
No revenue estimate for GOG — its rating/review counts don't calibrate to sales the way Steam's do. The Steam version is estimated at $86K — a different platform, not this one.
After half a millennium of peace, a new danger hangs over Antala. Its fate depends on you, Imë, Lysfanga of the New Kingdom, protector of the realm. The ancient cities, previously locked in time, are now free again, and an old evil has escaped, threatening the peace. But you won’t be alone. Gifted with temporal powers from the Goddess of Time herself, something no other Lysfanga has had before, you have the ability to rewind time in combat to summon clones of your past-selves to help you. Master your power to become legion, and crush hordes of the escaped demons, known as the Raxes . With your army of past-selves , progress through the ancient cities to extend your arsenal of weapons and learn new spells, preparing for the much greater threat ahead... Use Imë’s godlike powers to rewind time a few seconds in the past and summon clones of yourself – remnants – to create an army and overpower your enemies. Challenge your skills and your wits to outdo yourself. Master and replay each arena to beat your high scores, and challenge yourself by changing the difficulty settings and adding combat modifiers to unlock new rewards. Each arena can be approached in countless ways. Adapt your strategy and use all the tools at your disposal to emerge victorious. Success will only depend on your combination of remnants, spells and weapons. The old time-locks are gone. The Raxes are now free to create chaos again. Explore the abandoned cities of the old continent previously locked in time and uncover the truth behind the resurgence of the Raxes.
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 25 → 0/day in the week after.
For scale, across GOG · Trending · United States over the last 30 days: the 141 chart moves that followed a price cut of more than 20% went a median of 2 places away from #1, and the 6,557 moves with no price cut behind them went nowhere. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
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Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Sums Steam only; GOG, Epic publish no volume signal, so the true total is higher by an unknown amount.
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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| Game | Estimated lifetime revenue | Reviews | Review score | Price |
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| — | 15 | 90% | $1.49 | |
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| — | 213 | 84% | $7.99 | |
| — | 3 | 80% | $4.59 | |
| — | 144 | 84% | $29.99 | |
| — | 3 | 100% | $3.99 |