
A card-based grinding dungeon crawler that only the bravest adventurers can survive! Will you go full warrior, sneaky thief or powerful mage?
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 50 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
For the money its more than Ok for wasting some hours.
Omg, it's a very incredible card game!!! <3 <3 Best card game ever!
It's okay, but pretty frustrating and requires a lot of grinding.
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Hours played at review time, across 50 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
suprisingly fun, takes a second to get into it but fun, simple deck builder with a nice level complexity but not so complex i have to spend an hour to study every little thing
Nice dungeon crawl game.
长文总结:脑瘫游戏,不要买。 ============= 垃圾游戏,机制非常糟糕,非常非常非常的糟糕。作为一个DBG游戏,没有任何过牌手段,每个回合只能打一张牌或者弃一张牌,卡组限制在20张牌,不能多也不能少,手牌最多只有三张,无论怎么配牌,某个时刻手上总是会堆满烂牌,而且你必然会抽到只在某个适合会有一些用处但是绝大部分都只能卡手的牌(比如说解毒剂,毒素伤害会不断累积,而且战斗结束也不会掉,前期不会有毒抗,所以你必然要塞两个解毒剂,然后抽到自己又没有毒素挂在身上的时候就只能卡手卡在那里,否则你下次见到它很有可能要等20个回合)。打牌这个过程是没有任何爽点的,只有煎熬,导致你会想快进跳过(这个部分有另一个槽点,之后吐)。 在构牌方面,做得也异常糟糕。你的牌,就三个职业的牌,加上道具牌(回血,回蓝,回体力,大中小,解毒,解火,解冰;这三种状态,只有火会自己掉,其他都是永续buff),而职业牌需要你打等级解锁。等级提升,除了解锁牌,就!没!有!其!他!奖!励!了!我意识到这个的时候简直都惊了。。。这是什么脑缺设计。。。就比如说,我往战士那里加了点,你可以好歹考虑给我多一点体力吧?法师给一点魔,盗贼给一点甲,这样不算过分吧?不的,完全没有的。只让你有技能点去解锁新卡罢了。。。一个牌库20张牌,两个力槽,基本上必然是两牌交给血瓶(职业牌的效果和道具牌的效果没有任何重复,所以不存在解决卡位的办法),两张牌交给药剂,还有一张牌留给打通场景用的特殊牌。也就是说,你实际真的可以组的卡,只有15张左右。不要以为这15张牌就会很好玩,职业牌的效果无非就单体打伤害,群体打伤害,加防,减防,打buff,没!了!(如果你真的不幸如我,入了这个游戏不得不玩,那么我建议你玩贼,然后优先将法师的盾点出来,这样的前期体验应该会好一些吧。。。反正不要玩战士,会不幸,脑瘫做的数值平衡) 由于它数值没有任何自然提升(当然,他卡面的伤害啥的还是会有变化的,但是需要支付的资源也增加了,所以只能说单卡做的事情多了,而非数值真的有提升),而四个本,怪的数据都是有提升的,这就导致玩家不得不反复打一个本,然后去刷装备,而下一个本的装备必然是要比这个本的装备好一档的,也就是意味着你肯定是要再刷。这个问题在最后的一个本最为严重,真是把我给刷吐了,才凑到能让我的bd通关的装备。我真的不明白为什么会有人给好评。。。 最后一定要吐槽的是它的UI,稀烂,稀烂,稀烂至极的UI。没有任何快捷键操作,全部都要靠鼠标点选,而且必须精准,否则你很有可能要再次操作。然后,他居然没有动画加速,没有任何方法去跳过毫无意义的,毫无看点的0毛打牌特效。我一个回合只能打一张牌,打一张牌的时间只需要我花约2秒,而看它动画播片需要我等约10秒,这个过程中游戏界面的任何互动元素都是禁掉的。。。你甚至没办法在播片的时候关闭音量。以及。。。明明是2018年的游戏,居然没有做浮窗说明,我没有办法在任何角落找到对一些特别属性的说明,甚至连他那个假装自己是悬赏榜,实际是图文游戏机制说明里面都没有找到,真的是醉了。。。 最后的最后,还有一个要吐槽的,就是我打通游戏了以后,什么让我有点成就感的奖励都没有。没有播人员名单,没有彩蛋,没有特效,没有成就,短漫画里的主人公,直接丢剑跑了,“面对内心黑暗“,回到主界面,那个酒保还要损你一句,让你还欠的钱。。。欠他个蛋的钱,我身上好几万挂着呢,你要是想收你倒是给我个地方投币啊。 脑瘫游戏,不要买。
Un petit jeu de deck building très sympathique. On apprécie l'ambiance et l'humour, le grinding est agréable.. Rien à dire ! Pour ce prix, c'est vraiment donné.
RNG: The Card Game. A beautiful mobile game skinner-box.
Very fun game, I'm a bit confused about the ending tho.
Lost in the Dungeon feels like a fun idea that is almost finished. I enjoyed myself about 70%. The game is in desperate need of a balance pass, and I agree with some of the other reviews that it never truly feels like it received the right Q&A. Although I did love the difficulty grading, I discovered that I encountered unbeatable enemy combinations far too frequently. Only roughly half of the cards and items were ever truly practical due to either too greater resource costs, too low damage quantities, or strange stat combinations. The cards and items are a good illustration of where testing and revision might have enhanced the game. It seemed like a missed opportunity. I understand the developers' intention to offer build diversity, but the majority of the time there is only one obvious option for each class due to poor decisions or a lack of revision on so many items and cards. The AI felt fun and challenging most of the time, and the enemies were generally entertaining. My impression is that, with the exception of the 100 deaths, all the achievements were well-paced and worthwhile after completing 100% of them. However, that one was tedious and poorly executed, as it still had me mindlessly murdering myself hours after the campaign was over. Which was not at all enjoyable! I can only suggest this game when it was on sale since, sadly, it appears as if it will never receive the improvements and additions that would transform it into a polished and enjoyable experience.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
Audience
Games most often reviewed by the same players — an audience-affinity signal from our review sample, not full ownership data.
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