
Luna Abyss is a single player story driven action-adventure with fluid platforming and bullet hell combat. Follow the journey of Fawkes, a prisoner of Luna caught between a cryptic prophecy and their prison sentence.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Engagement
Hours played at review time, across 73 reviews with recorded playtime.
Reviews
Themes across 73 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
What the hell did I just play? Luna Abyss is interesting in that I can't really make up my mind about it. It is set in an interesting world with an engaging story and unique combat, but it can also suffer from the occasional disconnect throughout that can mar the overall experience. And I still have many questions unanswered after having completed the game. --- Story: You play as a prisoner called Fawkes that finds themselves in a prison on a mysterious red moon hovering just slightly above Earth. Fawkes is not your real name, it is merely an identity assigned to you by the prison guard who manages you and your sentence. Who you were before does not matter. You woke up one day with red eyes which in the eyes of society identifies you as as a devil's spawn, and so you were sentenced accordingly. Your only way out of the prison and off the red moon is to live out your 25-years sentence while cooperating with the prison guard and reduce your sentence by performing the tasks assigned to you. Get going, prisoner, as time waits for no one! Try not to die on the journey, will ya? --- Gameplay: Most of the game plays out on a linear path across jumping puzzles with frequent combat encounters interspaced between. You might initially assume that the game focuses primarily on the action and bullet hell mechanics but this is incorrect. Most of your time will actually be spent doing jumping puzzles and traversing the environment and you will quickly learn to predict when the next combat encounter arrives. Unreal Engine 4's capacity of levels of insane scale is on full display here, with impressive vistas and massive environments that you will traverse. If you see something far off into the distance, chances are high that you will eventually find yourself standing there as well. If you expected a normal first-person shooter, this is not it. Because of the bullet hell nature of the combat, you will find that aiming manually is a fool's bargain, and leaves you worse off. Even early-game combat can be challenging if you try to aim manually. Instead, what you will quickly learn to use is the game's lock-on mechanic that, well, locks on a single enemy and tracks them through obstacles and projectiles. This is your best friend as it allows you to focus on dodging the enemy projectiles and moving across the combat area without having to concern yourself with manually aiming. --- It is a shame that the developers were laid off shortly after release because I would've loved to see this world explored more. It was a unique game and while I do not think it is for everything, there is no doubt in my mind that there is an audience for it if they give it a shot.
Muy buen juego, la historia te atrapa, los escenarios también están increíbles, jugabilidad increíble, pero.. Y ESE FINAL QUE FUE?!?!?!?! ME CORTASTE TODO EL ROLLO además COMO QUE NUNCA LE PAGARON A SUS DESARROLLADORES, tan bien que construyeron el mundo y el diseño y me entero que por lo mismo que critica el juego que es la CODICIA, si hubiera sabido eso ni compraba el juego maldicion
très bonne découverte, le gameplay est correct, la DA est folle, le setting science fiction et le scénario sont intéressants. Quelques points perfectibles mais le jeu vaut largement le coup Crève-coeur que le studio ait été dissous juste aprés la sortie du jeu. Monde de merde.
Amazing game but ya'll fired the dev team what the heck man.... Please hire the ones who worked on this game so they can make more bangers!!!
Ta gra ma naprawdę ciekawe mechaniki walki, lecz fabularnie lub pod względem lokacji wygląda bardzo miernie. Może na początku wydaje się intrygująca, lecz z czasem nie pociąga w żadną ze stron. Może kiedyś ukończę.
Megastructure, eldritch horror, existentialist, bullet hell, grated zest of Doom, and a pinch of gender. It's sick, play it.
Always good to be able to ask for a they/them in dialogue, lmao. Gendering on the moon is very Blame.
Metroid Prime meets Control
A solid "Buy on sale". Its a bullet hell fps. There was obviously a lot of budgeting involved in the development, but for the most part they made it work. The combat starts slow to teach you the ropes, then picks up pace significantly towards the first major boss. The game then continues to develop straight through to the final fight in an organic way. My main gripe is that the game feels incomplete. The ending doesn't feel right. Like there was something more that should be there. A "post game" mission of sorts. I doubt we'll see it, unfortunately. Regardless, its a satisfying few hours. I'd say 7-12 hours, depending on what difficulty and how many collectibles you end up searching for. Just wish there was that last push at the end for an ending that was more satisfying.
Whilst I loved my time with Luna Abyss, I find it absolutely disgusting that the entire dev team was fired after the game launched. It's a completely despicable way to treat the people who actually made the game. If I'd known that before buying it, I honestly wouldn't have purchased it. That said, the game itself is genuinely a great time. It's fun, looks incredible, and you can tell a lot of passion went into making it. It's just a real shame the people responsible for that work were treated this way.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Polish*languages with full audio support
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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