
Lupus in Fabula is an adventure game with lite puzzle elements set in medieval/Renaissance world. The game follows two characters, controlled one at a time, caught in Flemish Renaissance mixed with glitched medieval times as a result of failed magickal transport.
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Languages: English**languages with full audio support
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https://youtu.be/vDdxXcfOyUE This game is surprising, very positive way, because it shows, the great imagination of its developer, who has managed to create a fun, entertaining story, and with very varied puzzles, where you have to handle two characters, so that We can exceed the levels.
Fantastic adventure game with fun puzzles, the art direction and atmosphere is reason enough to buy this. This dev has clearly put a lot of time and effort into creating this game, sad to see work that has actual effort put into creating it get drowned in the cesspool of asset flips and other utter wank games on this platform.
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[h1] A Strange, Broken, Beautiful Mess [/h1] Lupus in Fabula is an adventure title with numerous problems, but a very unique look. Essentially, this game can be described as a puzzle platformer akin to Lost Vikings, or a title reminiscent of the old Sierra games in the Gobliiins! series - character positioning and interaction is a bit more important than inventory based puzzles, and there's no interactive dialog branches as far as we could tell. The art style is best described as Monty Python by way of Salvador Dali - strange Rennaisance style painted backgrounds give way to somewhat out-of-place character animations for the denizens of Lupus in Fabula. [url=https://youtu.be/8YeZs2cueeY] For a better look: Check out our gameplay video on 2 Headed Hero! [/url] While fascinating, the gameplay itself is rather clunky and finicky. Movement and platforming is stiff and unresponsive, positioning requires exactness at a level outmatched by the controls, and sometimes gamepad support is flat out broken. Tragically filled with gamebreaking bugs, hitbox issues, and overlong cutscenes that seemed unskippable, Lupus's potential for surreal indie greatness is unfortunately clouded over by its issues. The dev is friendly and easily reachable via email and has a seemingly strong desire to repair their product, however Lupus is currently recommended in its current state only for those with the patience to help the developer, Lobo aka Spitoufs, crush all the bugs. TLDR; A beautifully weird mess that really needed more time in the oven before release. We did enjoy the game - up until the multiple times it stopped our progress in its tracks. A real shame.
中世のルネサンス時代のあらゆる思想や芸術がごちゃまぜになった世界を パワー担当・寸胴短足白オバケと知能担当フードガイコツが謎を解きつつ進むパズルアドベンチャー キャラ達は英語で喋るが、英語が読めないとクリア出来ない謎解きは無い 1ステージは短く、手頃な感じ。 白オバケとガイコツのキャラの切り替え、閃き、アイテムとオブジェクトの組み合わせで攻略を見つけるゲームなので雰囲気でプレイできる とにかく、芸術が爆発した見た目通りの世界観に引き込まれる 謎解きはいつも斜め上の展開、なにかを閃いたように拾ったアイテムを白オバケに装飾していくフードガイコツ そして、アイテムで装飾された短足でちょこちょこ動く白オバケが酷い目に遭うように出来ているぜ! なんかコイツら愛おしくなってくる・・・ とにかく憎めない「バカゲー」に分類されるゲームに間違いない エレベーターの誤作動と一部オブジェクトにアイテム使用した際の反応が悪さがあるがセーブ&ロードで対処 お薬飲まないで不思議世界にマジカルトランスポートしたいならこれだぜ!
I really enjoyed the art style and the overall setting of the game; I liked that it seemed to pull the characters and environments from those illuminated manuscripts, and some of the puzzles were fun to pick apart. The controls were okay but a little hard to get used to, and I wish there were automatic checkpoints after each stage, as well as the ability skip the cutscenes because they sometimes went on a little long. Some of the puzzles' solutions did not feel fair or correct, like attaching a pair of antlers and a lit candle to one characters head instead of just using the lit torch the other character had; I honestly thought combining parts of a puzzle with a character you play as was a really creative puzzle in itself, but that one did not feel right (the next part with the mirror puzzle made more sense in my opinion). I didn't get very far in this, I'm not sure how long it is but I spent about 40 minutes playing it, and several times I feel off those elevator platforms and had to restart from my last save, which became frustrating quickly. The two biggest suggestions I'd have are to add a lever under any elevator platforms you make in games like this so we can recall them if we fall off, and add a quicksave/ checkpoint system, maybe even in place of the standard "Load/Save Game" menu options. Really each stage did not seem very long, so just saving at the start would work fine. Good luck on your other games, and I hope you use this artistic style again, it's very unique!
This game is not for everyone, if you like surrealism and visual art, this game is for you. The game gets better the further you go.
12/10. Это щедевр
This is really, really good so far.
Очень сильно забагованный, но приятный абсурдный квест.
It's a great game, they should add more things. as collectible photos that can be placed as wallpaper on cell phones or pc from the Steam app on mobile. you can get a lot of use out of it.
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