
Lunavania isn't just about high-octane combat. Enjoy base building, decorating with a variety of furniture, befriending NPCs, farming, and fishing. These features add greater depth and variety, offering a chance to savor life on the Moon beyond the battlefield.
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About

Civilization entered an age of rapid technological advancement, but Earth's resources were depleting at an alarming rate. In a desperate effort to secure humanity's future, pioneers were sent to the Moon, where they uncovered a miraculous substance known as Blackstone—a limitless energy source capable of renewing other resources. There was just one problem: Blackstone became inert the moment it left the Moon. To harness its power, pioneers established a space station on the lunar surface, beginning extensive research into what would become known as "Blackstone technology."
The Moon soon transformed into a new haven, a sort of Noah's Ark for humanity, as people began migrating there in search of a fresh start. This discovery ignited a renewed sense of hope for the survival of mankind and the quest for a new home. As research into Blackstone deepened, humanity uncovered a second, hidden potential within the material: the ability to empower human souls. Blackstone could manifest the strength of belief and even grant machinery life. Thus, the "New Moon Project" was launched in secrecy. Through advanced experimentation, scientists succeeded in extracting human souls and infusing them into mechanical bodies using Blackstone as a conduit. A new form of life had been born.
Choose your favorite character from a diverse roster, each equipped with their own unique abilities, and step into an ever-changing world.
Craft your build from hundreds of weapons, equipment, and skills tailored to your style. The best part? Equipment and skills can stack endlessly, offering limitless combinations for fun only Roguelite can deliver!
Levels are randomly generated and varied, featuring encounter rooms, parkour challenges, stealth segments, and intense chase battles. Combine these with silky-smooth action and an intricately designed world you unlock piece by piece.
Lunavania is rich with systems like weapon and equipment merging, attribute customization, hidden skills, and invades. Every run brings fresh discoveries as you explore deeper and deeper.
Lunavania isn't just about high-octane combat. Enjoy base building, decorating with a variety of furniture, befriending NPCs, farming, and fishing. These features add greater depth and variety, offering a chance to savor life on the Moon beyond the battlefield.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: Simplified Chinese, English, Japanese
Engagement
Hours played at review time, across 52 reviews with recorded playtime.
Reviews
Themes across 52 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
game was good before recent update. controls for control users is screwed up and keeps curser from mouse on screen messing up your aim. also the new aim is done with the right sick and attacks are done with X and Y buttons however with this style you cant aim and shot. why not just bring old controls as an option for control users. as of right now along with horrible controls and no text for item pick ups and wipes of saved data with no warning i say pass till they fix the issues. I will stay away from game till they bring old control's back because currently unplayable. I hate to say this about this game because before the update it was crazy fun.
好玩,但bug太多。 1.打开背包,若有放在首位的未装备配件,关闭背包,该配件必定从背包里掉出来,必定触发 2.换上在地上的武器有几率触发重复“等等等”的音效污染耳朵,触发过3次,只能退主界面重新开此大关或者把音效调到个位数 3.卡死bug,原因未知,目前触发过1次 4.建造模式,搭高高的桥和钓鱼建筑挨着时,桥无法拆除,回主界面并且把钓鱼建筑移开后,桥才可以正常拆除
版本0.3.1,全角色3周目通关, 推荐的理由略多于不推荐,因此是推荐,并且这个价格我觉得对多数人而言不高,能接受这个试错成本的可以来尝尝咸淡。 局内战斗不难,数值大于操作,构筑不深,好牌多拿就是,算得上难点的就一个——控制战损,只要你学会用道具和操作正确地规避伤害,这游戏就没有难度了。 说到局外我需要重点提一下,我觉得这个游戏所提供的游玩价值与其它多数roguelite有些不同, 根据现有的内容和开发者最近的消息来看,它走的似乎是赛博盆栽的路线。局外数值中的大半花不了多少时间,反而是npc好感需要刷,加上钓鱼、种植、宿舍,我猜测未来的发展方向可能是“用来闲逛和发呆的互动壁纸”,市场也确实有这种需求。 整体美术算是在我的好球区内,简洁的体貌和服饰设计看着比较轻松。 文案我没怎么看,因为大部分的话都讲得不利索,读着累,也没什么区分度,感觉多数对世界观的构建也没多大作用。 建议你有了购买意向后再看以下内容。 也许你留意到了一些差评,在说这个游戏引导很烂,我反而认为这是次要或者说次生的问题,重点在它的UI展现和交互很糟,并且是由细节上的小糟糕累积而成的整体的大糟糕。 比如武器配件界面的文字描述(我曾经做过半个前端开发,这种烂味有点似曾相识);编辑家具的时候没有网格,不知道每个物件实际的空间占用和形状(其实整个家具编辑系统都很难用);局内商店里商品的售价是白字极难看清;配件不能直接在界面里拆,一定要先扔在地上,再长按交互键拆……不一一列举了。手柄的交互也是非常难受, 尤其是用手柄操作系统设置菜单更是折磨,我已经很多年不用键鼠玩动作类的内容了,这次无奈地用键鼠打了二十个小时。 另外,在当前版本,局内流程里有很容易触发的音效“爆炸”问题,通过读档和重启游戏都无法解决,以及后期怪堆起来后,短时间内过多的攻击判定导致的画面严重卡顿。 最后,我认为对现有内容的打磨远比堆新料重要得多,尤其用户交互问题是我感受到的问题中最突出的,因为无论之后有什么样的内容,都是通过交互来体验的;以及我一直都没说的战斗部分,数值和构筑其实问题也不容小觑,只是和用户交互比起来只算是次要矛盾,毕竟能玩还有点花样(是的,我玩过不怎么能玩的还没什么花样的)
整体而言偏简单的肉鸽。 爽感有,但是也有不少要改进的地方。 1.全屏自爆人偶在宝箱和商店页面会异常音效。非常非常吵。 2.有一个可以留下轨迹的激光枪,轨迹会造成伤害上限的伤害,导致所有怪和BOSS都是直接秒杀。 3.局内没有清晰的伤害加成算法。比如各种道具和技能,总计伤害加成、暴击率、等信息,没有查看的地方。 4.家具页面,最好把拜访和拆除放一起。直接选中家具后可以移动和拆除。另外可以增加区域选中、选中平台自动选中平台上所有家具等功能。 5.可以适当在家园加一些小游戏 6.增加NPC好感进度条。以及NPC会送哪些礼物 7.在各种选择页面加入滑动条。 8.电系反应极易导致卡顿,希望优化 9.扣钱防止掉血的技能,希望优先级下调,调整至护盾后。也就是先扣护盾,再扣钱。不然这技能在清怪的时候直接把我钱也清空了。 10.增加后期晶石获取量。 11.增加新难度。当然这个我不说肯定也会做的。 12.还有,第二次通关难度三的时候,把那个机械心脏的剧情跳过一下。打BOSS30秒,看剧情两分钟。 希望可以采纳。
有半年没玩了版本跟新后反而更不好玩了,bug一堆手感稀烂
虽然但是,先给个好评,因为我想说的他已经全部写在0.3版本的更新公告里了(),考虑到其已经发现问题并且是个人开发者而且还在积极更新,我认为值得一个好评,至少比那些装疯卖傻的好多了,虽然更新慢了亿点点,但至少还在更新()而且一直在努力修bug了,虽然现在可能差了点,但是开发者的品行是值得这个好评的
恕我直言你这手感真的很奇怪,照着以撒来的吗,怎么新手教程也学以撒啊,我一个小时还一头雾水,这都是什么东西啊
都几个月了?还是你那0.3版本,而且更新后手感全无。你的更新计划呢?EA版本的游戏就是烂啊,遥遥无期的正式版,不建议入!
需要优化一下 技能一多直接卡死 虽然不会闪退 但是很影响游戏体验
做为一款肉鸽游戏有非常多的搭配与可爱的老婆总之非常不错
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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