
Organize and give out lost items! Lost But Found is a job simulator game where you are an officer who oversees the lost items in an airport. Organize those items and distribute them to people who lost their belongings. Upgrade your office, manage requests, collect stickers, and more.
Modeled estimate, not a reported figure. How we estimate →
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
Reviews, worldwide (the counter carries no country): 0.29/day in the week to Sep 8 → 1.43/day in the week after.
Reviews, worldwide (the counter carries no country): 1.29/day in the week to Jul 26 → 1/day in the week after.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 26 chart moves that followed a price cut of more than 20% went a median of 7 places towards #1, and the 2,400 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lost But Found is a combination of a job simulator & hidden object-finding game. Your attention to finding the right item passengers need, and managing them in a tidy manner will earn you money!
In a top-down table, you are an officer who collects the lost items in an airport. Organize those items in the table. When people who lost their items request them, see if you have the item, then give it to them.
You are expected to be an honest officer, but there is expensive, tempting items, which you are able to steal and sell in the black market. Lost But Found is filled with little fun mechanics, that will make your role-playing experience fun!
You are expected to make sure every passenger in the airport gets their lost item, when you don't have the item, you have the option to take their contact number, to call them when you find their lost items.
Making money, and buying upgrades to make your job easier in the office is necessary. With the interactive upgrade system, where every item you buy has a function, that will either make your job easier or increase your earnings.
Stacking items on the table to make sure you have enough space.
Notepad to take down people’s numbers
A phone to dial people to take their items.
Ability to decide to keep items for yourself.
Start your day by helping passengers find their lost items
Passengers come to ask for their item
if you have it, give it to them
If you don’t, take their number and send them on their way
If the item comes in another day, call them to come to pick it up and keep it safe for them

Genres
Engagement
Reviews
Themes across 128 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
一次性游戏,这个该死的100天,挂了我一整天啊尼玛
It gets pretty repetitive after a point, but other than that, it's quite enjoyable. I'd say give it a chance if you catch it on sale
쥬니어네이버에서 할 법한 타이쿤 게임을 무한으로 하는 느낌입니다. 가격이 저렴한 편이라 [b]두세 시간 가볍게 즐기는 용도로만[/b] 추천합니다. 반복 노동 게임을 좋아해서 저는 딱 5시간까지 괜찮았어요. 도전과제 올클만 하자는 마음으로 달렸지만 심하게 느껴지는 지루함과 게임 난도와 몇 도전과제 난도가 언밸런스하다는 느낌에 결국 올클 포기하고 삭제합니다... (2/5)
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, German*, Spanish - Spain*, Japanese*, Korean*, Polish*, Portuguese - Portugal*, Russian*, Simplified Chinese*, Traditional Chinese*, Turkish**languages with full audio support
Hours played at review time, across 128 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
very cozy
hi
虽然但是炸弹到底怎么拆
Bem relaxante!
Very fun, but short game. I love sorting stuff.
Ostras... que decepción... Parece un juego Cozy... no lo es. El juego tiene mecánicas de incremental... Una mierda de incrementos. El juego es estresante e intenso, atender varias cosas a la vez... Pero apenas te ayuda con ese estrés. Las mejoras son "Oye, que ahora hay menos o mas de esto" y ya está... El juego te ofrece aparentemente como cosas secundarias, como ayudar a los guardias del aeropuerto, al vendedor del mercado negro y a un vagabundo. El mercado negro te vende cosas que nunca vuelve a su dueño... Pero eso no tiene ninguna repercusión, da lo mismo si entregas los objetos o no, solamente importa ganar dinero. El vagabundo si le das cosas, te suelta un papelito con una referencia chistosa, jaja... Ya me reí ¿Pero por qué me interesa darle objetos a algo que no me está reportando ningún beneficio? Ni los guardias te aportan nada mas que una tienda, quizás la mejor tienda del juego, lo mismo con el mercado negro. Pero obviamente puedes hacer lo que te de la gana, aun así el mercado negro es deprimente, porque nada te asegura que vendas los objetos sustraídos. No es eficiente para ganar dinero salvo que tengas bien fichado los objetos caros y cual es el precio máximo mínimo para asegurarte ganarlo, porque entonces, si te pasas, no ganas nada de dinero. Y de eso va la cosa... ganar dinero. Hay que ganar 30.000$, entregarlo al banco y ya... Las mejoras solo hay 4 que importen de verdad, no te interesa gastar dinero en absoluto, da la sensación de que pretendían alargar el tiempo de juego al reducir las mejoras significativas y darte mejoras deplorables, que parecen útiles, pero... que no, que el juego te pone la zancadilla. No hay sensación alguna de que progreses de verdad en una partida. Me he pasado la mitad del juego yendo solo al arcade y a la cafetería De verdad, que es desilusionante. El Arcade porque es un pequeño ingreso extra... Pero menuda mierda de arcade, un pachinko cuya única interacción consiste en hacer clic 100 veces... y la cafetería por un pequeño bufo... que solo es la afluencia de objetos o gente... Solo sirve para hacer una mejor gestión de tu estrés. Tiene buen potencial, pero está muy vacío. Cuidado, no estoy pidiendo que sea un juego con historia, o más diálogos o una mecánica intrínseca de elecciones y consecuencias. El mayor problema que tiene el juego, en conjunto con todo, es la repetición, es el mono-tema. La primera partida que hice, escogí el modo fácil fácil (por ir probando), y... joder, ni si quiera reducían la cantidad a conseguir para el Banco, y se volvió aburrido. Probé el Normal, la experiencia estándar del juego y... en lo que ya noté una mejoría, se fue pronto al traste al encontrarme ignorando toda la paja que sobra y centrarme solo en conseguir el dinero lo antes posible. Cero estrategia, Cero estimulo, en cuanto al Vagabundo lo comencé a ignorar, tiraba a la basura los papeles con los números de teléfono... ¡TODO DABA IGUAL! solo interesa coger todos los objetos de la cinta, ponerlos en la mesa, porque no cogerlos implicaba perder dinero. El delincuente que viene a robarte dinero, una vez que compras la caja registradora, sigue volviendo, solo que no te quita dinero... Para eso mejor, que no vuelva a parecer ¿No? Porque encima basta con rozarles sin querer con el "Spray de Pimiento" a la gente normal para que se vayan y entonces si perder dinero. Ya para acabar, la imagen de este juego es un chaval con cara de "¿Por qué no hice caso a mi padre y me metí a albañil?", queriendo estar en otra parte. Pues si, yo quería estar en otro juego.
So, I've already played a few games from this developer, and you can tell this is one of their older ones. The repetitiveness doesn't bother me. What bothers me is that they don't tell you how to do anything when you start out. If you buy certain upgrades, it doesn't tell you how to use them (like the court order for example). With the court order papers it says that you no longer have to give money to your family. But at the end of the day it still asks if you want to give them money with a check or an x. It shows that if you click the x three times, you will lose the game. It doesn't explain that with court order papers you can click the x without consequence. Common sense but also in game it makes you wonder with how vague everything is. Another thing that bothers me are the clunky controls. Say you get a combination lock box. To go to the other end of the table, you have to hold right click and drag. But if you have the combination lock box in your hand, right clicking will try and make you do the minigame. You cannot move to the other end of the table with it. So you're forced to make room in an otherwise organized table just to be able to move the camera a little and drag it. It also grabs the wrong things at times and also drops it off at the wrong people (had this happen only once but it was still annoying.) The bugs are.... a lot. Calling people to come get their lost items only works about 25% of the time, and when they do show up, they ask for something completely different. Nothing is game breaking but lots of little bugs happening here or there just made the game a grind that was definitely not fun. I'm happy I picked this up on a big sale because I just finished it and am already uninstalling. This is not a cozy game for me. If it were smoother to play with less bugs and better controls, I might have liked it better. I'm going to to have to not recommend this game to those looking for something fun and cozy. I love time management games as well as cozy games, and this tried to be both of those put together and it just did not pull it off the way that I hoped it would have. For those reasons, I can't recommend this game.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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