
Lunchbreak Tactics is a strategic auto-battler card game set in a chaotic supermarket backstore. Draft cards, min-max your squad, build ridiculous synergies, then battle players asynchronously. Play your way to climb the ranks with quick runs, no timer, limitless combos, and endless replay.
Modeled estimate, not a reported figure. How we estimate →
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About
First things first, sorry about your new job. You’re stuck at Anymart now, working the most mundane gig on Earth. But don’t worry, we got you. We built this totally insane card game to kill the boredom and even threw in a leaderboard. The goal? Become the Ultimate Slacker of the Month. What d'you say?

At the start of every run, choose one Hero (with a passive power that shapes your whole plan) and two Clans (which decide what cards you’ll play). That’s your squad.
Spend gold to buy and upgrade units, freeze must-haves, and slap on game-changing items. Stack wild buffs and create ridiculous item combos that make people go, “Wait… that’s legal?!”
Fight through twelve rounds of pure chaos building a team that actually feels like your creation, because the fun is in discovering what works this run, not memorizing a fixed meta.

Ranked is where it counts: win runs, rank up, climb the leaderboard, and chase that sweet Ultimate Slacker title which is reset each month with a fresh season! Or claim the crown in our daily King of the Hill mode by scoring the highest Reputation in a single run.
Alright, let’s talk cards for a sec. Toilet paper. Slow cooker. You name it. If it’s on the shelf, it’s ready for battle. We turned everyday store products into EPIC UNITS! And they’ve got some seriously crazy synergies.
You’ve got a Level 3 Plastimorph and a Therapist on the field? Boom! Your Therapist triggers their power twice during battle. Don’t get it yet? No worries. If Linda from HR could figure it out, so can you.

Need a break, Slacker? Clock out, play a quick round, and keep telling yourself it’s just one more run.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Korean, Simplified Chinese, Traditional Chinese, German, Portuguese - Brazil, Russian, Spanish - Latin America
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
基于位置的设计 和 跨回合的卡牌成长是酒馆战棋就有的内容,甚至都能看到理念几乎一样的卡牌(召唤友方角色时成长,战场中成长,对后排棋子添加buff)。我认为这部分比较好地继承下来了,但是有一个问题,就是阵容数量上限低,导致会面临频繁的换卡抉择——是不是要放弃我养了很久的卡。 倒是道具系统这部分是有点东西的,能够和低上限的队伍匹配起来,尤其是设计师也提供了可以靠道具刷数值的英雄。这一点是一个巧思。 但是致命的问题还是太多了。 1.以卡包为主要的内容释放方式,导致了每个卡包内部的机制都有过度combo的问题。强制玩家至少带2套卡,单纯是为了让卡库更混乱,刻意设计感太重,也没有带来什么额外的策略。 2. 高阶牌是强制在某个时间点出现的。大家到了一定阶段,慢慢都会换成新牌。如果有机会用小卡滚成3位数甚至4位数的大数值,那强制出现高阶牌的设计又不对了。出发点还是将每个卡包的内容利用率拉到最高,不允许玩家只玩低本牌。但这也太僵硬了,属于是教玩家玩游戏。不是很适合steam,做个手游可能还不错。
经常加载失败,无法重新加载
《Lunchbreak Tactics》是一款“不太正经”的美漫风异步联机Rougelike自走棋游戏。我们将扮演一名在艾尼玛超市当牛马的苦逼实习生,在堆满卫生纸、口香糖和各式各样商品的货架之间,可不存在多少能够消磨时间方式。但苦中作乐是每个打工人的基础技能!用身边商品组成卡牌大军,我们的目标?那当然是成为“终极摸鱼王”啦~和所有游戏玩家来上一场酣畅淋漓的比拼、向着排行榜榜首发起冲锋吧! 游戏的玩法十分简单,但却比嗑瓜子还让人上头。开局我们需要从16位英雄和6打阵营中分别选择一位英雄和两个阵营,每位英雄都有着独特的被动技能。一局游戏共有12回合,每回合就是“买买买+摆摆摆+挂机看戏”的小循环。我们可以在底栏里花钱买下各种单位牌、装备牌等卡牌扩充牌组,装备卡需要拖到单位牌身上才能进行装备。值得注意的是,货币无法保留到下一回合,所以该省省该花花。同时也别忘了,看到心仪的卡片却囊中羞涩时,不妨使用冻结功能,在下一个回合再收入囊中。而战斗自然是纯自动的,敌我双方从左到右依次对撞,三军听令,战至最后一刻!取得胜利则可以在排行榜上获得名次提升,输了也不必在意——下一把又是一条好汉! 总体而言,《Lunchbreak Tactics》是一款欢乐脱线的异步对战游戏。要来一局超市牌吗? [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
1プレイが短めで、サクサクできてとても面白いです。 キャラクターとカードの組み合わせでシナジーを探すゲーム。 カード群を2つ選んで開始するのがちょっと斬新かも。
This game is deceptively simple. The demo went through quite a few significant changes, and ended up including valuable quality of life changes. The game is currently still recieving active balance patches. This is at least to me a perfect game to only engage about half my brain while I relax and eat some snacks. Being asynchronus means you can jump into games pretty easily and freely.
I mainly got this game because it reminded me of the boardgame Millennium Blades as it promised chaos and on-the-fly deckbuilding. It is chaotic and you do build your team little by little but it doesn’t have the depth to go beyond five hours. Because there’s few options to deal with a high attack high health creature grown from the start other than a similarly big creature, there’s not much room for pivoting to new strategies after half the matches have passed. It was enjoyable enough in the beginning but it doesn’t have legs.
经常崩溃
游戏还可以,能玩,玩不久。 尽管角色不少,但就适用性而言,就热门的那几个,其他只能说能玩;卡组有六个,选两个进行搭配,整局游戏就只有这两个卡组的角色和物品;只有攻击和血量,上阵五个,互相依次对拼。整体套路就是献祭流(死人来伤害对方或提升自己)、召唤流(不断召唤小怪来提升自己或削弱对方)、养大怪(一般都会有一个在队伍里,就是通过机制或物品不断提高攻击和血量),基本就这三个套路,一般都是混着用,因为卡组里面的角色技能或多或少都是有关的,所以套路一般万变不离其宗,十来个小时足够把套路玩清了,之后就是不断打排位,不断试新组合,但整体趣味性就下降不少了。第六个卡组,可以禁对方技能,没玩懂。 能玩,但不值这个价,20-30差不多,出了之后也一直没有更新新内容,所以建议是试玩,不喜欢就赶紧退款。
豪玩
Great game
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Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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