
An unfamiliar room. Vague memories. Explore Luna's room through the objects inside it in this intimate narrative experience about loss, told as a classic-style graphic adventure.
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About

Luna's Room is a point-and-click exploration experience set in an unsettling and enigmatic room where every object carries meaning. As you interact with them, you will slowly piece together a story told through atmosphere, symbolism and emotional resonance.
This is a game about introspection. About the weight of small things.
You don’t fight enemies. You don’t solve complex puzzles.
You observe and interpret.
And slowly, you start to understand Luna.
FEATURES
Luna's Room is a short interactive experience (50–80 minutes) entirely developed by DonutDroid.
Pixel art visuals inspired by the aesthetics of the ’90s and by great classics of the graphic adventure genre.
Emotional original soundtrack.
Atmospheric sound effects.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain
Engagement
Hours played at review time, across 40 reviews with recorded playtime.
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
Vaya pellizco en el corazón, siempre aprendemos algo.
The title definitely fits the game, since the entire story takes place inside a single room and follows a young girl named Luna. Unfortunately, the room itself feels completely unsuitable for a child. It looks more like some kind of basement than a place where a little girl should be living. Luna is innocent and completely unaware of what’s really happening around her, and the only company she has is her cat, who suddenly begins to talk. Gameplay is similar to a standard point-and-click adventure. You use the mouse to search the screen for interaction points, with the right mouse button used to examine objects and the left button performing the default action depending on the hotspot. Both buttons usually trigger different comments from Luna, so it’s worth trying each one to get extra details and bits of dialogue. Since the entire game is confined to a single room, though, the experience is very short and fairly easy. Some areas and interactions are unavailable at first, but the number of hotspots is small enough that you can quickly test everything with both mouse buttons and any items you collect. Most items are picked up immediately, while some interaction points only become useful after learning more about them. This often happens after the guardian appears, a strange deer-like creature that shows up several times to push the story forward. Also, the cat is surprisingly talkative and occasionally gives hints or guidance of its own. Progress mainly revolves around classic item combinations, either between inventory objects or environmental hotspots. Because the number of possible interactions is limited, experimenting rarely becomes frustrating, and it’s unlikely you’ll stay stuck for long. There’s only one proper puzzle involving a number combination, and even that is very simple. The premise and overall story are interesting, even if the game ends just as things start getting more intriguing. It feels like the kind of concept that could have been explored much further in a longer experience. Both endings can easily be seen in a single playthrough thanks to the multiple save slots, which is also helpful for unlocking achievements tied to using certain items on specific hotspots. Some of these can be missed if you used the item already.
Beautiful debut game; short and well done, with clearly a lot of attention to details to make it shine and with excellent localization. Already waiting for their next game.
Un juego hermoso gráficamente hablando, puzzles sencillos pero que entretienen y una historia profunda que toca el alma, la única pega que le pongo es que dura demasiado poco y el juego al final, incita a seguir pero se aprecia el trabajo y el cariño del creador por darnos ésta joyita.
Una aventura pequeña pero con mucha alma. Visualmente me ha gustado mucho su pixel art, los pequeños momentos en primer plano son bastante espectaculares. Y sin entrar en spoilers, supongo también que por ciertas cosas que había oído, después de un rato de juego se podía intuir lo que estaba pasando, pero aún así me ha impactado cuando ha llegado el desenlace, lo que tiene muchísimo mérito y habla de lo bien llevado que está. Una buena aventura gráfica de debut. Expectante por ver lo próximo del autor.
El juego es realmente precioso, su pixel art te acompaña y nutre la narrativa. De esos pequeños juegos que se atreven y te guían por un camino doloroso y tormentoso. Definitivamente es una grata aventura. Faltan más gente atrevida por los Clicks & Point que los extraño mucho. Gracias por su trabajo a todos los involucrados. Me ha encantado
Un juego que no te deja indiferente y que te mantiene expectante todo el tiempo. Me encantó la trama, la música y la ambientación.
Juego corto y al corazón. Felicidades al autor.
Es un juego bastante corto pero que vale la pena, tiene una historia muy buena que te llega, unos diálogos bien hechos que muchas veces te dejan pensando y unos gráficos y animaciones que aun siendo de pixeles se nota que le pusieron esfuerzo 10/10 :)
Un juego recomendado si quiere experimentar una trama de tristeza, que puede que hayan pasado estas cosas en la vida real, si duda te deja huella...
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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