
The first game from DigixArt! Dive into a fantastic musical odyssey, brought by a wonderful soundtrack imagined by renowned composers.
Modeled estimate, not a reported figure. How we estimate →
Prices
The United States storefront in every case, so this compares stores and not countries.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0/day in the week to Aug 8 → 0/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About

Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Sums Steam only; GOG publishes no volume signal, so the true total is higher by an unknown amount.
| Store | Price | Audience | Score | Chart | Est. revenue |
|---|---|---|---|---|---|
SteamYou are here | $6.99 | 61reviews | 85% | — | $6.8K |
| $6.99 | 4ratings | 80% | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Engagement
Reviews
Themes across 42 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Jestem po "Road 96" i przed zagraniem w DLC chciałam poznać drugiego bohatera. Bardzo pozytywnie się zaskoczyłam. Przyjemna, wręcz kojąca - mimo częstej irytacji przy trudnych sekwencjach. Również dla tych mniej utalentowanych, gdy trzeba kilkać wiele przycisków jednocześnie (jak ja :D). Piękna muzyka!
Leider gibt es das Spiel im Play Sore nicht mehr, weswegen ich es hier gekauft habe. Das Spiel an sich ist genial, die Geschichte, die Musik ist eine 10 von 10. Die Steuerung mit dem Controller ist aber eine katastrophe, man gewöhnt sich nach einiger zeit zwar dran, aber gerade bei schnellen Stücken ist es fast unmöglich, alles richtig zu treffen. Empfehlen kann ich es trotzdem, da es in einer Arzt einzigartig ist
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Languages: English, French, Italian, German, Spanish - Spain, Arabic, Dutch, Japanese, Korean, Portuguese - Brazil, Simplified Chinese, Turkish
Hours played at review time, across 42 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Made out of two stories, Lost in Harmony is a rhythmic game with great visuals, really fun, and at times unfair (but alright after getting used to it), gameplay that delivers a solid experience. Kaito's Adventure is the first half of the game, with a heartbreaking story told in-between levels, with the levels being shown to us as "dreams" representing the actual events in an artsy way, which made me really enjoy it as a way to tell a short and sad story. The music is also spectacular and is played awesomely in the levels, with great synchronisation with the environment and obstacles. M.I.R.A.I.'s Escape is the other half of the game, which has refined gameplay, but is full of reused ideas and somehow easier (maybe also because I got used to the gameplay at this point), different music (electro/dubstep, and it rocks!), different environments with great visuals, but with a story, if I can call it one, that's totally pointless. I loved Kaito's Adventure through and through, and M.I.R.A.I.'s Escape, although still fun and with badass music, fell short in comparison, in my opinion.
An intense, strange experience that is totally a hidden gem if you can get past the insane learning curve, occasionally broken game play and iffy graphics. You have two different methods of play- one involves dodging obstacles as the player runs toward the screen (Kinda like Crash Bandicoot) and the other quickly playing musical notes as they appear on the screen. The musical note part has no learning curve, the game basically throws it all at you immediately and expects you to win. It's very intense because you are constantly switching between dodging obstacles with one hand and then playing the musical notes on the other, occasionally being forced to manage both at the same time. It took me about two hours of building up the muscle memory in my left hand to play the keyboard parts - kinda like learning an instrument. You have to use all four fingers on the left hand to hit the notes and you can't remap the controls which is super annoying. On each stage there are three big orbs and you pretty much need to grab them to ensure you go over 50% completion to beat the stage. 50% completion sounds easy but on hard difficulty a few of the levels are near impossible because if you make one mistake as the game throws 100 notes and other obstacles like boulders and birds at you, it deducts so much that you are basically at 0%. You are given a ranking at the end of each stage from C-A and this doesn't seem to have any effect on anything. The game keeps track of the orbs and level completion so I suppose 100% completion simply involves beating all stages on normal and hard. There are two different campaigns and since you can beat them on normal and hard for a different experience it took me about 10 hours to 100% complete. It was based on a mobile game which maybe explains why the game is at times broken, expecting you to do superhuman things when on the mobile game you could simply tap the screen to dodge. With that said, the musical choices are somewhat odd but a lot of them are genius, especially the classical and rock tracks. Getting into the vibe of the music is really satisfying and this is a super underrated game that fans of "musical timing" games should definitely check out. Just keep in mind that the graphics are a bit iffy, some appearing to just be real images that were altered in photoshop to give the illusion that they are drawn.
It is a amazing game, but this is a poor port of the mobile version. For context this game originally came out for mobile devices, with a control scheme built for that, along with a level creator and a hub for people to post and play these. Though the port runs well, this port does not have that feature and its control scheme is less than ideal. Due to some severe oversights when porting the game, it is a pain in the ass to change controls (you have to restart the game to do it and decipher what each input name relates to), the base controls for keyboard are very, very dumb. It is clear either they had very little time to do this port, or they just didn't care, however it seems they recognize how poor some redesign choices are and added quality of life to make up for that, you can't lose by getting hit 3 times anymore like in the original, so it is basically a score game now. There are a lot of minuet issues with this port that upsets me as a fan who 100%'d the original campaign and did most of the bonus one's content. Maybe one day a dev from the company will fix some of the issues with this port but I highly doubt it. Oh, also the achievements don't work. You literally can't unlock them.
What the hell is a "Road Movie"?
This game is harder than Dark Souls. Whose idea was to make it so hard? Not recommended
Jogo muito bom, sinto que foi um dos jogos que mais me marcou.
:0 wow such pog graphics wawawawawawawawawawaaaaaaaaaaaaaaaaww suck poggerssssssss 7854327532750327/10 would reccomend :)
the mobile version is better.
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Players by region
Where this game's players are, estimated from review languages.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $25.4K | 159 | 82% | $6.99 | |
| $2K | 17 | 100% | $4.99 | |
| $882 | 7 | 86% | $8.99 | |
| $19.1M | 76.3K | 95% | $19.99 | |
| $14.4M | 27K | 98% | $19.99 | |
| $5.8M | 83.7K | 94% | $5.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $6.8K | 136 | 62% | $1.99 | |
| $6.7K | 61 | 89% | $4.99 | |
| $6.8K | 82 | 90% | $2.49 | |
| $6.7K | 74 | 89% | $3.99 | |
| $6.7K | 239 | 81% | $0.99 | |
| $6.8K | 58 | 95% | $6.99 |