No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
Choose doors to influence loot and room bonuses, pick up skills and attributes during dungeon runs, trigger powerful hero ultimates, and forge gear with meaningful stats to refine your party over time. Features: • Old-school RPG feel with a modern incremental auto-battler pace • Endless dungeon scaling • Party composition matters: tank / support / DPS synergies • In-run decisions: skills, attributes, and hero ultimates • Idle-friendly gameplay with advanced auto-farming & expeditions • Heroes to unlock, level, and upgrade in multiple stages • Equipment with real stat impact and a forge system • Run-based progression - every dungeon attempt plays differently • Online comparisons - see how far other players push Play actively or let your party grind while you’re away. Progress is earned through smart builds and tactical choices. Collect loot. Build your party. Push deeper.
Revenue comes from in-game items and microtransactions, which our price-based model doesn't estimate.
Trends
Price over time on the United States storefront, quoted in USD — from our own daily price tracking. Other markets are listed under "Price by market" in the Prices tab; they are not on this axis, because one line cannot be two currencies.
Showing the last 90 days (the review-based charts: the last 4 monthly points). Full history and CSV export come with a free account.
Related
Related
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 0% | $4.99 | |
| — | 0 | 0% | $1.99 | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | Free | |
| — | 11 | 89% | Free | |
| — | 0 | 0% | Free |