
3D Ray Tracing Block Construction Builder Free Video Game, supporting users generated free and paid items for sale
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
Media
About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
https://youtu.be/O6wHT9eG0aE Celestial Creator is a vacuously empty asset flip of Unreal Engine Tutorial Assets. This game nor it's developer are deserving of your time and money. The Dev has also been mass-deleting Discussion threads in order to attempt to hide this fact from consumers so as to deliberately dupe people into purchasing the "game". Avoid this title like the plague. There is no enjoyment to be had and the title is potentially illegal.
[h1]Introduction[/h1] First off, I highly recommend you check out my [url=http://steamcommunity.com/groups/Sentinels_of_the_Store#announcements/detail/1430307963815774414]SOS post[/url] on this game as that delves into more of the "behind the scenes actions" that have been occuring with the game, this review will mainly focus on the game it's self and if it has any redeeming qualities. [spoiler]it doesn't[/spoiler] [h1]Review[/h1] Celestial Creator's premise is primarily to act as a form of construction based game where you're placed in a world with over 300 materials at your disposal to create what you want. The game also has a number of asteroid belts that you can toggle that can come and destroy builds that you've made and as an extra challenge, the player can protect the builds they've made with the protector build of the main character. On the topic of character builds, there are different types of character builds that can be toggled with the numerical keys, there is protector mode, explorer mode, fly mode, buggy mode and big buggy mode. Protector mode as described before is used if you toggle the asteroid attacks, you're given a gun and you have to shoot them before they come into contact with anything. Explorer mode is basically a build of the character where you can run around the map and basically do nothing. There is additionally contruction mode which is the build in which you can place down different material blocks. The other modes are self explanatory in which you're given the applicable vehicle and you get to drive that around the map. One big huge flaw of a construction based game is when you're extremely limited in the ways that you can actually construct something, and this is where Celestial Creator mostly falls flat. Now, like I said, there are over 300 materials at your disposal, but here's the thing, if you try and place a material ontop of something else, it will simply mirror the material that you placed it ontop of, regardless of what material you're holding. For example, if you want to place a stone block ontop of a grass block, you can't, instead when you try to place the block down, all you will end up with is a grass block ontop of a grass block. As you can imagine, with this being apparent, the game becomes extremely limited in what it is that you can construct. As a result of you basically being unable to construct much towards your desires (unless you like creating towers of grass blocks) you can't really construct much, taking a lot of the possible fun out of the protector mode as well, since there is not much of a risk as a result of any failures you may have. As for the vehicle modes, they're incredibly glitchy, especially the jeeps as there is a good 80% chance that when you hit certain speed limits on the vehicles, the vehicle will glitch out and throw you off the map and will cause a reload behind a really long load screen (and yes, all load screens in this game are very long.) Additionally, something else that I want to bring up is the control scheme in the game, as this was probably the best part of the whole game, and you might be thinking how can a control scheme be the stand out feature of the game? When the control scheme makes no sense at all and the sheer inexperience with the control scheme actually makes you laugh with confusion as to why someone would think this was a good control scheme. Here are a few stand out hotkeys that the game has to perform certain actions: [list] [*]To initiate the asteroid waves, the player has to press "page up" to go to the next wave and "page down" to go to the previous wave. [*]When in protector mode, the player has to hold down "Alt" to run instead of "Shift" [*]To actually change the settings in the game, such as the quality of the game to get a better performance, you have to click "=" [*]To actually see the control scheme in it's entirety, and by that I mean to understand how to really perform any actions in the game at all, you have to press "\" [/list] This game has no real redeemable qualities, and is definitely not worth the £10 base price. Final verdict: 1/10 [url=http://steamcommunity.com/groups/MellowReviews]My Steam curator group[/url]
Related
Related
Trends
Modeled estimate over time.
Hours played at review time, across 25 reviews with recorded playtime.
Trash to be avoided. Used to have easy achievements. but it locked those, and recoded in very very grindy achievements that it's questionable if you can obtain them without cheats or not. + one that unlocks before you launch the game somehow? -_- I've been waiting for a fix for that but there's been nothing. If you don't care about that? just a asset flip with no originality. play minecraft instead.
A cheap asset flip of Unreal Engine tutorial assets. No meaningful gameplay or content of any kind. F*ck you "developer".
⠀
[quote]This section of the review will be updated once Luxocraft has been tested more.[/quote] [quote]This review was for the old version. It has since been updated & renamed to Luxocraft.[/quote] I recieved this game as a gift to get my opinion on it. I am very pleased with what I see and would buy it if Steam still allowed storing games in your inventory :/. *Update: I have now bought the game via the Storefront. I will leave the box checked however, as that is how I had innitially recieved the game. Celestial Creator is an innovative approach to block-building games, with currently odd controls. They're probably arranged for a foreign keyboard but I still managed to build a Minecraft-style house and some furniture (Look in the Screenshots tab). How it differs from other block-builders is that you can apply any texture to any block or shape (there are more than simply cubes), with advanced options such as resize, rotate, move, and texture options for lighting, detail and scale. You can change all textures of the same group too. So if you decide your building should have a different look you can swap out the entire structure's texture at once. Another neat feature is the inclusion of meteors, which fall towards your current position from all sides. You must shoot these down with varying amounts of bullets else they will destroy the blocks around you. For instance you could build a castle, bring the rain, then run around defending it. Each wave is activated using PgUp to start the next and PgDn to go back. Hammering the button before a wave starts will advance the levels quicker so you can get some real action. In its current state it's more akin to a lite 3D editor with character and vehicle interaction, however if you're looking for a block-builder with advanced options for shape, texture, and a guy with a gun to shoot sh-- up in violent debris-filled explosions, this may be something to follow. I will be posting a video with commentary in the next few days showing the features and some furniture I put together on my first try :). You can see them in the Screenshots tab, along with a stunt track I built on my second go. The track is available for download by visiting the Discussions tab and looking into the Creations thread. There you will also find a video of the track to see how it plays. Instructions on using player maps can be found in the Guides section.
3 FPS. Really bad "demo". Dev keeps changing names for this "store item"...
Rammstein
ok demo
Интересная штука, но игрой не назвать. Странное управление, ужасная оптимизация и неудобные настройки рейтрейсинга (я даже не понял получилось ли у меня его отключить)
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.