
Lucid Cycle offers a set of short but unique experiences.
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All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
I did like this quite a bit. There are several mini games with lights and colors. The pacing was just right and not too long for one sitting. Easy to play and very pretty.
Wow. I hated this. Lucid Cycle is one of those Steam Sale impulse purchases I really didn't think about. I saw the pictures, didn't look any more into it and added it to my wishlist. But Lucid Cycle was **so** bad that I'm going to start vetting my games a lot more moving forward. I am going to support fewer indie developers as a direct result of this game and I feel really bad about that, but also I don't want to give money to projects that have less than bare minimum effort. So what is Lucid Cycle? Technically speaking, it's a walking simulator through a bunch of asset flips. In terms of the narrative, you play 2-4 dreams (some are walking simulators, some are shooters, some are movement puzzles) and then you wake up and talk to an AI lamp who interprets one of your dreams. Then you go to an art studio, "Press E to Paint" and repeat until the game is over. If that sounds extremely tedious, it is. It really, really is. Lucid Cycle is only 90 minutes and overstays it's runtime by about 45 minutes. Worst of all is that Lucid Cycle is not only boring, but it's buggy and ugly. There's no sound effects in dreams, just music. The animations are whatever barebones were included with the asset flips -- so when you shoot the giant leech it is instantly replaced with a donut without a puff of smoke or confetti or anything that would require slightly more effort than none. Every "effect" in this game is either resizing assets or just turning off collisions and having them move through other objects. It is one of the visually ugliest and lowest effort things I've seen in a Steam game that costs money. On top of that, there are frequent bugs that can softlock you and cause you to return to the main menu. This definitely goes down as my worst gaming experience of the year. I would be embarrassed to publish this, especially when there are so many Steam games that cost as little as $1 and offer a vastly superior experience.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
those divers can go right back to the marianna trench, don't know where ur supposed to go or how with all them just walking around >:(
This was quite the experience. It really did feel like dreams in how bizarre and varied the landscapes and scenarios were. A couple of parts took some time to figure out, but it was all worth it in the end. The cat made the game 1000% better. This was a wonderful experience that was well worth the price. I love how you did the achievement for this one. It's all about the journey and the experience, and I enjoyed the experience.
ходилка-бродилка
商店页面标注有中文,实际没有;优化也差,游玩卡顿;看不出来游戏性在哪里,有骗钱嫌疑,差评,非常不推荐。本平台,fanatical,它处自定义包入的本体约1.5元,目前就这,看以后追评。
Lucid Cycle Positives: + Beautiful graphics + Good sound and great music + Very nice atmosphere + A lot of nice and varied levels + Makes absolutely no sense at all + The puzzles + All the weirdness + No footstep sounds + A piece of art + Lasts a bit longer than other games from TB Negatives: - Not all parts are awesome (but none are bad) - Some levels are way too short - Some parts you cant move or do anything in - Does not last long enough in general, I want more! I have played a lot of TB games, and this game is by far his best work (even better than Bottle: Pilgrim Redux). It shows that he is a great artist. I can understand if someone dislike this game, because its so weird and crazy. But thats what makes it so great. I did not get bored once while playing it. It has a lot of short but beautiful, dreamlike and mysterious levels, and you always wonder whats next. I was sad when it was over, because I wanted more. Please make an even weirder sequel TB! I reccommend this game to every weirdo out there, and art gamers alike. If you want something out of the ordinary, this is the game for you. Total Score: 8.5/10
[h1] Lucid Cycle [/h1] Atmosferik - Yürüme simülatörü temaları ile tanıdığım Tonguç Bodur'dan farklı bir oyun. https://steamcommunity.com/sharedfiles/filedetails/?id=2829569227 Her rüyada bambaşka bir yere gittiğimiz , sabah olunca çizim yaptığımız ve bu rüyaların sonunda çizimi bitirdiğimiz bir oyun. Bulmaca temalı , harika bir atmosferi olan , kısa güzel bir yapım. https://steamcommunity.com/sharedfiles/filedetails/?id=2829568897
I've tried a couple of walking sims by this developer, but this one is an oddity for sure. You start in dream, then you enter another dream, and another.. then you wake up. You do a couple of tasks, then back to sleep to dream some more. The dreams are vastly different (honestly how do they come up with this? it's wild), varying between gorgeous scenes to just plain fever dream compilations. The music sets the tone very well. The bright lights are certainly bright though, so prepare your eyeballs for an awakening~ As far as walking sims go, it's decent and worth a try for anyone who likes walking sims. I will say certain parts started to feel tedious and I got a bit impatient, but overall was satisfied with the game.
[h1]#tinygamereviews[/h1] Like if you told a talented artist to create a short game experience showing what LSD is like, but then they just based it on the things they heard in middle school about drugs and Alice in Wonderland and called it good. [list] [*][b][u]Overall Score[/u][/b]: 2/5 [/list] [hr][/hr] [h1]Full Review[/h1] [table] [tr] [td]Playability[/td] [td]3/5[/td] [td]All you do is walk and occasionally jump (when it's enabled). Movement is generally pretty slow.[/td] [/tr] [tr] [td]Difficulty[/td] [td]2/5[/td] [td]Super easy. Barely an inconvenience (except some of the jumping, when that's a thing).[/td] [/tr] [tr] [td]Graphics[/td] [td]4/5[/td] [td]Most of the game is really pretty, though some of the lighting effects are lackluster.[/td] [/tr] [tr] [td]Sound[/td] [td]3/5[/td] [td]It's okay. Fitting for a strange dreamscape.[/td] [/tr] [tr] [td]Story[/td] [td]N/A[/td] [td]There doesn't appear to be one, except what you imagine. No written words.[/td] [/tr] [/table] [i]Lucid Cycle[/i] is a pretty walking simulator that doesn't make sense. It [i]shouldn't[/i]. It's supposed to be a dream. Game-wise, it isn't much. Story-wise, it's almost nothing. Visually, it's gorgeous (though a bit more system-intensive than you'd think...). For a "walking simulator," though, it's kind of lackluster - there's not much to really discover, and the invisible walls everywhere keep you on-rails enough to question the point of exploring a dream in the first place. [table equalcells=1] [tr] [th]BEST[/th] [th]WORST[/th] [/tr] [tr] [td][i]Lucid Cycle[/i] is just really, really pretty.[/td] [td]The inconsistent controls and gameplay. You can't always jump. You can't crouch. You can't really move fast. Invisible walls are everywhere.[/td] [/tr] [/table] [list] [*][b][u]In-Game Purchases[/u][/b]: None [*][b][u]Learning Curve[/u][/b]: Easyish. Though the controls and gameplay change occasionally, it doesn't have to announce anything - for example, you'll [i]know[/i] when jumping is enabled because you [i]have[/i] to jump. [*][b][u]Replayability[/u][/b]: Low [*][b][u]Recommended Purchase Price[/u][/b]: $1 tops. [/list]
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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