
LUDOKU is a unique, brain teasing puzzle game, where the goal is to unlock hidden treasures: defy the many traps and dangers to exploit the riches of an ancient Mayan temple.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Ludoku is a simple ripoff of Sokoban with a little bit of effort put into it. Push the "box" around to the target square, but instead of just using your arrow keys you have to pull levers. Pull the levers in the right sequence and complete the level. While a little effort was put in, the game is still an extremely simplistic puzzle game. The game feels like a tablet port. Resolution is fixed and there's no widescreen support (the game appears pillarboxed). These technical deficiencies, along with the simplistic sokoban gameplay (which you can get for free in a flash game or in a web browser or mobile) make this impossible to recommend to any PC gamers.
Nicely laid out game.
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 21 reviews with recorded playtime.
Great puzzle game that quickly becomes more challenging. You will keep going; just one more level. Just one more, one more!
挺有创意的益智游戏,6.7H全部99关卡完美通关 每一关的机关都非常有新意 不足之处:只有99关:( 进包时买的,看在价格便宜的份上。。。。。。 8.3/10
Ludoku is a small-scale but thoughtfully designed puzzle experience that focuses squarely on spatial reasoning, careful planning, and methodical problem solving. Developed and published by Ludomo Gamestudio, the game does not attempt to overwhelm players with complex systems or flashy presentation. Instead, it presents a series of compact, self-contained challenges that emphasize logic, foresight, and patience, making it a title that quietly appeals to players who enjoy deliberate, cerebral gameplay over reflex-driven action. At the heart of Ludoku is a simple yet engaging concept: guiding a marble through carefully constructed levels filled with obstacles, hazards, and restricted pathways in order to reach a goal. Each level functions as a puzzle box, where movement options are limited and every action has consequences. Players must think several steps ahead, anticipating how the marble will interact with walls, edges, and traps before committing to a move. This emphasis on planning gives the game a chess-like quality, where success often depends less on trial and error and more on understanding the structure of the puzzle as a whole. The game gradually introduces new mechanics and environmental dangers that build on this foundation. Early stages ease players in with straightforward layouts, allowing them to learn how movement works and how hazards behave. As progress continues, levels become more intricate, layering spikes, lasers, and shifting paths in ways that punish careless decisions. Many puzzles subtly encourage efficiency, rewarding players who can solve them in fewer moves and reinforcing the idea that there is often an elegant solution hidden beneath the surface complexity. Visually, Ludoku adopts a restrained and functional aesthetic that complements its gameplay goals. The environments are styled to evoke ancient ruins or hidden treasure chambers, lending a sense of quiet exploration and mystery to the puzzles. Colors and shapes are clean and readable, ensuring that important elements are immediately recognizable. While the presentation is not elaborate, it serves its purpose well by keeping the player’s attention on spatial relationships and puzzle logic rather than on decorative detail. Controls and interface design are intentionally minimal. There is little in the way of on-screen clutter, no intrusive HUD elements, and no unnecessary menus to distract from the puzzles themselves. This streamlined approach lowers the barrier to entry and allows players to focus entirely on solving each level. At the same time, this simplicity may feel sparse to players accustomed to modern puzzle games with extensive features, progression systems, or customization options. In terms of difficulty curve, Ludoku strikes a careful balance. It becomes increasingly demanding without feeling unfair, provided players are willing to slow down and analyze each situation. Some puzzles require experimentation, but most reward logical deduction rather than brute-force attempts. The satisfaction comes not from rapid progression but from the quiet “aha” moments when a solution clicks into place and the marble reaches its destination through a sequence of well-considered moves. The game’s modest scope is both a strength and a limitation. Ludoku does not aim for endless replayability or large amounts of content, nor does it offer extras such as level editors or competitive modes. Instead, it presents a finite collection of puzzles designed to be completed, appreciated, and reflected upon. For players who value concise, focused experiences, this can be refreshing; for others, it may leave a desire for more variety or extended challenges. Overall, Ludoku is a calm, focused puzzle game that succeeds by knowing exactly what it wants to be. It delivers a series of logical, spatial challenges wrapped in a clean and cohesive presentation, rewarding careful thought and patience above all else. While it may not stand out through innovation or spectacle, it offers a satisfying experience for puzzle enthusiasts who enjoy deliberate problem solving and understated design. Rating: 6/10
[b][i]Ludoku[/i][/b] est un puzzle-game très bien pensé, avec des mécaniques nombreuses et variées. Le but est d'amener une bille jusqu'au puits de lumière qui représente l'arrivée. Au fil des quelque cent niveaux que comporte le jeu, on découvre la richesse de son gameplay. Au départ, il est seulement possible de tirer sur cette bille, qui se déplace alors d'autant de cases qu'indiqué sur le grappin. Attention toutefois, celle-ci se brise au moindre contact ! Et ce ne sont pas les murs, pieux, sens uniques et autres jets de flamme qui manquent. Viennent ensuite des catapultes qui la projetent par-dessus les obstacles, là aussi d'un nombre défini de cases. Puis des téléporteurs conservant la direction, des grappins pour se déplacer en diagonale, des symboles modifiant sa portée ou sa trajectoire et enfin des pièces augmentant la valeur inscrite sur les différents mécanismes du niveau. Autant de solutions donc, mais aussi d'embûches. En cas d'échec, il faudra recommencer le niveau depuis le début. Dommage que n'ait pas été intégré de fonction permettant d'annuler l'action précédente... Afin d'obtenir le score parfait, vous devrez atteindre l'arrivée en un minimum de mouvements. A noter qu'on peut parfois récolter des objets faisant décroître ce total. Mais tout est affaire d'optimisation et, dans certains cas, ils ne sont qu'un leurre : le déplacement ne vaut pas toujours le coup ! Les musiques sont sympathiques, mais pas au point d'être inoubliables. L'essentiel étant que [b][i]Ludoku[/i][/b] s'en tire comme un chef en ce qui concerne le gameplay. Le reste (graphismes, histoire) est franchement anecdotique. Je recommande donc sans hésitation aux amateurs du genre, a fortiori vu son prix. [h1]Verdict : 4/5 - Très bon, une valeur sûre ![/h1]
Cute puzzle game. Not super beautiful, won't blow you away overall, but it's good for a few hours, I would assume.
Okay
Das Spiel sieht von seiner Grafik etwas primitiv aus. Das machen aber die teilweise ziemlich kniffligen Level locker wett.
Ludoku
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| sok-worlds | $1.8K | 101 | 80% | $2.99 |
| Weable 2 | $1.8K | 119 | 66% | $0.79 |
| Awesome Pea | $1.8K | 119 | 85% | $0.99 |
| Zhmyshenko Valery Albertovich | $1.8K | 119 | 72% | $0.99 |
| Inner silence | $1.8K | 192 | 68% | $0.49 |
| Watch Your Ass | $1.8K | 118 | 69% | $4.99 |