
Loser Named Hana is a friendship-building visual novel. You respond to an ad advertising $100 a week to be the lonely college student, Hana, friend.
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About

You have found a strange ad at your local convenience store advertising $100 a week to be someone’s friend. The catch? The girl is an incredibly lonely girl named “Hana” with a strange, high-pitched voice. Regardless of how you treat Hana, one thing is for certain: she is desperate for friendship.

Hana Mendoza
Birthday: October 13th 1999
Sexuality: Desperate (bi/pan)
Gender: Cis Woman She/Her
Age: 19
Height: 5’3’’
Personality: Sensitive, Clumsy, Lonely
Occupation: College Student
Ability to play as cis, trans, or various other genders (She/Her, They/Them, He/Him)
25K words of girl failure interaction
About an hour and a half of gameplay
3 Endings
Partially voiced
Ability to mute voice acting
Genres
Stats
Languages: English**languages with full audio support
Engagement
Reviews
Themes across 41 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
A full, uncut version of this review is on the [url=https://otomelovers.com/2026/02/03/loser-named-hana-review-by-celtic7guardian/]Otome Lovers website.[/url] [h3]Introduction[/h3] When I read the two-sentence summary of this game on Steam, I was immediately concerned. "Loser Named Hana is a friendship-building visual novel. You respond to an ad advertising $100 a week to be the lonely college student, Hana, friend." An error before even making it to the game? Still, I went in with as optimistic of an outlook as I could. Unfortunately, Loser Named Hana had flaws that went just beyond its technical writing. Its characterization and story left me wanting at best and disgusted at worst. [h3]Graphics[/h3] One aspect of this visual novel that I sincerely enjoyed was Hana's design. She's cute in a dorky fashion, just as I would hope from someone like her. Her outfits are colorful and unique without being outlandish, the bandages and missing tooth give a good portrayal of her klutzy nature, and she has a large variety of great expressions. Also, the cartoonish art style used for all the characters is appealing to me. The characters outside of Hana do not show up for very long, but for what little time they are present, they have memorable designs. The backgrounds are more of a mixed bag. Some of them work, such as the art used for legally-distinct Minecraft and at the beach. Others were not as good, like the convention backgrounds and at the party. The latter was especially bad; apparently the frat party with cheap alcohol had a conductor for their band, along with a blender that towered over their coffee machine and crumpled construction paper in their shopping bags. [h3]Sound[/h3] Let's talk about the voice acting. Hana is specifically described in-game as having an obnoxious voice. They succeeded in this by giving her a high-pitched voice that sounds completely unnatural. In terms of being accurate to what they want for the character, the dev struck gold. In terms of my enjoyment, I struck bedrock. I would have much preferred if there was no voice acting at all. That way I would be left to imagine just how bad it might be without my ears having to suffer for it. Oddly, outside the first conversation with Hana, she has no voice acting. It's fortunate for me, but it also makes me question even more why they have her talking at first. As for the other characters, I'm not sure why two were given voices while the rest were not. There's nothing wrong with these two voices, but they feel pointless to add at best. At worst, it's jarring to suddenly have dialogue being voiced when it rarely is otherwise. The good news is that you can skip all of this by simply turning off the voices from the menu. The bad news is that if you actually want the voice acting, you're in for a rough ride. The music is forgettable. None of the tracks are going to stick with me, though they at least were fine as background tunes. The exception is the overly-sad music box-like theme that plays during Hana's infodumping about her tragic backstory. It felt like that track was trying to carry the emotions of that scene to such an extent that it was comical. [h3]Gameplay[/h3] Loser Named Hana loves to give the impression that you have lots of choices. This is shown by how your character can be customized. Getting to type in your name and username is good. The problem comes with how your character identifies themselves and their job. You get tons of options, from cisgender to agender to transgender, and you can pick pronouns. All it does is have Hana briefly comment on your choice. If you say you're working, you get 25 different choices for your job, and once again, they get a single acknowledgement at max before not mattering. The game tells you outright that your personality types can be: Kind, Mean, Neutral, or Playful. Depending on which you pick, your character will have some lines change. However, this is inconsistent, and it makes for tonal whiplash in a lot of scenes. For instance, at the beach scene on my first run, my character was nice to Hana for most of the event. Then Hana drops her ice cream, and you choose whether to give her yours or get another one. I decided the nicer option was to get her a new one. This led to my PC ranting at her about how this was more like a babysitting job and she'd have to pay double the amount of the ice cream to get a new one. What the bloody heck happened to make the PC suddenly become so vicious? Something else that stood out is how the game told me that Hana would not leave you. I dislike this for multiple reasons. One, it's telling me that my choices ultimately don't matter much in the long run. Two, it's giving away how the ending will play out. Three, whether the dev meant for this or not, it feels as if I'm being given permission to abuse Hana because, hey, she's so desperate for a friend that she's fine with this! If a game gives me options to be a jerk, I want to have guilt for choosing those options. Instead, I don't have to care, and that breaks immersion. On the technical side, the summary was indeed a forewarning of typos being in this game. There were also two glitches that I ran into. One was that if you pick the Nurse job option, the game acts as if you chose that and then the Data Entry option. The other, which is far more glaring, is that if you pick your convention activities in certain orders, then the scene with the actress will play twice. [h3]Story[/h3] The game has five 'acts' that make up the plot: the PC meeting Hana, playing a game, going to a con, going to the beach, and going to a frat party. Some of this is fine in theory. I don't expect a world-shaking story from a game focused on befriending a single character. The strengths should be in the characterization more than the plot. In execution, it could have been far better. Hana feels more like a caricature than a character. She's got an overly high-pitched voice, she trips over nothing, she drools over all the mainstream nerd culture hits, she constantly self-loathes herself out loud, and she's got her 'quirky' love for dead animals. Those should be character traits, not the character themself. I think this could have been strengthened by having some different activities. Perhaps Hana could ask to pick up roadkill, find fossils, or visit a museum. I would much rather have had one of those over the frat party, which made no sense to me. The beach scene is also atrocious. For my full spoiler thoughts on these story issues, check my uncut review. [h3]"Woke"[/h3] When you are asked for your character's gender, there is another option: "I don't want woke content!" Bemused, I decided to select that first. My curiosity was 'rewarded' with the developer telling me I was a loser and closing out the game automatically. First of all, if your game is closing itself automatically, it'd better have a good reason. Second, why does this option even exist? Third of all, if 'anti-woke' people are losers, does that mean Hana is 'anti-woke' as well? I guess putting in trigger warnings would have been "too woke" though, seeing as there is no mention of the game containing elements of death (by childbirth and alcohol), suicidal idealization, and abuse. [h3]Conclusion[/h3] Loser Named Hana had the potential to be a cute story about befriending a shy and self-conscious girl with many wholesome moments. Instead, it's a shallow experience that stretches itself thin. There are too many issues with its gameplay and story for me to be appeased by its adorable-looking protagonist. I suggest saving your time and skipping this one. [quote]Be sure to check out Otome Lovers' other great review by [url=https://steamcommunity.com/profiles/76561198889833430/recommended/4055570/]Foxxy[/url]![/quote] [quote]Please follow our curator page, [url=https://store.steampowered.com/curator/4680120/]Otome Lovers[/url], if you'd like to see more reviews like this one![/quote]
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 41 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
Maybe the real losers are the ones who bullied Hana along the way.
In [i]Loser Named Hana[/i], the reader takes on the mantle of an unseen individual who happens upon an advert placed by a girl looking for a “friend”, and who is willing to pay for the privilege, irrespective of the treatment dished out to her. Initial contact with her is via a social media platform which resembles the layout of the likes of Discord, as introductions and responses scroll up and the player gets an early impression of the type of character they have “befriended”. Hana turns out to be insecure, nerdy, devoid of self-confidence, clumsy/accident prone, extremely immature and the owner of a high-pitched voice which would have most people either grimacing (at best) or heading for the nearest exit the moment she spoke. We're “treated” to a voice-acted example of this to begin with which is very well done to really hammer the point home. The player is given the choice of how to interact with her, be that in a friendly and supportive manner, a romantic one, or persistently derisory. Like most people (it seems), I chose the first option and didn't want to run through again playing the hard-nosed ♥♥♥♥♥, although Hana does make it clear that she would accept being bullied just the same, as she thinks that she deserves it. Over the course of progression, the display style switches between the social media screen and a more traditional visual novel background-with-sprite(s), with the player and Hana playing an online game together before sharing scenes in person and getting to know each other better. [h1]The good[/h1] • The changes from social media to location-and-sprite graphics are good and mesh well together, carrying the story along nicely. • The definition of Hana as the person you interact with is consistent, and really quite brutal, from her annoying voice to the frustrating immaturity. She persistently expresses words in a very childish manner, for example “sowwy” and “hewwo”. This may be cute when such speech comes from an infant whose soft palate has not yet fully developed, but from an adult trying to appear [i]cute[/i], it is cringe and embarrassing – but that's Hana, and the stupidity of it is well highlighted by the game including a tooltip translation to proper English for each occurrence. So, far from being bad writing, it serves well to emphasise the nature of the person we're dealing with. • Right from the off, the game goes out of its way to be as inclusive as humanly possible. No matter what your preferred gender variation may be, you're covered in this game, and Hana is conveniently female and bisexual, so if you want to romance her, you're not going to be adversely affected from whatever your starting point may be. • In terms of gameplay, all of the usual functions are present. Plenty of save slots, you can save on a decision screen, the skip is fast and efficient, and there is also a backstep. • There are three possible endings and on the “being nice” play through I undertook, it was possible to reach them all by changing my choices from options very near the end, so it is not necessary to replay the bulk of the game to achieve this. • There is a scene where the narrative becomes rather darker and we learn the cause of Hana's self-loathing, and even this opens an avenue to some perceived redemption, rendering the scene both valid and important in defining the character. [h1]The bad[/h1] • The social media scenes, whilst well done in their own right, play the conversations through at their own speed; and if you take your eyes away from the screen during one, you may miss them conclude – after which the game returns to the familiar visual format - [i]and you cannot backstep into a social media scene[/i], so if you miss some of it, too bad. You'll have to replay from the last save, else accept missing some of an exchange. • Right at the beginning of the game, the player is asked what is their gender preference and sex. This alone is good for inclusivity, but why then, have I listed it under the “bad” section? The screenshot below will explain: https://steamcommunity.com/sharedfiles/filedetails/?id=3598019010 If you choose the “I don't want...” option, the game immediately gives you personal abuse, then shuts itself down completely, behaving like a childish teenager throwing a strop. As someone from a generation where the word “woke” will only [u]ever[/u] mean “returned to consciousness following sleep”, I do not entirely know what it is taken to mean in any other sense, and I could not care less what agenda such fad terminology is used to promote, especially as it will almost certainly be out of use and forgotten about within the decade. I chose this option out of pure curiosity, and in return, got abuse and the annoyance of a game closing down so that I had to reboot. However you view it, this [b]IS[/b] an appalling design decision and feels like the developer is aggressively pushing their own views onto others. A video game is NOT the medium to do this. [h1]The ugly[/h1] • Bearing in mind what I have said above, I was very interested to find another review posted on Steam where the writer has suggested that the gender selection option could have simply been included in the settings menu, rather than within the gameplay. An eminently sensible suggestion which I agree with wholeheartedly. Sadly, the developer responded to this perfectly fair idea with the comment “Kick rocks then, loser.” - a response befitting of the title character during a temper tantrum, and which speaks volumes of the developer's attitude to constructive criticism. They [i]deserve[/i] to be called out for this. [h1]Experience and verdict[/h1] Had I simply picked up the game on the off-chance, as it is on the store for free, then I would most likely have uninstalled prior to seeing it through following the personal attack after selecting an option which has been included by the writer within the context of free player choice. However, A key was provided by the developer to Otome Lovers for review purposes and having accepted it, I felt obligated to follow through and curate a review once seen to the end. What I found, apart from this one very ill-advised moment of madness, was a rather sweet story with a well defined individual (albeit one who enjoys no character development) which is constructed nicely and illustrated equally skilfully. For that reason, I am awarding it a recommendation, but with a strong caveat that you should consider if you want to support a developer who is so willing to insult not only those who take the time to look at their game, but [i]also[/i] someone who respectfully raises a pertinent suggestion to improve player experience. [quote]Be sure to check out Otome Lovers other excellent review of this game by [url=https://steamcommunity.com/id/celtic7guardian/recommended/4055570/]Celtic7Guardian[/url][/quote] [quote]Please follow our curator page, [url=https://store.steampowered.com/curator/4680120/]Otome Lovers[/url], if you'd like to see more reviews like this one! [/quote]
I expected dorky puppy girl nonsense, but I got a heartfelt story about the importance of friends and how much of an impact one person can make on another's life. I really liked it, its adorable and made me smile and blush.
Short and sweet, but in a good way, honestly If you're looking for a few hours of genuinely good writing about making friends with someone who believes they're a loser and desperately needs a friend. That's literally all I can say here, go for it. I hope the devs make more in the future, I really got invested into Hana as a character. (Even if I don't have it in me to be mean to her, so, I am kinda missing out on that alt route replayability, but you can't make me.) Unrelated, but I think I get what "She's literally me" means and I'm unsure if it's a good thing in this case...
irritator is not an option for favorite dinosaur.
i reject this game
Amazing story, Visuals, and characters, with a dark twist that leads to a happy ending. Probably one of the best visual novels i have played yet, only wish is that the whole thing was voiced at the beginning, as Hana was really well portrayed. I love her to bits and bits, she is adorable and her voice...... (isn't that annoying), and i wish we got to see what her mother actually looked like, maybe even on photo in her room would have helped. I would highly recommend this to anyone who loves visual novels, i do deeply hope this game gets a sequel where you and Hana either get married, continue was friends, or it picked up after Hana's death, depending on the player's choice. Maybe it could recap the last few choices at the party, then time-skip into the sequel/continuing based on what we chose. the Routes would be, Hana is my wife, Hana is my friends, And Hana is dead, like the 3 endings in this game, just expanded upon. But that's all i have to say update: maybe could even have more option on where we liked to go, i enjoyed how we either had the option to either hang out, or game in the first interation. and maybe stuff we brought up in the past (like that Asmr stuff >w< in the Quarrybuild section), could come up as an option of doing something, or just simply having a sleep over would have been nice, no need to make it spicy, but i wouldn't hate seeing Hana in a cute onesie at a sleepover
Its really was a short and sweet story. Really worth it really since it was free. It really do a lot of thing right like the art style. The art is good and charming even. I especially like the background art when we were supposed to play Minecraft with her. But it does have a little bit of oddities like the text while we are supposed to be on the app appear two or three text box at once but it should not effect gameplay as much. The voice acting at the beginning is good so its kinda surprice me that it suddenly gone. Instead we have some random npc voice act... It can also fell quite rushed at time especially when we are at the con with her on my opinion. Still I've only done the good ending... I don't think I really want to see the bad ending...
I love her so much bro she's literally me except super cute omg 😭😭💖I need her so bad 💍✨
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.