
Luckitown is a turn-based tower defense where you roll dice to build new structures and cast spells to defend your town.
Modeled estimate, not a reported figure. How we estimate →
Media

About
Genres
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Un tower defense con dados... así que preparaos para tener la mejor partida o la peor. A más edificios, más dados y más posibilidades de construcción. Entretenido, pero frustrante si salen malos dados. Eso sí, el apartado gráfico muy simpático. Me costó entender al principio qué era cada cosa porque falta el español.
Roll (and re-roll) dice to generate resources. Spend resources to make buildings. Buildings will auto-attack incoming enemies and generate new dice. It's slick, addictive, turn-based yahtzee tower defense. The game probably takes 40 minutes to "finish", but it's hard enough that I have easily logged 6+ hours on the itch version trying and failing to survive all four seasons and defeat the final boss. Total banger.
Related
Related
Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
a fun short game with pretty graphics. often flustrating and unbalanced, but overall I enjoyed it. took about 4 attemps to win. - bomb tower blows up half of your defences. - some towers do not re-aim when an enemy dies and shoot into the ground - arrow towers are basically uselles after 10 turns - friendly units will sometimes spawn in enclosed spaces + cheap game + wide variety of buildings to place -> diffrent strategies + unique dice (workshop, menhir, farm) + just the right difficulty and lenght + simple but beautiful artstyle
Tedioso
fun
There's no way to turn the music off. When you go into the settings there's a setting for music and gameplay volume, but you can't actually interact with them. You interact with the other settings in the menu by clicking on them, but there's no way to interact with the volume. No matter what I tried it stayed set to 1.00. The gameplay and music aren't even bad, it's actually a pretty fun game and the music is repetitive but funky... I just want to watch a movie while I play and I can't do that with this game. It's too bad, but I'm refunding.
Great little fun game. I don't usually go for short play games, but Sokopop makes some really good ones with good loops! Worth the £2 I spent. I'm a bit stingy and probably wouldn't pay much more than that. I completed it on my third run, but it was a blast, and a really good idea of a game. My first time round was just understanding the basics, the 2nd run was learning what you could do, and then the third one was learning while also tackling the challenge. The graphics are nice and cute, the sound design is enough, and the gameplay is straight forward. There was a bug I encountered on the first time opening where the window was bugged (only filled 1/4 of the screen) but was able to fix that going full screen and worked fine then after. If this game was expanded on, I could see myself spending even more time on it. However it is only the one same mode with the same sequences. Just a difference in the rng of the rolls and the monster pathing. I did find that my own allied ai did not move too well, but they were pretty strong.
게임 시스템과 그래픽은 마음에 드는데, 파고들 요소도 없고 너무 운에 좌우되는 것이 아쉽다. 유물 시스템이나 로그라이크 시스템이 있으면 좋았을듯
This game goes hard, i need the soundtrack asap
Did I enjoy the game? Yes, it was fun. Does it have replayability? No, not really, you basically see everything the game has on the first run. Yes for a couple bucks I could maybe justify it, but unless you're fine with a game not having any replayability and only being 2+ hours long, I can't really recommend it. I am giving this game a thumbs up not because I recommend it to anyone, but because I think it was fine.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Related
| Karmaflow: The Rock Opera Videogame - Act I & Act II | $17.4K | 204 | 70% | $4.99 |
| Imperium Galactica | $17.4K | 157 | 93% | $4.99 |
| Neon Space 2 | $17.4K | 439 | 69% | $1.49 |
| Deep Under the Sky | $17.4K | 59 | 69% | $9.99 |
| Heroes of Hellas 3: Athens | $17.4K | 233 | 92% | $2.99 |
| Shigatari | $17.3K | 287 | 98% | $2.99 |