
Louder Than Words tells a dramatic coming of age story, following Teijo's path as he enters the adult world and faces its different hurdles, as well as the innocent relationships at school, which soon turn to serious commitments later in life.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.
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Stats
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 26 reviews with recorded playtime.
Reviews
Good free visual novel, it's good to pass the time.
Louder Than Words ~The Story of a Field Trip~ is not a game, it's an e-book that's been dumped on Steam masquerading as a game. As a visual/interactive novel, this doesn't feature any notable gameplay, it's just a lot of clicking through badly written dialogue that would never have been accepted or published in print, which poses the question, "How did something this badly written end up on Steam?". When someone hoping to become an author is unable to get published in print, they spend $100 and dump their high school fan-fiction onto Steam, under the guise of a game. This e-book was slapped together with the godawfully bad RenPy Visual Novel/E-Book construction kit, so just like no professional writing took place here, no professional game development took place either, it's just a product of filling out templates in the construction kit. This E-book features Choose-Your-Own-Adventure elements where you make some decisions that don't do anything to change the fact this is just an E-Book. Nobody finished reading a Choose-Your-Own-Adventure book and said "Boy, what a great game I just played!". Because E-books aren't games. And neither is this. The various CYOA elements are directed to the core function of this being a "dating"/romance and coming of age themed E-book. This does raise the profound question of whether a badly written book is better if you like the genre or not, but whatever the answer to this question is won't change the fact this is a badly written e-book. Visual novels/e-books are tedious at best... imagine the best novel you ever read, be that Hitchhikers Guide to the Galaxy or 2001: A Space Odyssey or Twilight (if you have terrible taste in literature), but then translate that to a format where the words dribble out and you have to click your mouse every time you wanted to read the next sentence, instead of just turning the pages. You'd think it was garbage. Now imagine that experience, but with much worse writing (because if these guys could write professionally, they'd be published authors and this would be on shelves in bookstores, and they wouldn't have to pay Valve $100 to self-publish this on Steam), and you have your average Steam e-book. The poor quality of this E-book is reflected in the general public reception. At the time of this review, SteamDB shows the all-time peak reader number was only 2 readers. That's right, only once was more than one person at a time reading this E-book, and then it was just two people. This is a pitiful enough number, and now, the only reader activity occurs once or twice a month, presumably someone loading it up to see what it is then quickly uninstalling it when they realise it isn't a PC game. Considering there's over 120 million gamers on Steam, the overwhelming lack of interest in this E-book is remarkable, but also to be expected. This complete and utter rejection of the E-book from gamers should be a keen information point for anyone considering buying shovelware like this. Gamers just didn't take this seriously, and for good reason. They're here for games, not E-books. Louder Than Words ~The Story of a Field Trip~ is relatively cheap at $2 USD, but it's not worth it. You can get better quality books and comics for free online or from public libraries, or from bookstores for a fraction of the price of this "game". Steam isn't a comic book store or a book shop, it's for games. Your gaming rig is not a Kindle. It's impossible for me to recommend things to PC gamers that aren't really games.
I didn't like this game much. Before i say anything else, its not a badly made visual novel or messed up or anything. I've just played a lot of visual novels and they are all kind of the same. this one has 3 girls you can pick from and you can grow closer to them and all, but their personalities don't go far or get very interesting, and there are some hidden achievements i don't understand how to get or why they even exist in the first place. I think they are just inside jokes, but as an achievement hunter its not fun to not know how to 100% a game because there is no literal explanation of how to get them and they look like inside jokes between friends that just ended up as achievements because "HAHA FUNNY". overall if you love visual novels you'll like this but in my personal opinion it kinda lacked compared to other visual novels and the achievements were a bummer. :(
This game is pretty unpopular, as far as i see it, but its pretty good, ive reached a few endings and so far i love it, also made me realise how much i missed out of my highschool years, which couldve been fun, but instead it was a repeating cycle, but this game made me see the fun i could have had, oh well, overall recommend it
⣿⠊⢰⢇⢙⠊⣼⣶⣾⣭⣍⡉⠽⢿⠿⠶⣶⣮⠍⠎⢿⣿⣿⣿⣦⠹ ⠿⢾⣪⣮⢀⣾⣿⣿⣿⣿⣿⣿⣷⣶⣶⣄⠛⠿⢶⣷⡈⣿⣿⣿⣿⠐ ⣷⣴⡬⢡⣾⣿⣿⣿⣿⣿⣿⣿⣿⣟⣛⣛⣛⣓⠂⢲⠄⣿⣿⣿⣿⣆ ⡙⠛⢠⣿⣿⡿⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣷⣦⢸⣿⣿⠙⣿ ⣿⢁⣿⠟⣡⣶⣾⣿⣿⣿⣿⣿⣿⣿⣿⣿⠿⣟⡻⢿⣿⢸⣿⣿⠄⣿ ⡏⡼⢫⣼⣿⣿⣿⢿⣿⣿⣿⣿⣿⣿⣿⣞⣭⣤⣤⣤⣬⠸⣿⣿⠄⣿ ⠃⣷⣿⣿⡟⠵⠊⣑⢿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡄⣿⣿⠄⣿ ⠄⠘⣿⣿⠁⣴⣾⣿⣿⣿⣿⣿⢹⣿⣿⣿⣿⣿⣿⣿⣿⡇⣿⣿⢠⣿ ⠄⠰⣆⠹⣿⣿⣿⣿⣿⣿⣿⣿⣿⣿⡿⢋⣿⣿⣿⣿⡿⠇⡿⡁⣸⣿ ⡀⣀⠙⠳⡘⢿⣿⣿⣿⣿⣿⣤⣥⣿⣶⣿⣿⣿⣿⡿⢃⠄⣓⢁⣿⣯ ⣷⡈⠆⠄⠠⠈⡻⢿⣿⣿⣿⣿⣿⣿⣿⣿⠿⠟⠉⡀⢍⠁⢁⣼⣿⢋ ⢿⣿⣦⢵⠐⡩⠁⡄⡌⡉⠟⣿⣻⣟⣋⣥⣶⡀⡁⡃⠪⣠⣼⣿⣟⣼
This Girls so cute
The storyline was great ♥ 10/10
Kelimelerden Daha Yüksek Ses, Teijo'nun yetişkin dünyasına girip bu dünyanın farklı engelleriyle ve okuldaki masum ilişkileriyle yüzleşirken izlediği yolu takip eden ve kısa süre sonra hayatının ilerleyen dönemlerinde ciddi taahhütlere dönüşen dramatik bir büyüme hikayesini anlatıyor.
Decent free VN, although achievements don't seem to work ever since the last update
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Concurrent players on Steam, sampled daily since tracking started.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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