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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 32 reviews with recorded playtime.
Reviews
有成就 没中文 Lost Island(迷失之岛) 故事 你被困在了一座岛上。你的任务是活下去,收集食物和水,以免饿死或渴死。同时也要小心那些试图杀死你的敌人。收集剑、手枪等武器来对抗敌人。 岛上还有两名铁匠。他们有两个需要你帮忙的任务: 找到丢失的物品 救出被绑架的科学家 收集到 13 个金色营火,玩家可以获得 Steam 成就。 所以,成为英雄,在这座巨大的岛上独自求生吧! 特色 持有武器的敌人 隐藏的金色营火,收集可获得 Steam 成就 饥饿 / 口渴系统:收集食物和水来恢复 多种武器:剑、刀、手枪等 大量可收集物品:帽子等 可驾驶的汽车 两个任务:寻找丢失物品、拯救被俘虏的科学家
Lost Island is a small-scale survival and exploration title developed by Valkeala Software in collaboration with Ruskija game experience and published by Tero Lunkka alongside Valkeala Software. Built around a familiar premise, the game drops the player onto a remote island with minimal explanation and leaves them to figure out how to survive using scattered resources, basic tools, and light mission guidance. Rather than offering a tightly structured survival experience, Lost Island opts for a loose, open-ended approach that emphasizes wandering, scavenging, and experimentation over narrative direction or mechanical depth. From the start, the game establishes its survival framework through hunger and thirst systems, encouraging players to search the island for food, drinks, and supplies. These mechanics are present and visible, but their influence on moment-to-moment gameplay is inconsistent, which softens the sense of danger that usually defines the genre. While managing resources initially creates a survival mindset, the lack of meaningful consequences when meters run low gradually reduces tension. This makes Lost Island feel less like a struggle against nature and more like a relaxed sandbox where survival systems exist more as thematic flavor than as constant threats shaping player behavior. Exploration forms the backbone of the experience, with the island serving as a broad but sparsely populated environment. Players are free to roam forests, beaches, and inland areas in search of weapons, consumables, and collectibles. The map is sizeable enough to encourage curiosity, yet the limited variety of landmarks and activities can make large portions of the island feel repetitive over time. Scattered around the world are items such as melee weapons, firearms, vehicles, and cosmetic objects, which give exploration a sense of reward even when objectives are unclear. Driving a vehicle across the island adds a layer of freedom, though the mechanics are basic and occasionally unpredictable. Combat is present but remains simple and somewhat underdeveloped. Hostile enemies appear in certain areas and can be dealt with using a small selection of weapons, including swords, knives, and guns. Enemy behavior is straightforward, offering little in the way of tactical challenge, and encounters tend to feel similar regardless of location. While combat can break up exploration and provide short bursts of action, it rarely evolves or escalates in a way that significantly tests the player’s skill or planning. As a result, combat becomes more of an obstacle to clear than a core pillar of the experience. Mission content in Lost Island is limited and minimalistic. A small number of NPCs offer tasks such as item retrieval or rescue objectives, but these missions are short, loosely structured, and lack narrative context. Dialogue is sparse, and objectives sometimes feel disconnected from the world itself, leaving players to infer purpose rather than being guided by story or character motivation. For players who enjoy discovering goals organically, this hands-off approach may be acceptable, but those seeking narrative drive or meaningful progression may find the experience lacking direction. Technically, Lost Island reflects its indie origins and limited scope. Visuals are functional but modest, with environments that convey the idea of an island without delivering strong atmosphere or environmental storytelling. Occasional bugs, awkward object placement, and inconsistent physics can disrupt immersion, reinforcing the feeling that the game is more of a rough framework than a polished survival adventure. These technical issues do not always break the experience outright, but they contribute to a sense of incompleteness that persists throughout play. Despite its shortcomings, Lost Island does offer a certain appeal to players who enjoy low-pressure sandbox exploration. The absence of strict penalties, timers, or escalating threats allows for casual wandering without stress. Achievements tied to exploration, such as discovering hidden locations, provide optional goals for completionists. At a low price point, the game can function as a brief curiosity—something to explore for a few hours without high expectations or long-term commitment. Ultimately, Lost Island is best described as an underdeveloped survival concept rather than a fully realized game. Its ideas—being stranded on an island, scavenging for survival, completing small missions—are familiar and potentially engaging, but the execution lacks the depth, polish, and cohesion needed to make them truly compelling. For players interested in experimental or bare-bones indie survival experiences, it may offer some mild enjoyment as a sandbox to explore. For those seeking challenge, narrative, or refined mechanics, Lost Island is likely to feel shallow and unfinished, standing more as a curiosity within the genre than a standout example. Rating: 5/10
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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