slow down and rethink how you move, fight and escape through the city.
• Hunger, thirst and overall condition are always ticking down, turning every bullet, bandage and bottle into a meaningful decision instead of a simple pickup.
• Explore a dense, atmospheric city-island where darkness, weather and line of sight decide whether you outmaneuver patrols or walk straight into them.
• Experience a tense, isolation-driven single-player journey that’s just you, the city, and the Machines that have already decided the world is better off without you.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Reviews
First of all, you need to have a tutorial or some thing like that. I found guns but game does not allow me to equip it. I like theme game but it's too rough to even call it a game. So i am refunding it
Well, it is a game, not sure if the developer even tried playing it, but if they did they might say "Wow, this is definitely not a game I would pay 7 dollars to play." This would be a better demo, because it does not work like you think it would for a game you would pay 7 dollars for. Very buggy, surveillance drones see you outside of their "vision cone" radius, spam clicking completely drains your stamina when you only attack once, there is no indicator that lets you know you are taking damage, some buildings don't have doors you can open so you can spawn trapped in a building, drones get caught on trees and powerlines due to the basic pathing function of "Go in the direction of the player", meanwhile the bipedal bots have smarter pathing. This game is pretty much unplayable. I can understand the need to make a game that you want to make, but this still looks like it should be a prototype demo. I've seen these low-poly assets on the Unity store, it's really an asset flip, maybe a couple of custom models.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
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