
In this multiplayer horror game, a loving couple receives an invitation from a wealthy man for an event. Despite my concerns, she insists on going. To protect her, I decide to secretly join and keep her safe.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. The player count below is how many people own it, not what they spent.
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Languages: English, Simplified Chinese*, Traditional Chinese*languages with full audio support
Engagement
Reviews
Themes across 63 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
游戏很差,不推荐。bug很多,女鬼可以隔墙抓人,我死厕所里面队友都救不了。而且游戏道具老是会刷没
想浪费人生的 就快点玩吧 看个电影任务 两个人全卡了 动也动不了 按键也用不了 作者你的qq群是用来让人骂你的吗
玩这玩意儿不如直接去看片,恐怖在哪,女鬼都大熊大屁股恐怖在哪儿?在恐游里搞软色情搞点就算了,可此游戏最大的“亮点”似乎就是这玩意儿了,但也完全充不起来,又没有黄油那样搞得彻底,也没有恐怖感,确实一坨,尝过了。场景暗不说,开局就一直找钥匙找门开,时不时蹦出来个小鬼跟女鬼追我砍,速度堪比拖拉机,穿墙,BUG...太多了没法说,但最难绷的就是开头QQ群二维码,嘛玩意儿,无敌了孩子们。
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Hours played at review time, across 63 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
I do not recommend this game based on paying 5 dollars to open it and it states it is a demo. Demo versions should be free, hence demo. It took me over an hour to find a match to light the fire, and when I got killed, it had an unnecessary cut scene showing a school girl on a stick. (you are probably thinking exactly what I'm saying.) At the moment I cannot recommend it because of these things. Spend your money on a finished game, or at least one that states it is unfinished or early access.
Я и забыл, что игры бывают такими волшебными.
史
красивая попка
赶紧给我修bug 根本不能多人联机 凭啥我朋友能看火辣女主我看不了
Imersivo demais, quando eu usei a shotgun todos os meus monitores ficaram pretos e eu achei que meu pc ia explodir. Susto real demais!!!!!!!!!!!
Love In The Dark attempts to build an engaging cooperative horror experience by blending multiplayer squad survival with a rescue-focused narrative environment. While the premise of working together to extract a possessed protagonist initially looks quite promising for a quick tactical fix, spending exactly 20 minutes inside the client is more than enough to see that the execution is severely bottlenecked by complete technical neglect. The central issue that ruins the experience almost immediately is the atrocious networking and matchmaking layout. Even basic server connection phases fail consistently, leaving you trapped in functional stutters before the core gameplay loop can even begin. It feels more like a broken, unoptimized prototype framework than a stable, free-to-play title. While it successfully respects your active Steam showcase by completely omitting tedious tracking achievements, it simply fails to respect your actual gaming time. Skip this deployment.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $0 | 1.9K | 36% | Free | |
| — | 0 | — | — | |
| $0 | 866 | 91% | Free | |
| $37.7K | 93 | 70% | $15.99 | |
| $10.9K | 82 | 65% | $5.99 | |
| $3.4K | 11 | 91% | $7.99 |