
Loria is a homage to classics from golden era of strategy games, with modern spin on controls and user experience.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate. Copies below reflect the player base, not paid sales.

About
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Languages: English**languages with full audio support
Engagement
Reviews
Themes across 40 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
its a pain, this may be RTS but you must bruteforce every progres, pathing is bad, units sucks, not enought resources and enemy wipe out your whole army in few sec. and you cant even micro because movement and pathing sucks. and i play on normal. also game is abbandoned and without love from developer.
its fun
If you love Warcraft 2 as much as I do, you'll love Loria.
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Trends
Concurrent players on Steam, sampled daily since tracking started.
Hours played at review time, across 40 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
It is free, story was actually quite fun. A few bugs like units getting stuck, one mission had a hidden hero and reloading deleted stuff in his inventory. I gave up and played it on easy because pathfinding is literally the worst thing ever. Units collide with everything. Still recommend if you like warcraft 2 and 3
campaign is nice. too bad there is no mp.
Love me some Warcraft 2 style games. Also... ♥♥♥♥ Steam and all the ♥♥♥♥♥♥♥ that work there.
Its really fun Warcraft 2.5, with two full campaigns. Only major bug I encountered is units getting stuck into walls/cliffs, otherwise its classic RTS where you are given some new units each mission for you to have fun with them.
This game has an awesome nostalgia hook!
This game reminds me of Warcraft and it is free. I played many RTS games from C and C 1 to the latest Star Craft. This is a good game and I look forward to the next game the developers will release.
I like it, its Warcraft-y... Really needs a Multiplayer. 4/5
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.