No revenue estimate for APPLE — its rating/review counts don't calibrate to sales the way Steam's do. Reviews and prices only.
One free village. Every legion Rome can raise. No walls, no army — just you, Getafix's cauldron, and thirty-one provinces standing between the Gauls and total conquest. Asterix: The Gallic Wars rebuilds the turn-based conquest map from the classic Asterix strategy game — the one where a single unconquered village held out against the whole Roman Empire, province by province. That game vanished from shelves years ago. This is it, rebuilt from scratch for your phone. Reinforce. Attack. Move. Repeat until Rome breaks — or you do. If you've ever played Risk and wondered what it would feel like with a face, a map, and an empire that actually fights back, start here. **WHAT YOU'RE PLAYING** - 31 provinces, 5 regions — a full turn-based campaign map of ancient Gaul (Armorica, Belgica, Lugdunensis, Aquitania, Narbonensis), reinforce/attack/move each turn like a lightweight Risk - Getafix's potion economy — 9 key ingredient provinces (mistletoe, wine, and more) brew bonus cauldrons of reinforcements when you hold them - A real opponent — three difficulty levels of Caesar's AI, with carefully tuned reinforcement and attack budgets - Two ways to see the war — a hand-painted illustrated 2D map, or a sweeping 3D strategy map with full terrain, pinch-to-zoom included - Comic-book presentation — parchment, ink, and gold UI, bold display lettering, hand-painted province art, haptic feedback on every move - Built for everyone — full VoiceOver support and accessibility from day one - Save and resume — pick your campaign back up exactly where Rome left you
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
10 of 15 markets; the rest we haven't asked for this title, not markets where it is unavailable.
Availability
We put this game to every storefront we collect. A market that answered not sold has told us something about the game; a market we never asked has not, and the two are never drawn the same.
10 on sale2 answered “not sold”3 we did not ask
The 2 “not sold” markets are read from the App Store price pass of Aug 7: that day the store answered for this game elsewhere and gave no price in those. The 10 priced markets are the same rows as the table above — each the latest price we hold, dated here when it is older than that pass. The 3 marked “not asked” were not put to this store at all — either it has no storefront there or we do not collect it yet, and neither is a statement about the game. A refusal is a refusal on one day; a store can list a title again tomorrow.
Ratings
Each storefront's own ratings counter and average — separate, overlapping audiences, never added together.
14 of 15 markets; the rest gave no counter or aren't reached yet, not markets where nobody rated it.
About
One free village. Every legion Rome can raise. No walls, no army — just you, Getafix's cauldron, and thirty-one provinces standing between the Gauls and total conquest. Asterix: The Gallic Wars rebuilds the turn-based conquest map from the classic Asterix strategy game — the one where a single unconquered village held out against the whole Roman Empire, province by province. That game vanished from shelves years ago. This is it, rebuilt from scratch for your phone. Reinforce. Attack. Move. Repeat until Rome breaks — or you do. If you've ever played Risk and wondered what it would feel like with a face, a map, and an empire that actually fights back, start here. **WHAT YOU'RE PLAYING** - 31 provinces, 5 regions — a full turn-based campaign map of ancient Gaul (Armorica, Belgica, Lugdunensis, Aquitania, Narbonensis), reinforce/attack/move each turn like a lightweight Risk - Getafix's potion economy — 9 key ingredient provinces (mistletoe, wine, and more) brew bonus cauldrons of reinforcements when you hold them - A real opponent — three difficulty levels of Caesar's AI, with carefully tuned reinforcement and attack budgets - Two ways to see the war — a hand-painted illustrated 2D map, or a sweeping 3D strategy map with full terrain, pinch-to-zoom included - Comic-book presentation — parchment, ink, and gold UI, bold display lettering, hand-painted province art, haptic feedback on every move - Built for everyone — full VoiceOver support and accessibility from day one - Save and resume — pick your campaign back up exactly where Rome left you
Stats
How fast this game is gaining ratings — the activity signal available where a store publishes no sales or install numbers.
Measured from our own daily snapshots, not reported by the store. Deliberately not converted into sales: a one-tap rating's ratio to copies sold is unknown on this platform, and guessing it would be worse than leaving it out.
Media
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | 0% | $2.99 | |
| — | 0 | 0% | Free | |
| — | 0 | 0% | $0.99 | |
| — | 0 | 0% | Free | |
| — | 0 | 0% | Free | |
| — | 3.4K | 94% | Free |