
A survival RPG. After a kraken attacked their ship, the two novice adventurers Lloyd and Meryl find themselves stranded on a lone island. Spending their days exploring the island, they soon meet other people on their quest to unravel the island's secrets.
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, Japanese, Simplified Chinese, Russian
Engagement
Hours played at review time, across 29 reviews with recorded playtime.
Reviews
[h1] 5 / 10 [/h1] 说实话,本来是想给差评的,但是转念一想毕竟一分钱一分货,本身就是个位数的价格还要什么自行车 游戏流程大概2h左右,过程非常同质化,捡道具做装备,邀请NPC进山洞据点,去各个地图探索等等 问题就出在游戏探索地图这一块,只要离开一个区域后再立刻回去,道具就立刻刷新了,毫无难度可言,简直让条狗来都玩都能速通 HCG部分也恨难评,不过有一说一啊,女主这个封面颜值给我吸引进来了,CG类型还挺多但复用性太大了,也没配音 但鉴于只需要6块钱左右,且有成就的情况下,玩一两个小时也算回本了,斟酌之下还是给个好评吧
Buen juego, buenas escenas y una dinámica interesante de gameplay... las primeras 2 o 3 veces. El juego se vuelve algo repetitivo en ese apartado luego de conseguir 2 o 3 finales, pero es lo suficientemente bueno como para que no aburra ni moleste especialmente para conseguir los otros finales de los otros personajes. Esto porque conservas la mayoría de cosas al siguiente new game+. Lo único que le encuentro de "malo" es en el tema NTR. El protagonista y la chica no son novios ni nada, de hecho se acaban de conocer. Tienen sentimientos el uno por el otro, eso es cierto, pero no hay una relación anterior a los sucesos de la isla. A pesar de eso el juego logra suplirlo, hasta cierto punto, con las palabras de los personajes y... especialmente, con cierto final... 7/10. Lo recomendaría.
[h1]谁说风雨之后有彩虹?[/h1] 一款RM工具制作的时间管理+生存制造类小H游。剧情上讲述了初级冒险者罗伊德和女主治疗师梅丽尔想要去名为孤独岛的地方打怪(哥布林灭绝计划)。航行途中不幸被海怪攻击,两人被拍落到一座无名岛之上,遂开始生存探索之旅并最终逃离荒岛。游戏的玩法虽然显得略微粗糙,但比一般的类型游戏丰富一些。攻略路线上虽可纯爱,但是NTR浓度很高。最大的缺点就是几乎每个人物的立绘都相当崩坏,咱不如换个好一点的AI制图呢。 [h1]游戏体验[/h1] 这种RM绅士游戏在玩法上通常以GAL向或者回合制为主,本作却另辟蹊径搞了个生存制造。不过受限于引擎技术,这方面的玩法显得十分的浅显。玩家只要按部就班地捡垃圾→制作物品→提升工艺等级就够了,整个流程完全只是为了推荐故事流程。值得一提的是本作的捡垃圾机制十分逆天,只要进出地图就会刷新资源,可以无限拾取。 游戏流程以天为单位,随着流程的推进,荒岛上也会出现各种NPC。虽然他们无一例外都长得巨丑无比,但却也构成了本作的NTR要素,界面右侧也有着非常清晰的好感度提示。HCG方面数量不是很多,质量也只能说过得去。而且因为没有配音,沉浸感方面也显得较为一般,属于可以看但不惊艳。 [h1]推荐人群[/h1] 想来点不一样玩法的三分纯爱七分NTR的玩家,需自行前往官网DL解锁内容。 [quote] 游玩百态,将游玩心得用汉语化作玩家的指明灯,(๑•̀ㅂ•́)و✧ [url=https://store.steampowered.com/curator/35402408/]点击这里关注汉化语录~[/url] 如果喜欢这个评测,请点个赞让更多人看见 [/quote]
Lost Love Island is a 2D survival RPG developed by OneCoin and published by Saikey Studios that combines crafting, exploration, and relationship-driven storytelling within a mature-themed framework. The premise sets the stage with a dramatic maritime disaster: two young adventurers, Lloyd and Meryl, are shipwrecked after a kraken attack leaves them stranded on an isolated island. With no immediate rescue in sight, survival becomes the first priority. What unfolds from there is a hybrid experience that attempts to balance traditional survival mechanics with character bonding systems and branching narrative elements. Gameplay centers on resource gathering and camp development. Players primarily control Lloyd as he ventures out from their makeshift shelter to collect wood, stone, food, and other essential materials. The island is structured as an interconnected environment gradually opened through crafted tools and environmental interaction. Early exploration is limited by obstacles such as broken pathways, cliffs, or rivers, but as players gather materials and unlock new recipes, they can construct bridges, ropes, and other devices that expand accessible territory. This steady unlocking of space creates a sense of progression that ties directly to crafting advancement. Stamina management plays an important role in pacing exploration. Lloyd cannot roam endlessly; his energy must be carefully monitored to ensure he can return safely to camp. Cooking meals from hunted animals, caught fish, or gathered plants replenishes stamina and introduces a light survival simulation element. This loop of gathering, crafting, cooking, and expanding territory forms the structural backbone of the game. While the mechanics are relatively straightforward compared to larger-scale survival titles, they create a consistent rhythm that encourages planning and measured exploration rather than reckless wandering. Beyond survival mechanics, Lost Love Island incorporates a relationship system that tracks the emotional bond between Lloyd and Meryl. Player decisions, dialogue choices, and certain in-game actions influence affection levels, which in turn affect narrative outcomes and unlock specific scenes. This system adds a layer of personal investment to the otherwise mechanical survival loop. Rather than focusing solely on escaping the island, the game emphasizes how shared hardship shapes the connection between its protagonists. The dynamic also introduces multiple possible endings, depending on how the player balances survival priorities with relationship development. Visually, the game adopts a top-down 2D perspective for exploration and a more detailed anime-inspired style for character portraits and event scenes. The art direction aligns with its niche audience, blending colorful island environments with stylized character design. Environmental variety includes beaches, forested areas, and hidden sections of the island that gradually reveal themselves as progression continues. While not graphically complex, the presentation is cohesive and readable, supporting the crafting and exploration systems without overwhelming the player. The pacing of Lost Love Island alternates between methodical survival tasks and narrative interludes. At times, the focus on gathering and crafting can feel repetitive, especially during mid-game stretches where resource requirements increase. However, the unfolding story and evolving character interactions provide motivation to push forward. Encounters with other inhabitants or unexpected discoveries on the island inject variety into the experience, breaking up the routine of daily survival chores. The balance between gameplay and storytelling may appeal most to players who enjoy character-driven narratives interwoven with light simulation mechanics. Because the game includes mature content and adult themes, it is clearly targeted toward a specific audience. These elements are integrated into the affection and narrative systems rather than existing as isolated bonuses. As a result, player reception has been divided, with some appreciating the blend of survival and relationship storytelling, while others feel the mechanics lack depth compared to more polished survival RPGs. The overall experience reflects an ambitious attempt to merge two genres—survival crafting and character-focused visual storytelling—within a modest indie scope. Ultimately, Lost Love Island stands as a niche hybrid that offers a mix of resource management, exploration, and emotional progression. Its strengths lie in its accessible survival loop and the incorporation of relationship mechanics that meaningfully influence the story’s direction. While it does not compete with large-scale survival sandboxes in terms of mechanical complexity, it provides a focused journey shaped by player choices and gradual environmental discovery. For players interested in survival games that place equal emphasis on interpersonal development and multiple endings, Lost Love Island delivers a compact but distinctive island adventure. Rating: 6/10
[h1]爱之岛?寝取岛![/h1] [table][td]欢迎关注鉴赏家[url= https://store.steampowered.com/curator/37793427]“黄油收集师”[/url][/td][/table] [h1]你怎么也是时间管理大师?[/h1] 《失落爱之岛》原名《寝取島 -NTR CAST AWAY-》,本作是“わんコイン ”社团所制作的一款RM引擎的时间管理类游戏,本作于23年8月12日在Dlsite发售,虽然从销量的表现来看属于很一般的水平,但实际体验下来还是一款比较有意思的NTR作品,游戏中把常见的时间管理游戏类型缝合了生存要素以及各种制造物品的机制,还加入了各个支线NTR角色的好感度机制,不仅给玩家带来了时间上的紧迫感,能够更加直观的体现女主好感变化,对于玩家的选择产生的反馈力度有了更大的表现形式。 [h1]XP相关[/h1] [h3]HCG画风[/h3] 其实初看立绘画风完全就是一个粗糙,但HCG反而给了惊喜。如果只看商店页面的女主立绘,估计不少玩家第一反应会是“非常平庸的小黄油画风”,不过一旦触发了第一个HCG后就会惊喜的发现本作HCG精细度好像还不错,角色形体也没什么崩坏的情况,加之画师对于性爱场景的阴影处理,使得NTR场景实用度超乎想象。但唯一美中不足的是本作的纯爱路线的场景描述太普通了,反观NTR路线差的不是一星半点,并且可触发场景也是少之又少,使得本作纯爱路线完全没什么好的体验。 [h3]HCG数量[/h3] 基础HCG40张,实际不足40个。官方宣传的基础40个H场景,拆分600张HCG,但实际体验下来是存在HCG复用的情况的,虽然本作HCG画风还说得过去,但也仅仅只是说得过去的程度。加上纯爱路线和NTR路线中有复用HCG的情况,所以数量方面只能算是小黄油业界的平均水平。 [h1]玩法吐槽[/h1] 本作的玩法乍一看还以为是RPG类型的,上手以后发现是时间管理类型的,但熟悉了以后发现是galgame。。。本作虽然缝合了生存游戏要素,但实际体验下来除了按照线性流程来制造物品,然后吃东西恢复体力以外并没有什么具有深度的生存玩法,所以游戏后期就变成了规划最短行进路线来收集素材的计算题了。 [h1]省流总结[/h1] 《失落爱之岛》游戏标签:时间管理、生存、养成、小黄油。XP标签:NTR/纯爱、JK、泳装、常规性爱、露出、拘束/束缚、黑皮、女童/蕾丝。
大佬们硝石在哪里...讨论区有人说在杰夫旁边但是跑了一圈也没找到,是我的游戏问题吗
游戏性为0,剧情也拉胯,一点不好冲
全成就了,网上能找到的几个攻略各种惜字如金,属实欠揍。 另外刷NTR路线不用故意切换场景消耗体力,单人状态在“山间”和“森林”地区点个篝火直接睡觉就行了。
请问硝石在哪里找
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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