
The last knight of an army aims to avenge his homeland and to destroy all his enemies by himself.
Modeled estimate, not a reported figure. How we estimate →
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English
Engagement
Hours played at review time, across 38 reviews with recorded playtime.
Reviews
[quote][url=https://en.wikipedia.org/wiki/Asset_flip]Warning: Asset Flip![/url][/quote] Lost is a Unity Asset flip, what Valve calls a "fake game". The "developer", RewindApp, took the [url=https://assetstore.unity.com/packages/templates/hack-and-slash-2dplatformer-lost-83970]Hack and Slash 2DPlatformer Lost[/url] Unity Store tutorial/demo/game asset pack from the real developers, Studio HardCore, changed the name, and dumped the result onto Steam. They're attempting to scam people into buying this, so they can get your money for someone else's work. RewindApp has shown a repeat pattern of unethically dumping other people's work onto Steam as a cheap, nasty cash grab. Here's some examples so you can see for yourself: [list] [*] "Hammer 2" = [url=https://assetstore.unity.com/packages/templates/full-game-kit-hammer-2-43670]Full Game Kit - Hammer 2[/url] developed by XForm Games [*] "Rampage Miami" = [url=https://assetstore.unity.com/packages/templates/full-game-kit-hammer-2-43670]Full Game Kit - Hammer 2[/url] developed by XForm Games [*] "My Car" = [url=https://assetstore.unity.com/packages/templates/keeree-car-constructor-61182]Keeree Car Constructor[/url] developed by Keeree [*] "Cube Defense" = [url=https://assetstore.unity.com/packages/templates/packs/3d-wave-shooter-133749]3D Wave Shooter[/url] developed by Daniel Buckley [*] "Yet Another Survival Game" = [url=https://assetstore.unity.com/packages/templates/packs/apocalypse-survival-complete-project-117998]Apocalypse Survival Complete Project[/url] developed by Kuzkay [*] "Archery Blast" = [url=https://assetstore.unity.com/packages/templates/packs/archery-blast-103913]Archery Blast[/url] developed by Day Dreamz Studio [*] "Brick Breaker Ultimate" = [url=https://assetstore.unity.com/packages/templates/packs/ballx-infinite-brick-breaker-complete-game-template-87125]BallX - Infinite Brick Breaker - Complete Game Template[/url] developed by App Advisory [*] "BitCoin" = [url=https://assetstore.unity.com/packages/templates/packs/bitcoin-clicker-miner-simulator-103009]Bitcoin Clicker / Miner Simulator[/url] developed by Dudle Studio [*] "Bitcoin Farm" = [url=https://assetstore.unity.com/packages/templates/packs/bitcoin-clicker-miner-simulator-103009]Bitcoin Clicker / Miner Simulator[/url] developed by Dudle Studio [*] "Knife Flipping" = [url=https://assetstore.unity.com/packages/templates/packs/flicky-blade-115250]Flicky Blade - Unity Game Template[/url] developed by SgLib Games [*] "Obscurity" = [url=https://assetstore.unity.com/packages/templates/packs/freeze-x-mission-114462]Freeze: X Mission[/url] developed by Andrew Oleynik [*] "Gravity Ball" = [url=https://assetstore.unity.com/packages/templates/packs/gravity-ball-2d-dynamic-lights-and-shadows-50622]Gravity Ball 2D Dynamic Lights and Shadows[/url] developed by App Advisory [*] "Kings" = [url=https://assetstore.unity.com/packages/templates/packs/kings-card-swiping-decision-game-asset-105749]Kings Card Swiping Decision Game Asset[/url] developed by KM-Games [*] "Vegas Slot" = [url=https://assetstore.unity.com/packages/templates/packs/mk-modern-suits-slot-asset-115588]MK - Modern Suits Slot Asset[/url] developed by Master Key [*] "Golf 2D" = [url=https://assetstore.unity.com/packages/templates/packs/quick-golf-67900]Quick Golf[/url] developed by Shorka Games [*] "Clash of Castle" = [url=https://assetstore.unity.com/packages/templates/packs/rts-battle-kit-60079]RTS Battle Kit[/url] developed by Codeer Studio [*] "Christmas Race" = [url=https://assetstore.unity.com/packages/templates/packs/sliding-santa-103647]Sliding Santa[/url] developed by SgLib Games [*] "Christmas Race 2" = [url=https://assetstore.unity.com/packages/templates/packs/sliding-santa-103647]Sliding Santa[/url] developed by SgLib Games [*] "Solar System" = [url=https://assetstore.unity.com/packages/templates/packs/solar-system-16139]Solar System pack[/url] developed by Adam Beilecki [*] "Space Rocket" = [url=https://assetstore.unity.com/packages/templates/packs/space-frontier-complete-game-kit-100011]Space Frontier Complete Game Kit[/url] developed by Finalboss [*] "Geometry Rush" = [url=https://assetstore.unity.com/packages/templates/packs/speedbox-game-116513]Speedbox Game[/url] developed by Lovatto Studio [*] "Space Way" = [url=https://assetstore.unity.com/packages/templates/packs/tunnel-twist-55363]Tunnel & Twist[/url] developed by App Advisory [*] "Battle Simulator" = [url=https://assetstore.unity.com/packages/templates/systems/battle-simulator-118027]Battle Simulator 118027[/url] developed by Codeer Studio [*] "Escape Game" = [url=https://assetstore.unity.com/packages/templates/systems/ciitt-escape-game-kit-114484]Ciitt Escape Game Kit[/url] developed by ciitt [*] "Real Drift" = [url=https://assetstore.unity.com/packages/templates/systems/extreme-drift-88601]Extreme Drift[/url] developed by Mehdi Rabiee [*] "Hunter" = [url=https://assetstore.unity.com/packages/templates/systems/j-shooting-kit-116364]J Shooting Kit[/url] developed by Jun [*] "Skully Pinball" = [url=https://assetstore.unity.com/packages/templates/systems/pinball-creator-74772]Pinball Creator[/url] developed by Tropical Studio [*] "SurvivalZ" = [url=https://assetstore.unity.com/packages/templates/systems/unitz-unet-33494]UnitZ UNET[/url] developed by Hardworker Studio [*] "Operation Desert Road" = [url=https://forum.unity.com/threads/released-full-game-kit-operation-desert-road.418922/]Full Game Kit Operation Desert Road[/url] developed by XForm Games [*] "Minesweeper" = [url=https://forum.unity.com/threads/released-minesweeper-template-3d.366806/]Minesweeper 3D Template[/url] developed by Rainbirth [*] "Race" = [url=https://www.assetstore.unity3d.com/en/#!/content/41864]Racing Game Template[/url] developed by TurnTheGameOn [*] "Crazy Archery" = [url=https://www.youtube.com/watch?v=djy7QO1gO9g]Gibbet - Archery Complete Game Template[/url] developed by ADDPGAMES [*] "Elite Archery" = [url=https://www.youtube.com/watch?v=KZgMnKSng4A]Archer Shooter Casual Low Poly Game Starter Kit[/url] developed by Zhang Rongyi [/list] The products that result from asset flips aren't "real" games. They lack depth and content, because they're just simplistic copies of demos or tutorials. In this case, "Hack and Slash 2DPlatformer Lost" is just a basic template pack for creating 2D hack and slash platformer games, and doesn't have any merit as a proper, fully fledged PC game, so a copy+paste of it can't be recommended. Asset flips don't involve any professional game development. Sure, sometimes they may change a few cosmetic things, swap out different assets etc, but at heart it's functionally identical to the asset they're ripping off. Asset flips are an insult to both PC gamers and to professional game developers who create genuine, high quality PC games. Asset flips like this are harmful to the gaming industry and to Steam because they reduce the visibility that sincerely made indie games should have. Don't reward this morally bankrupt, unethical behaviour from RewindApp.
내 1100원 로스트라서 게임이름이 로스트인가요?
Good game!!! its amaisng!!!!!!
2d platform kontroller kötü anında baydı
막판 보스가 무지막지한 난이도를 자랑합니다. 그래도 재밌네요 ㅎ
not great.
Lost is a small-scale indie action-adventure that embraces a straightforward, old-school philosophy: minimal exposition, focused combat, and a clear sense of purpose. Developed and published by RewindApp, the game places players in the role of a lone knight, the last survivor of a fallen army, driven by vengeance and duty in a hostile fantasy world. From the outset, Lost makes no attempt to disguise its modest scope. Instead, it leans into simplicity, offering a concise experience centered almost entirely on combat and perseverance. The core gameplay revolves around 2D side-scrolling action, where movement, timing, and attack patterns form the backbone of progression. Encounters are frequent and demanding, often pitting the player against groups of enemies that require careful spacing and deliberate strikes. There are no elaborate combo systems or deep RPG mechanics to master; success depends on learning enemy behavior, reacting quickly, and managing positioning under pressure. This design evokes classic arcade-style action games, where repeated failure is part of the learning process rather than a sign of imbalance. Difficulty plays a defining role in Lost’s identity. Despite its relatively short length, the game can feel punishing, especially for players unprepared for its unforgiving approach. Enemies deal significant damage, mistakes are costly, and the margin for error is slim. For some players, this challenge is the game’s primary appeal, offering a sense of satisfaction when a difficult section is finally overcome. For others, the steep difficulty curve can feel disproportionate to the game’s limited variety, turning frustration into the dominant emotion rather than triumph. Exploration exists, but it is secondary to combat. Levels are largely linear, guiding players forward through a sequence of battles rather than encouraging broad discovery or environmental puzzle-solving. This keeps pacing tight and focused, but it also limits opportunities for variation. Once the player understands the structure, the experience becomes predictable in form, even if individual encounters remain tense. The lack of branching paths or optional content reinforces the game’s arcade-like nature rather than positioning it as a modern exploratory adventure. Visually, Lost adopts a traditional 2D fantasy aesthetic that prioritizes clarity over spectacle. Character sprites, enemies, and environments are functional and readable, ensuring that combat remains understandable even during chaotic moments. While the art style does not stand out in a crowded indie landscape, it serves its purpose effectively, complementing the game’s stripped-down design philosophy. The environments convey a sense of desolation and conflict, reinforcing the lone-warrior narrative without relying on extensive storytelling. Audio design follows a similar philosophy. Background music and ambient sounds establish a subdued fantasy atmosphere but rarely demand attention. Sound effects provide necessary feedback for combat actions, helping players judge timing and impact. Like the visuals, the audio elements support gameplay rather than elevate it, contributing to a cohesive but understated presentation. Narratively, Lost is sparse and utilitarian. The premise of revenge and survival is established quickly, and little effort is made to expand on lore, character development, or world-building. This minimalism keeps the focus firmly on action, but it may disappoint players expecting a richer story to accompany the challenge. The “story-rich” labeling can feel misleading, as narrative largely exists as context rather than a driving force. Replayability is limited by the game’s short duration and linear structure. Once completed, there are few incentives to return beyond personal satisfaction or the desire to master the combat more efficiently. There are no alternate paths, endings, or systems that significantly alter how subsequent playthroughs unfold. As a result, Lost functions best as a one-time challenge rather than a long-term experience. Ultimately, Lost is a focused and uncompromising indie action game that knows its limits and sticks closely to its core idea. It offers a brief but demanding journey built around combat discipline and player persistence. While its simplicity, high difficulty, and limited content prevent it from appealing to a broad audience, players who enjoy short, challenging, retro-inspired action games may find value in its no-frills approach. Lost does not aim to impress through scale or complexity, but through the satisfaction of surviving and overcoming adversity on its own terms. Rating: 5/10
Хотелось бы написать позитивный обзор но ... Игра может просто не загружаться с самого старта.Больше всего раздражает когда ты не можешь загрузится на чекпоинте,такое тоже бывает :) Кнопки управления не видны в начале игры (зачем было делать этот отрезок,если он не работает),либо сам тыкайся либо иди в импут пред запуском :) Боевка очень базовая,кривоватая. Звуки терпимы.Графика,броня нарисованна хорошо а вот задники прелестные но текстуры на них... Эх они подвели. С радостью бы заимел стикеры с шлемами, оружием из этой игры. От фонов тоже бы не отказался :3 Но из-за багов,неудобного управления,отсутствия хоть кого-нибудь сюжета делают эту игру проходняком. Еда более досадно отсутствие карточек или достижений ;с
Стандартный слэшер,с приятной атмосферой, ловушками и врагами - за эту цену я не обнаружил недостатков ,разве что финальный босс, который стреляет в одну сторону - но все равно попадает в тебя. Можно сказать слишком имбовый - Так же не понятно почему у противников БЕСКОНЕЧНАЯ ВЫНОСЛИВОСТЬ,а у тебя - нет. Но, проходиться быстро, не напрягает. - Цена и качество жанра соответствует реальности.
просто одним словом ацтой...
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Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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