
The Lich has thrown the world into a timeless loop and plunged its inhabitants into never ending chaos. Wield an expanding deck of mystical cards to place enemies, buildings, and terrain along each unique expedition loop for the brave hero.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
At first glance, it presents itself as repetition made mechanical, being that you command a hero circling a broken world (which is a literal loop), and monsters returning after each in-game day (typically a few seconds depending on how you place your board cards). To further explain, you do not command the hero DIRECTLY. You arrange the world around them. Power in Loop Hero is indirect, and therefore moral. You are responsible without being omnipotent, influential without being central; and I think that is where the game shines, personally. It can be menacingly aggravating at times, but the answer usually (grimly) relies on your ability to both not die as long as possible AND die simultaneously, in true rogue-like fashion hahaha The art style is impressively fleshed out in gothic/retro pixel-art fashion, which is surprisingly enjoyable. Poetically speaking, the world in-game is existing on the brink of nihilistic collapse, so the style of art (dark, yet simplistic) honestly suits it for what it is. Getting 100% achievements took around 56 H, though a decent chunk of that time was spent in idle background; so I would place it more accurately in the 45-50 H timeslot.
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $13.4M | 6.3K | 87% | $59.99 | |
| $13.3M | 24.6K | 96% | $24.99 | |
| $13.4M | 76.8K | 90% | $9.59 | |
| $13.3M | 15.7K | 98% | $39.99 | |
| $13.4M | 27.2K | 94% | $19.99 | |
| $13.5M | 20.8K | 97% | $15.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| $2.4M | 6.7K | 92% | $24.99 | |
| $1.1M | 1.7K | 75% | $22.99 | |
| — | 0 | — | — | |
| $153K | 399 | 79% | $19.99 |
Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Italian, Dutch +1 more
| $3.75−75% |
| 426ratings |
| 86% |
| — |
| not modelled |
| $14.99 | — | 93% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 907 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
All of these squares make a circle......All of these squares make a circle......All of these squares make a circle......YOTA! I NEED YOU TO TELL ME I CAN LEAVE THE CAMP WHEN I WANT TO! Mr. Hero you can leave the campsite when you.. LICH DON'T TELL ME WHAT TO DO! All of these squares make a circle....
this game has crazy depth 8/10
*вспоминает отзыв*
수작
6,5/10
Спасибо моему подписчику за данную игру! Интересная игрушка и очень быстро убивает время + классный сюжет! Вы тоже можете заказать у меня любую игру к прохождению! Твич kiakiharu
멸망한 세계에서 풍경과 건물등을 되살리고 싸워나가며 획득한 재료로 작은 세상을 복원해나가는 덱빌딩 방치형 게임. 처음엔 그냥 평범한 방치형 게임으로 생각하고 빠르게 접을까 했는데, 하면 할수록 재료 노가다, 카드배치에 따른 지형지물의 변경, 다양한 직업별 세팅을 알게되고 스토리를 클리어하며 세상이 멸망한 이유를 알아가는 재미가 있었다. 그래픽이 뛰어나진 않으나 게임에 걸맞는 그래픽을 가지고 있고 BGM은 조용하고 거의 없다시피 하나 그 점이 오히려 더욱 집중력을 높여주며 운을 많이 타지만 한판만 더를 부르게 하는 중독성이 있는 게임이다. 야영지를 키워나갈수록 플레이어 캐릭터가 강화되며, 보급품 획득으로 캐릭터의 특색을 강화하거나 많은 양의 재료를 획득하는 등의 세팅이 가능하여 세팅의 재미가 있다. 다만 카드 획득이나 장비의 옵션이 거의 대부분 행운에 의존하여 좀 스트레스를 받을 수도 있고, 야영지 건물 건축 및 보급품 생산을 위한 재료 획득처 설명이 불친절한 점, 전투 필드의 지형 변경을 위한 카드 배치법 등이 나와있지 않은 등 불편한 요소가 좀 있다. 그럼에도 불구하고 중독성이 높고 굉장히 재미있는 게임이니 20%이상 할인 시 구매해도 좋을 것 같다.
Great game!
divertido, dark fantasy, necessário pensar bastante pra fazer as builds certas e progressão lenta. Os diálogos são mórbidos e interessantes, a pixel art é muito bem apreciada, só sinto falta de um botão de 4x pra 8x 16x kkkkk o inicio é das runs é sempre lento demais
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.