
Lurking Danger is a survival horror where Elena and Regina, two diner waitresses, uncover a dark secret. Reality twists into a nightmare as they face terrifying creatures. Play solo or in split-screen co-op, solve puzzles, and fight for survival in a haunting atmosphere.
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About
Step into the unsettling world of Lurking Danger, a survival horror game that will push you to the edge of sanity. You play as Elena, a young waitress at a seemingly ordinary diner. But when Emily, a regular customer, mysteriously disappears, her routine life takes a terrifying turn.
Determined to find out what happened, Elena, alongside her coworker Regina, soon finds herself trapped in a nightmare where reality distorts, familiar places become twisted, and something unspeakable lurks in the shadows. As they search for answers, they are forced to confront horrifying creatures and unsettling visions, all while uncovering a sinister truth that should have remained buried.
With limited resources and no safe place to hide, survival is the only option. Will you unravel the mystery behind “Lurking Danger” and escape the horrors that now hunt you?
Immersive, Psychological Storytelling: Dive into a narrative that blends mystery and psychological horror. Every interaction and decision can reveal clues or escalate the tension.
Split-Screen Co-op: Play through the story solo or team up with a friend in local co-op mode. Work together to solve puzzles and survive the lurking dangers.
Interactive Environment: Use your surroundings to solve puzzles and uncover dark secrets in this eerie and disturbing world. The smallest, most unsettling details may hold the key to your escape.
Enviromental Puzzles: Navigate strange corridors and twisted rooms, solving puzzles in a world where the walls seem alive, and grotesque creatures emerge from the shadows.
Intense Survival Horror: Face your worst fears as you run from unknown horrors. Manage your resources wisely and stay calm in high-pressure situations to stay alive.
Meaningful Choices: How you interact with secondary characters and face the dangers around you will shape your experience. Every conversation and action can influence the story's progression.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, Spanish - Latin America, Spanish - Spain, Portuguese - Brazil*languages with full audio support
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Não.
Selene's Unbearable Night was better but this title is OK. Gets bonkers the further it goes along.
할인 때 킬링타임용으로는 할 만함. 한글화 좀 해줘
At first I bought this game for playing on the Steamdeck. Everything seems fine but after the first intro video plays, the game will freeze on a black screen. Now that I also have a Legion Go2, I tried the game on this new handheld. The graphics look very nice, but the game is very poorly optimized. Lots of stutters and framedrops, sometimes to the point that you have to restart the game. It is somewhat playable, but with quite a bit of optimization problems. I do not recommend buying this game, unless you have a very beefy desktop PC. No handheld out there is gonna run this game flawless I can tell. Certainly not on a Steamdeck.
Ja, ich bewerte das Spiel positiv weil man bedenken muss dass es von nur einer Person entwickelt wurde! Und wer schon mal ein Spiel selbst programmiert hat, der weiß wieviel Arbeit darin steckt! Die Grafik und die Atmosphäre sind gar nicht schlecht umgesetzt, man ist auf jeden Fall neugierig wie es weiter geht. Und ein paar Bugs sind auch zu verzeihen. Ja Bugs.... Ich hatte das Problem dass die Haare meiner Probantin irgendwann anfingen zu leuchten! :D Und zwar dann so stark dass ich nichts mehr sehen konnte, weil der ganze Bildschirm geblendet wurde. Und wenn man gestorben ist, fror der Ladebildschirm ein so dass man nicht an derselben Stelle weiter spielen konnte. Also ich finde alles in allem kein schlechtes Spiel! ;)
[b] [/b]
Un juego fantastico , muy estilo resident ,me gusto mucho la historia y los graficos muy bonitos. Queria dar las gracias al desarollador por compartime el juego. Muy buena experiencia , aunque todo en el juego no es perfecto en ocaciones hay caidas de fps bastante drasticas el juego necesita un poco mas de optimizacion por lo demas me gusto. Dejo mi gameplay y experiencia del juego completo que esta en 2 videos . https://www.youtube.com/playlist?list=PLHwdV5F-G-n3l82Qx3feb7I3QgxzZgjgP
I stunlocked the ♥♥♥♥ outta magnus and that old fool didn't see it coming bottle after bottle he kept turning around and I went in for the kill but he got one good shot on me and the whole game froze and didn't let me do anything anymore. Ah man. I really wanted to see what would happen with the ground beef walls and the silent hill 4 room. I guess I'll just have to try again another day. *sighs* ah gosh, is there a developer out there for lil ol me that could fix this game so I can have the best time of my life? Gee willickers that would be so nice.
Excelente juego !! 10/10
Generally speaking, the gameplay and plot are still very clunky and simple but functional enough, and the former unironically reminds me of certain recent AAA survival horror titles with similar control schemes at times (though also acknowledging certain details of this game’s influences, like how Elena's apartment has the same layout and serves the same function as Henry Townshend's). After playing through all of the developer's released opus so far though, I would say that [i]Selene's Unbearable Night[/i], which this is ostensibly a prequel of sorts to, probably has the most appeal for me both with how focused the gameplay progression is and with how it has the most shameless wackiness factor out of them all, being seriously dialed up at what feels like the best times. This did end up the buggiest game out of this developer’s offerings so far, though. The weird hiccup where the game's notoriously bad framerate drops, which were apparently a known issue and supposed to be fixed in the past, ended up consistently affecting me until I unplugged my controller (which, for full disclosure, is a DualSense connected through a spoofer dongle to make the computer read it as XInput), which is a shame as I used that same controller setup to play through both of the developer's previous titles. Optimization also didn't seem as good in this one, which is also a shame as that was something that lowkey impressed me in the preceding titles. Other bugs I encountered were the atomic ponytail (whatever visual those words bring to mind, it's probably somewhat accurate), an out of bounds shove that let me skip an entire chapter, a crawlspace softlock when going to get the MP5 on my second run, and some shenanigans with the save/load system that forced me to restart the game altogether in order to be able to start a new file without issues. Seeing the updates that this game ended up getting does give continue to give me a hopeful outlook for what this developer can accomplish, though. ============================================================ En términos generales, la jugabilidad y la trama siguen siendo muy burdas, pero lo sucifientemente funcionales, y esta primera sinceramente a veces me hacen pensar en ciertos títulos de survival horror AAA recientes con controles similares (aunque también reconozco las influencias de este juego, como el hecho de que el depa de Elena tiene el mismo diseño y sirve la misma función que el de Henry Townshend). Aunque tras jugar todas las obras del desarrollador que han salido hasta ahora, díria que [i]Selene's Unbearable Night[/i], a la cual esta es una supuesta especie de precuela, problemente fue la que más me gustó, tanto por el enfoque que tuvo la prograsión del juego como por lo desquiciado que resultó ser en comparación a los otros, destacando esto en lo que se sintió como los mejores momentos. Este sí resultó ser el juego del desarrollador en el que encontré más bugs. El problema de los fotogramas a vuelta de rueda, que al parecer ya debería haber sido arreglado, fue algo que me afectó consistentemente hasta que desconecté mi control (que, para divulgación completa, es un DualSense conectado con un adaptador que hace que la computadora lo lea como XInput), lo que fue una lástima, pues esta misma configuración fue la que había usado para jugar los dos juegos que le precedían. La optimización tampoco pareción tan buena en este juego y acabó por darle más ejercicio a mi GPU, lo que también es una lástima, pues ese aspecto es algo que me había impresionado con los otros juegos. Algunos otros bugs con los que me encontré fueron la coleta atómica (el visual que resulte de esas palabras probablemente sea al menos algo correcto), un empujón de un enemigo que me sacó fuera de campos de modo que podía saltarme un capítulo entero, una traba en el entresuelo al ir por la MP5 en mi segunda partida, y algunas complicaciones con el sistema de guardar y cargar que me obligaron a reiniciar el juego después de terminarlo la primera vez para poder iniciar una nueva partida sin problemas (también hubo una ocasión en que cargar una partida casi al final del capítulo 2 me puso al inicio de ést,e pero funcionó después de tratar de cargarla otra vez). Pero ver las actualizaciones que ha recibido este juego sigue dándome optimismo para lo que este desarrollador pueda lograr.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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