
Luna Abyss is a single player story driven action-adventure with fluid platforming and bullet hell combat. Follow the journey of Fawkes, a prisoner of Luna caught between a cryptic prophecy and their prison sentence.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 2.29/day in the week to Aug 24 → 3.29/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About




Sums Steam only; Xbox, PlayStation, Epic publish no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $29.99 | 1Kreviews | 87% | — | $639.2K |
| $29.99 | 3Kratings | 82% | — | not modelled | |
Engagement
Reviews
Themes across 210 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
The fact that this dev team was laid off like 2 weeks after this release by a bunch of talentless ass clowns, who can only make a spread sheet is insane to me. This team could have gone on to make some incredible things but guess not. I really want to keep playing but the idea of giving money to these parasites is terrible. Literally have this game advertised on the front page of their website.
Review-bombing the game because the studio fired its developers is the biggest mistake. I really liked this game — it's a perfect game for the developers' CVs, at least, and it should be appreciated. Please don't disappoint the team that worked on it. The game itself is a well-balanced shooter with its own gameplay. The plot (or rather the lore) lets us recreate events that happened before. It's not too deep, but it's enough for a shooter. The first part of the game is extremely dark. I wondered whether the whole game would be like that. The graphics are just fine and pretty standard these days, though there are some interesting scenes with their own style. It's been fun spending 16 hours full of love and hate. I definitely recommend it.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French, German, Spanish - Spain, Simplified Chinese, Japanese, Korean, Portuguese - Brazil, Russian, Traditional Chinese, Polish*languages with full audio support
| $20.99−30% |
| 299ratings |
| 89% |
| — |
| not modelled |
| $29.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 211 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Unfortunately I'll have to give this one a thumbs down. Luna Abyss seemed to have the potential of a hidden gem of a FPS / bullet hell / metroidvania hybrid but really... even at only 10 hours of gameplay, this one was stretched way too thin by its developers. My biggest gripe with the game is it's very, very repetitive, both with its art direction and gameplay. At first the visuals were intriguing with spacious abyssal set pieces and great lighting effects. However... what you see in the first hour is what you'll see for the nine after, with the exception of one forest-based area. All other zones are variations of the same corridors, tubes and rooms. On the gameplay front, this is quite bare even for a 30$/AA game. The lock-on shooting and bullet dodging are enjoyable at first; sadly there are only four or five different enemy types excluding their shielded variants and with only four weapons having one single optional damage and cooldown upgrade each, there's no meaningful progression to be found beyond "go forward to the next level". NPCs are merely there to offer 100% optional lore tidbits and there are literally no decisions and no branching paths to take in the entire game. No NG+ mode, no alternate endings, no extra game modes. Finally, the narrative goes in many unsolved directions and the ending is a vague one-minute long affair that feels like the dev team ran out of budget. The design of NPCs is incoherent, like a vain pastiche of Nier Automata coded characters. Maybe there's an actual world setting hidden in the collectibles but I didn't bother going out of my way to collect any. In the end, I can't even recommend this to people intrigued by the game's vibe as there's simply no payoff awaiting them. It's sad the devs got laid off right after releasing but that doesn't stop the game from being wasted potential.
Luna Abyss was a good time a short but overall fun time i dont really have any complaints besides that minus the last boss i found the game a tad to easy but theres nothing wrong with that Just because its easy does not mean its bad. i also bought this game before i knew that the entire dev team got laid off and that they wont get paid for there time working on this beautiful game and that is just a big shame.
Loved the story and aesthetic of this game. If you liked the megastructures and existential dread of BLAME! or Biomega this feels very much in the same vein of world-building.
Best game i've ever played, the story is amazing, the gameplay is super good, the progression and the Scenery is so good. How is this game not winning any awards?
If you prefer a point-and-click platformer with low-light conditions, lots of pipes, and having almost no background music ever, this is good. The combat is very sparse, but *does* have a background track when it happens, which also makes it a blaring difference from total quiet Few bosses were ok Every NPC interaction was a cutscene Collectables are like shining beacons and thus pretty hard to miss (they are also marked in the environment with signs)
是那种最传统的战斗-跑图-收集codex/升级道具的玩法 但是本质不够好玩…开场的1小时没有能抓住我的点。射击手感很软,作为一个射击游戏也没有弱点反馈这种奖励设计;地图景色是清一色的黑白红(还特别暗),对眼睛特别不好。 让我最终决定退出的则是打完第一个boss前往下一个地图时突然进入了一个长达六七秒的加载,可能连后台的预加载都没设计完备吧。 总得来说就是……不够好玩。 Sorry啦,这个我得申请退款
Изначально игра подавала большие надежды: интересный сеттинг, гнетущая атмосфера, приятный мувмент и даже задел на качественный сюжет. До какого-то момента, игра умело пускает пыль в глаза, делая вид, что проект и большая часть аспектов в нём выполнена на славу. Однако, ближе к середине игры - когда разработчики раскрывают нюансы сюжета - весь образ интересной игры рушится безвозвратно. Начнём с визуала игры: Он с самого начала троллит игрока освещением: одна локация настолько тёмная, что там не помог бы даже ПНВ, а другая изобилует яркими источниками света. Причём там где есть свет, разработчики решили использовать один из самых токсичных для освещения цветов - красный. На контрасте освещения, периодически вываливаются глаза и проявляются приступы бешенства. Далее начинаются странные, а порой неуместные дизайны персонажей. Говорить про наличие ЛГБТ в этой игре даже не хочется: самый отвратный пример, когда перед тобой женская фигура, которая говорит мужским голосом. Да и в целом все персонажи этой игры карикатурно уродливые ebaki. С одной стороны сама игра располагает к такому визуалу персонажей, но мне кажется, что разработчики перегнули палку. Дальше начинаются нюансы в геймплее. Это отдельная боль. С одной стороны есть разнообразие в механиках, однако это быстро перекрывается отсутствием огнестрельного или иногострельного оружия. Стрельба скучная, ротация пушек ограничена, а некоторые из них вообще никак толком нельзя использовать. А перегрев у ганов такой, будто мы ходим по пердалищу токсика. Враги - это отдельный ужас. Тут нет баланса по урону со стороны как игрока, так и противников. Враги имеют приличное количество здоровья, но при этом любят спамить атаками. Поэтому они отлично имеют игрока. Да, я казуал. Но под конец количество спамящих врагов просто выматывало. Это откровенно надоедало, что портило впечатление от игры. Боссы тут вообще не запоминающиеся. Они попросту скучные. Я огромный любитель шутеров, а особенно если в них есть интересный мувмент и разнообразие оружия. Я прошёл того же "Упавшего Титана 2" на максимальном уровне сложности и в целом шутеры - моя сильная сторона, потому что я играю в них очень много лет. Так что Луна откровенно слабая в плане геймплея. Дальше - сюжет. Он просто плохой. Ужасный. Сначала интригует, а потом оказывается, что всё сводится к банальным сатанистам. Ненавижу, бл*ть, культистов. Видимо, сценаристы в какой-то момент сами не поняли, чего хотят. Или они рандомно вытягивали решения для своего сюжета, как в своё время Ильиф и Петров. Всё это можно было бы спустить на тормозах, оправдав это тем, что разработчики выпускают первый свой проект, но всё разбивается о то, что игру делали 7 лет. Это огромный срок для того, чтобы сделать игру качественной. Подводя итог: У игры огромное количество минусов и ни одного плюса. Её создатели успешно справились с тем, чтобы обосраться. Но этот обзор не должен отталкивать вас от прохождения игры. Я просто высказал своё мнение, ибо как мне кажется, игру слишком несправедливо хвалят. Спасибо.
luna abyss is fantastic it is such a shame kwalee labs wont be around anymore the game runs well plays well is unique and has a world id love to explore more
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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