
In an all-new, completely revamped LUXOR Evolved, the chains are faster, the power-ups more awesome, the shooters more stealthy. In this retro-styled arcade shooter, you’ll experience a faster, more intense LUXOR, unlike any you’ve seen before.
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Forget all your troubles and melt your CPU. Enter the flow state, disregard time and the space around you.
Great game to pass the time.
Fun, engaging and challenging. I don't like the lack of post game content though. Luxor 3 had a puzzle mode, free play & endless levels. Even with Evolved's lack of post game content, I did find it fun.
The gameplay is, well, Luxor (which is a good thing!), but the graphics give me a headache and a half.
Şeker atıp tiesto mu dinliyoz luxor mu oynuyoz ammmmmınake! Pakete 10 dolar verdim nostalji olsun diye. İçinden u.y.şturucu gibi çıktı. Lucky strike mı bu?
A wild and strange departure from the aesthetic of the previous games, but that doesn't make it any less fun. If anything, disregarding my nostalgia for the older entries, I love this one the most in the whole series, it's super fast-paced and really keeps the ADHD attention span engaged, and the slew of new powerups is tons of fun to play with! My only advice would be to use a mouse to play, not a laptop touchpad or touchscreen. A touchpad doesn't let you react fast enough, and a touchscreen fires before moving.
Esse jogo é bom demais. Já conhecia do iOS. Eu curto muito essa pegada eletrônica com uma mecânica simples, mas bem executada. O jogo te retorna muito rápido tanto quando você acerta como quando erra, o que o torna super viciante. Além disso, quanto mais perto as bolinhas chegam da base, mas forte fica a música, adicionando um elemento de tensão a um jogo simples. E foi muito barato! Valeu cada centavo.
伪装成祖玛的射击游戏。
Is it the best Luxor game? No, that title still goes to Luxor 3. But Luxor Evolved is pretty cool. It remixes the classic Luxor gameplay in the same way that PAC-MAN Championship Edition changed things up for the traditional PAC-MAN formula. It's not as casual of a game, waves of spheres are constantly swarming the screen, and even when keeping up the pace, you'll constantly be in danger of losing if you slip up. The fundamental gameplay is strong, though I think this game would have benefited from a shorter cooldown in-between shots. That might be partially my fault, though, as I'm used to modding Luxor 3 to give the shooter a faster cooldown nowadays. I also would have liked if there was an indicator to tell you how close you are to finishing the level. I'm not even sure what the clear condition is, whether it's scoring enough points like Luxor 2, or eliminating enough waves of scarabs like Luxor 3. Powerups are no longer determined by the color you match, but instead is random like Luxor 2. To compensate for this lack of strategy, there are a lot of powerups featured in this game, and you level them up at a pretty rapid rate, provided you score well on each level. These powerups can wind up really strong at their maximum level. Scorpion now shreds past scarabs instead of stopping at the first one no matter what. Lightning has a much bigger range compared to Luxor 3. Color Sort is still in the game, and feels better balanced due to the randomized system of powerups. Match Highlighter still exists... for some reason... But that's okay, there's even some new powerups. Poison is like the Orb of Decay from Sparkle, where the surrounding spheres on both side of the center sphere you hit perish. Freeze stops spheres in their tracks, and shooting the frozen bunch at all instantly shatters them. Missiles is a better version of the needle powerup... which is also in this game... But hey, two underwhelming powerups versus, what, 15-20 good ones? That's a good deal. The level design is pretty good all-around, the boss fights are an interesting remix of Crossing the Nile, and the secret levels are really cool arcade game references; I didn't get all the references, but I enjoyed the references I did get. Outside of the bonus levels, though, the visuals are a double-edge sword... One one hand, I think it works well for what the game is going for. It's more intense, and having a simplistic neon aesthetic helps with everything remaining visually consistent. On the other hand, though, the fancy Egyptian visuals in Luxor 2 and 3 (and the later games, from what I've seen of them) were a big part of what made the levels and the games as a whole memorable. Comparing this game to PAC-MAN Championship Edition 2, that game did an abstract artstyle a lot better. PMCE2 felt more colorful and had some distinct areas despite being simplistic in its visual design. And the soundtrack... well, I couldn't really hear it over the constant barrage of sound effects, but from what little I remember, it was alright. This is a very solid Luxor game overall, but unless I'm looking for a particularly intense experience, I think I'll stick with Luxor 3 as my go-to sphere-matching game. That being said, I would definitely recommend it to anyone who's a fan of sphere-matching games!
Balls go BOOM!
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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