
"Lucky Farm" is a strategy game that combines farm management, deck building, and light Rogue-like elements. Carefully plan and optimize your combinations to create the best profit cycle and make your resources grow like a snowball. Enjoy relaxing farming while maximizing strategy and earnings!
Modeled estimate, not a reported figure. How we estimate →
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About
On this tranquil island, you will manage your own farm. Grow crops, build facilities, and sell products to earn rent and drive farm growth. Accumulate wealth to purchase permanent land use rights and become the true owner of the farm.
Agriculture
Planting, watering, harvesting, and various other agricultural tasks. Transforming the lonely island into a beautiful farm.
Breeding
Animal breeding, with a chance to breed rare breeds!
Treasure chest
While exploring the seabed, you discover a treasure chest! Open it and reap unexpected surprises!
Collect
Unlock your unique achievements through activities such as planting crops, breeding animals, and fishing.
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, Italian, German, Spanish - Spain, Russian, Turkish, Japanese, Polish, Simplified Chinese, Traditional Chinese, Korean +1 more
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
加上挪地功能然后去掉钓鱼小游戏就好了
傻子钓鱼模拟器
遊戲新手教程非常不友善,只告訴你需要達成的目標,然後就沒有了,可以說完全不懂要做什麼,鋤草、種菜就花完5格體力,然後就發呆.... 還是亂點才知道點"船"可以直接進到隔日,然後就這樣...還是不懂啊 點完3格菜快進到隔天,然後這樣到進到任務需求要養雞??? 雞怎麼養??只說會吃農田的菜,就沒有然後了,在快進隔日直接破產!? 結論遊戲風格廷可愛的,但遊戲目的與操作方式完全不明,故不推薦。
幸运房东的框架但玩法上并不相同,有难度选择,天数越多要求的租金也越来越多。 每天的事情也不少,翻土,播种,浇水一气呵成,不需要切换农具,鼠标点点就行,多余的体力还能用来钓鱼, 不同的方块之间可以互动,动物会吃作物,随着进度推进解锁农夫,自动浇水等方块,需要合理布置来达到最大化收益。 好像不能移动已经放置地块,宝箱物品也不能积攒,必须当回合就使用掉,有点影响规划布置。
画风不错,休闲种田,一亩三分地不大,说明不用太耗费精力,赞美! 比较让我困扰的是没有新手教程,靠瞎点摸索也不知道对不对,玩法就是花钱买种子,发育期耗费体力来培育,体力多可以钓鱼增加收入,地块要收租金,交不起只能申请破产游戏失败。 做了一个农民,看见闪闪发光技能应该是有的,但是不起作用,水井=刷新体力,这一点还是很不错的。 钓鱼的控制还是蛮费劲的,看空格键的频率,注意把握好。
The English localisation is not quite what you'd expect, but it's close enough that it doesn't impact this game's cute and cosy farm roguelike vibe. Determine --> Accept "Call well water" toggle in the settings and the well water toggle in the fishing minigame ---> whether or not you want to automatically apply the energy/stamina/HP boost from the wells automatically.
Yok hocam sarmadı QW/QOP
The game’s charm is undeniable. With soft, pastel pixel graphics and a soothing background score, it radiates a relaxing and wholesome vibe. Unlike some other farming roguelikes *cough*, this game begins with a proper tutorial, ensuring you understand the mechanics from the start. The gameplay loop is simple and compact. There aren’t many tools or building options, which makes the game easy to jump into but also means it’s more of a short, contained experience. I thoroughly enjoyed it for about half an hour, but I don’t see myself revisiting it frequently after that. To its credit, Lucky Farm feels complete and intended to be just the way it is. There’s no sense that it’s unfinished or in desperate need of updates. I didn’t encounter any bugs or design issues that detracted from the experience. It just happens to be a smaller game, which is fine, it delivers what it sets out to do and isn’t pretending to be more than it is. While it may lack depth compared to larger roguelikes, Lucky Farm is a delightful little experience for anyone who enjoys a quick, relaxing romp through a colourful, pixelated farm. 👍 If you're looking for a cosy, charming farming roguelike to enjoy in short bursts, we definitely recommend Lucky Farm. Its soft visuals, relaxing soundtrack, and straightforward gameplay loop make it a delightful experience, but it doesn’t quite scratch the itch for a deeper, more complex farming roguelike. While it’s a lovely game for what it is, I’m still on the hunt for something that combines the depth of traditional farming sims with the roguelike twist.
非常杀时间,可以拆除就好了 对于酋长来说,抽出一些重复,用处性不大的功能方块,非常不友好
Related
Related
Trends
Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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