
Enter the whimsical wooden world of Loco Dojo and step up to Grand Sensei’s ‘Table of Trials’ to pit your silliest skills against (up to) three friends or strangers in this hilariously competitive cross-platform multiplayer social VR party game.
Modeled estimate, not a reported figure. How we estimate →
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About
Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English**languages with full audio support
Engagement
Hours played at review time, across 44 reviews with recorded playtime.
Reviews
Themes across 44 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
positive critical· bar length = how often the theme comes up
Reviews
10/10. Just wish some of the minigames came with a bit more instruction because there were some I did not know what the hell I was doing the first time but I guess that's part of the experience haha. Might even do some giveaways using the game's tournament system to decide a winner. Hmu if you think you can beat a grand master (ง'̀-'́)ง.
+ Most of the mini games are fun (once you figure out how to play them - the potato shooter took me a few tries before I figured out it's the one game in this whole app that makes use of grip buttons. The fish/shark mini-game I still haven't figured out). The graphics are really pretty both from technical and creative side. - You cannot choose what mini-game you want to play so something like a local competition with friends or family is out of question and that's a BIG fault. If it wasn't for that, this game would be a must on my party list. Now you must go through all the board spinning and other animations to get to the fun stuff, you cannot replay the minigames you enjoy and often end up playing those you don't and you play on your own, because the community is small and most of my friends don't have VR. I see this as major oversight on devs side. If it wasn't for this the game would get 1000 times more playtime and exposure. 5/10
Контроллеры на квест про не работают, так ещё после запуска пришлось перезагрузить комп несколько раз, чтобы реанимировать стим вр...
Пикабу, BUSHIDO HALLOWEEN Я постоянно с Трэвисом, как Дин DM, она пишет мне в Инсти
Great fun with friend, the archer mini game needs to be balanced though.
I just finished my first Loco Dojo and Wow. Probably one of the most underrated games out there. It has 16 minigames, up to 4 players, customization, good soundtrack and animation. I'm not sure this game is updated anymore but it is well worth it to pick up with a group of friends. Honestly, a hidden gem.
Hey everyone! Here is my script from my video review. Feel free to continue reading, or check out the video! https://youtu.be/CYqv3M_yV1k Have you ever wanted to sit on a pig... and slap its butt? How about milk a cow with a smaller cow..? or slap bats out of the sky with sausage nunchucks? Well, now you can! Loco Dojo is a collection of 16 mini games which you can play with friends in competitive multiplayer lobbies. Your goal is to win the games to earn coins which level up your belt color. The highest tier belt at the end, or first to get a black belt wins the event. [b]The Good Stuff[/b] So we know that you need to acquire the highest tier belt to win the event, but how do you win games? Each round someone new gets to spin the wheel to move their tile across the board. Wherever their tile lands is what mini-game is played next. Each game is different, and all require a different set of skills. So if you're not good at one game, you might be good at another. There's everything from a Jenga-like tower building game, hitting bats with sausage nunchucks to protect little piggletts, to slapping a pigs ass while you use a carrot to guide the pig to victory.. There's something in here for everyone to enjoy, and all of the games I found incredibly fun. Loco Dojo has a great atmosphere and feel to it, and it keeps things light and whimsical with its hilarious mini-games. You can play multiplayer, or challenge yourself with a single player game. I have to say, while Loco Dojo is much better with friends, it's sometimes difficult to find lobbies with people to play with. This is because the game isn't released on the Quest 2 yet, but this is changing, and Loco Dojo is coming to the Quest 2 on October 7th! This should bring many new players, and they updated their matchmaking system with a quickmatch finder in preparation for the Quest 2 launch. I absolutely adore the wooden toy artstyle, catchy soundtrack, and wonderful voice acting completed by Brian Blessed who plays the role of your host. Loco Dojo is a ton of fun, and if you have a few friends who have VR, then it's an obvious game to play to have some fun. [b]The Bad Stuff[/b] To start, the game is very watered down. What I mean by this is that there isn't any depth to the game in any way. This means there is no currency or reward system right now where you can upgrade or add to the cosmetics of your character. This is fine, but it means that once you play for a while, eventually things will feel a bit empty and you'll be wanting more reward for your time played and games won. Loco Dojo uses what I call "old VR tech". Which basically just means you're going to have a very basic physics engine and you're going to have objects clipping through walls and other objects. This leaves the controls and mechanics feeling a bit dated. Outside of this, Loco Dojo is fantastic. [b]So, is it worth it?[/b] I really enjoy Loco Dojo, and I think its addition to the Quest 2 will really help its currently empty mutiplayer lobbies. Everything from the artstyle, soundtrack, and voice acting work is done very well. Unfrotunately Loco Dojo starts to feel a bit empty due to its lack of a reward system, but it's still enjoyable and I think it's still worth it.
Underrated 10/10 for multiplayer vr
A very well made game with oodles of imagination, heart, humour & fun. It's the best party VR game available!
Не понравилось. Какое-то оно слишком детское и не слишком красивое. Вроде и старались люди, но... Никак.
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Trends
Modeled estimate over time, reconstructed from Steam's monthly review histogram.
Momentum
Pace estimated from the game's recent review growth (our daily snapshots) at its own sales-per-review ratio — a momentum signal, not booked sales.
Audience
Estimated from the language of this game's reviews — a proxy for where players are, not official Steam demographics.
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