
The Lich has thrown the world into a timeless loop and plunged its inhabitants into never ending chaos. Wield an expanding deck of mystical cards to place enemies, buildings, and terrain along each unique expedition loop for the brave hero.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
About
Genres
Add-ons
Each DLC is estimated with the same model as a game, then summed — a modeled figure, not reported DLC sales.
Sums Steam only; Xbox, GOG, Epic, Nintendo publish no volume signal, so the true total is higher by an unknown amount.
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 904 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
Peleas mueres repites god
its boring
ENTERTAINING
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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Every market we collect.
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English, French, German, Spanish - Spain, Japanese, Korean, Russian, Simplified Chinese, Traditional Chinese, Portuguese - Brazil, Italian, Dutch +1 more
| $3.75−75% |
| 426ratings |
| 86% |
| — |
| not modelled |
| $14.99 | — | 93% | — | not modelled |
| $14.99 | — | — | — | not modelled |
Matched by title — a reused name can pair the wrong games. * is a critic aggregate. Prices and positions are each store's United States storefront; Epic charts worldwide. Audience and Score too, except Steam's, which is worldwide.
Hours played at review time, across 907 reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
so addictive, so so fun !!
Excelente juego, nada más que decir.
画面看起来很累,望改进
Que jogo diabólico, se prepare para sofrer nas mãos desses loops, recomendo!
Клёвый сюжет, балдёжный саундтрек, но вот геймплей - сплошное уныние. На фоне просто так не запустить, так как регулярно требуется управлять карточками (строения) и инвентарём, а для активного геймплея слишком вязко и рандомно. В игре можно ускорить время, но ситуацию это не особо исправляет. Я бы поставил нейтральную оценку, будь она здесь. С точки зрения творчества штука хорошая, но как игра проект такой себе.
Шедевр. Залипательно.
Loop Hero is one of those games where mechanics are the narrative — every system ties into a rich, emergent strategy loop that feels both deceptively simple and deeply satisfying once it clicks. At its core is the loop system: your hero automatically travels a repeating path filled with enemies, loot, and terrain effects. You don’t directly control movement — instead, your influence comes from placing cards that reshape the loop, and this becomes the heart of the game’s mechanical identity. The card placement mechanic is brilliant. Forests, mountains, rivers, ruins, and enemy lairs aren’t just terrain tiles — they interact. A tile’s effect feeds back into enemy strength, resource generation, and progression loops. For example, forests might boost HP but also spawn tougher enemies; rivers help with resource generation but require careful spacing. Managing these effects is a mechanical puzzle that blends spatial reasoning with long‑term planning. Combat isn’t traditional — it’s automatic and rhythm‑based. Your hero fights monsters on the loop with stats that come from gear and traits, and the results of each fight aren’t random: they’re determined by how well you’ve balanced equipment, buffs, and terrain effects. Outcomes feed directly into strategic choices rather than moment‑to‑moment controls. Resource management is tightly woven into progression. Every battle loot drop and every resource node contributes to your camp development. Building and upgrading structures unlocks new cards and mechanics, and deciding the order of development has real mechanical consequences for future loops. The risk/reward tension is a core system. You can let your hero keep looping to gather more loot and XP, but each lap increases difficulty. Deciding when to extract becomes a strategic resource decision, not a forced timer — and that makes every choice significant. What makes Loop Hero exceptional mechanically is how these systems interact: - Loop card placement is tactical and spatial. - Terrain effects create complex systemic interactions. - Combat output feeds forward into progression rather than just being a stat check. - Camp progression opens new tactical options rather than just numerical upgrades. 10/10 — deep, emergent mechanics that make every loop feel like a carefully tuned strategy puzzle.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
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