
Lunchbreak Tactics is a strategic auto-battler card game set in a chaotic supermarket backstore. Draft cards, min-max your squad, build ridiculous synergies, then battle players asynchronously. Play your way to climb the ranks with quick runs, no timer, limitless combos, and endless replay.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Sep 8 → 0.29/day in the week after.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Jul 30 → 0.14/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
First things first, sorry about your new job. You’re stuck at Anymart now, working the most mundane gig on Earth. But don’t worry, we got you. We built this totally insane card game to kill the boredom and even threw in a leaderboard. The goal? Become the Ultimate Slacker of the Month. What d'you say?

At the start of every run, choose one Hero (with a passive power that shapes your whole plan) and two Clans (which decide what cards you’ll play). That’s your squad.
Spend gold to buy and upgrade units, freeze must-haves, and slap on game-changing items. Stack wild buffs and create ridiculous item combos that make people go, “Wait… that’s legal?!”
Fight through twelve rounds of pure chaos building a team that actually feels like your creation, because the fun is in discovering what works this run, not memorizing a fixed meta.

Ranked is where it counts: win runs, rank up, climb the leaderboard, and chase that sweet Ultimate Slacker title which is reset each month with a fresh season! Or claim the crown in our daily King of the Hill mode by scoring the highest Reputation in a single run.
Alright, let’s talk cards for a sec. Toilet paper. Slow cooker. You name it. If it’s on the shelf, it’s ready for battle. We turned everyday store products into EPIC UNITS! And they’ve got some seriously crazy synergies.
You’ve got a Level 3 Plastimorph and a Therapist on the field? Boom! Your Therapist triggers their power twice during battle. Don’t get it yet? No worries. If Linda from HR could figure it out, so can you.

Need a break, Slacker? Clock out, play a quick round, and keep telling yourself it’s just one more run.
Engagement
Reviews
Themes across 47 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
经常加载失败,无法重新加载
[h1] 超市仓库摸鱼大作战!轻松上头的异步自走棋休闲对局 [/h1] 枯燥乏味的超市实习日常,堆满杂物的仓库里找不到半点消遣,巧了眼前还有一款用货架杂货拼成卡组的对战小游戏,成了打工人午休摸鱼的绝佳良药,谁不想在午休之前狠狠打牌摸鱼呢! 《午休战争》是一款融合了自走棋自动对战的肉鸽卡牌游戏,有着梯排位、每日争霸、练习三种游玩模式。其五花八门的商品卡牌联动搭配轻松诙谐的美漫卡通画风,嘿,你还别说还听过好玩的! [h2]轻松休闲的玩法正适合像我这样的打工人, 来让我们一起摸鱼吧~ [/h2] 游戏的玩法规则也是相当简单直白,每次开局时需要先选择你的英雄和两个阵营,每个英雄有对应的被动技能,而两个阵营则可以缩小总体的卡池数量,降低了刷到核心卡牌的难度,两者相辅相成能衍生许多有意思的联动套路。 正式进入战斗后则要面对一个十二回合的对局,每一个回合拆分为商店购卡和全自动战斗两大阶段。不过由于异步PVP的特点,所以战斗途中也可以随时暂停思考阵容搭配,没有那么的猪鼻思考。 首先说最重要的商店购卡阶段,卡牌总体分为怪兽卡、装备卡和消耗卡三大类。前者顾名思义就是亲自上场作战的卡牌,会有不同的属性和特性,彼此的特性成为了你的卡组构筑的基础;其次是装备卡,将其放置在怪兽卡身上可以提供额外的属性和能力,但是每个怪兽同时只能拥有一个装备,当怪兽被售卖或者装备被替换时就会被销毁;最后就是消耗卡,就是作为消耗品提供一次性的特殊效果。 当然,卡牌的获取自然不是无限制的,每回合会发放一定额度的金币,且仅能用于当前回合。所以就得精心规划消费用途,购入卡牌提升战力,锁定卡牌投资未来、消耗金币刷新商店都可以。但别忘了你目标可是构建出一支最强的队伍~ 而到了战斗阶段后,敌我双方最左侧单位同步互攻,造成的伤害也是同时结算,另外卡牌被动、阵营羁绊、装备加成均按照从左至右顺序依次自动触发,直至一方单位全部清零,如果全员同时阵亡则判定平局。当战斗结算后则会根据胜负情况使声望值进行增减,直到全部的十二个回合结束。 总的来说还算是一款很有意思的异步自走棋游戏,诙谐可爱的美漫画风搭配创意十足的构筑组合还是很不错的。不够游戏目前还是存在一些问题,首先是游戏居然是全程联网的,如果网络稍差就容易导致进行不了对局,不过最近修复了网络服务器倒是好了一点;其次是英雄和阵营的解锁速度感觉有点慢,这要花不少时间解锁先生;最后是游戏的更新速度也比较慢,这一点官方倒是放出了路线图更新进度,只能说保持期待吧~ [quote] 奏游戏之乐章,品人生之绚烂 [url=https://store.steampowered.com/curator/45672460/]欢迎加入 『 丰川集团 』[/url] [u][b]以丰川集团之名,行评测鉴赏之事[/b][/u][/quote]
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Japanese, Korean, Simplified Chinese, Traditional Chinese, German, Portuguese - Brazil, Russian, Spanish - Latin America
Hours played at review time, across 47 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
하스스톤 전장을 비동기 PVP로 하는 느낌의 게임. 한글이 많이 깨져있는데 생각보다 인게임은 안깨져있어서 플레이에 지장은 없었음. 한 판에 20~30분 정도 소요되어서 가볍게 즐기기 좋은 듯.
I’m hitting someone with 7 HP with an attack of 10 and I can’t figure out how they end up at -12 for the life of me. And yet I can’t stop playing. Played on Deck
连接服务器失败
游戏还可以,能玩,玩不久。 尽管角色不少,但就适用性而言,就热门的那几个,其他只能说能玩;卡组有六个,选两个进行搭配,整局游戏就只有这两个卡组的角色和物品;只有攻击和血量,上阵五个,互相依次对拼。整体套路就是献祭流(死人来伤害对方或提升自己)、召唤流(不断召唤小怪来提升自己或削弱对方)、养大怪(一般都会有一个在队伍里,就是通过机制或物品不断提高攻击和血量),基本就这三个套路,一般都是混着用,因为卡组里面的角色技能或多或少都是有关的,所以套路一般万变不离其宗,十来个小时足够把套路玩清了,之后就是不断打排位,不断试新组合,但整体趣味性就下降不少了。第六个卡组,可以禁对方技能,没玩懂。 能玩,但不值这个价,20-30差不多,出了之后也一直没有更新新内容,所以建议是试玩,不喜欢就赶紧退款。
1プレイが短めで、サクサクできてとても面白いです。 キャラクターとカードの組み合わせでシナジーを探すゲーム。 カード群を2つ選んで開始するのがちょっと斬新かも。
豪玩
Vraiment sympas, j'ai craqué sur la démo. Une DA unique, le jeu est fluide et les mécaniques sympas. Il y a pas mal de contenu à débloquer, qui ne se débloque pas trop rapidement. De nombreuses heures en perspective!
This is an odd one for me, impeccable style, good game itself, but completely ruined for me by the fact that the rank system is just so awful. It constantly shoves it in your face when you are not doing well, every game just starts to suck and you give up hope, which is clearly not the intention. but the fact that each game has an impact on your rank means that the optimal way to play is to always be considering quitting the run. there aren't any comebacks because its almost never worth losing the rank in the early games to facilitate a comeback. feels odd in the game with casual lunch table card game theming that there is no casual mode.
Players by region
Where this game's players are, estimated from review languages.
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| $52.2K | 113 | 82% | $29.99 | |
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| $52.2K | 181 | 73% | $8.99 |
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