
Physics-driven online dodgeball for 2–24 players. Create a custom player from photos, join public or password-protected rooms, and practice offline in 12-vs-12 schoolyard or gym matches.
Most likely between $77 and $770. How we estimate →
Checked against 8 developer-reported gamesmedian error
Lunch Break Dodgeball has sold an estimated approximately 30 copies on Steam, for about approximately $257 in gross revenue.
About approximately 30 copies on Steam (mid estimate), modeled from its 0 reviews — low confidence. Not a figure the developer has reported.
About approximately $257 gross, most likely between approximately $77 and approximately $770 — roughly approximately $171 net to the developer after Steam's cut. Low confidence. How we estimate →
Trends
Steam followers (game-group members) tracked daily from when we started recording.
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Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| approximately $2.9M | 4.1K | 95% | $19.99 | |
| approximately $133.6K | 351 | 82% | $17.99 | |
| approximately $83.9K | 426 | 94% | $7.99 | |
| approximately $10.4K | 11 | 73% | $24.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| approximately $368 | 54 | 87% | $0.49 | |
| approximately $387 | 61 | 87% | $0.99 | |
| approximately $407 | 70 | 73% | $0.49 | |
| approximately $431 | 58 | 36% | $0.49 | |
| approximately $440 | 50 | 90% | $0.99 | |
| approximately $453 | 66 | 71% | $0.49 |