
A first person social deduction game, combining real time action and communication, playable up to 16 players. While most players will cooperate to complete objectives to ensure victory, a small portion of dissidents will try their best to stop them at all cost, without being caught.
Modeled estimate, not a reported figure. How we estimate →
Prices
Each in the currency that store quoted — not converted: the gap between two rows is the publisher's pricing, not an exchange rate.
Every market we collect.
Discounts
Every price cut of more than 20% we have observed, in each market that quoted one, with this game's chart position on either side of it. These are episodes, not a model: a sale is one event, and one event cannot tell you what the next one will do.
For scale, across Steam · Top Sellers · Brazil over the last 30 days: the 22 chart moves that followed a price cut of more than 20% went a median of 9 places towards #1, and the 2,513 moves with no price cut behind them went 2 away. One store, one chart, one country — it is the only place we have enough observations to say even that.
Prices outside the United States have been collected since 6 August 2026 and chart positions since 19 July 2026, so a cut older than that has no market to compare and a market that joined later has no history yet. Nothing here is converted between currencies.
About
Lockdown Protocol is a first person social deduction game, combining real time action and communication, 1 to 16 players.
In this game, players have to work together to collaboratively complete tasks in time. While most players will do their best to complete this objective and ensure victory, a small portion of dissidents will try to stop them at all costs, without getting caught.
Genres
Updates
Build ids and update times come straight from Steam's PICS — the same source SteamDB reads. Patch history grows as we record new builds.
Engagement
Reviews
Themes across 1010 recent reviews and how positive each mention is. A keyword signal, not full sentiment analysis.
Reviews
awesome game
This is why I don't recommend this game The game crashes regularly. Every 10–15 minutes (regardless of who was hosting), the game would kick everyone out of the session; unfortunately, this was very frustrating, so we all ended up getting our money back. It was impossible to play. Now let’s go through why I WOULD recommend this game if you don’t encounter these bugs: Firstly, it’s a lovely, well-conceived concept. Fancy a bit of mayhem with a large group? This is just the thing for you. However, it’s best played with at least five people. The mechanics are good – perfect for a couple of evenings. By the first or second session, you’ll already know what to do; the game is intuitive for beginners. After a couple of evenings, when everyone knows what to do and how, the game gets tucked away in a box for half a year, and when the group gets together again, everyone’s keen to play it all over again) To be perfectly honest, if it weren’t for the glitches, I’d definitely recommend this game!
Media

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Price dynamics, follower growth, revenue and sales trajectories with interactive tooltips
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Stats
All-time low is the lowest price we've recorded for this game since we started tracking it.
Languages: English*, French*, Spanish - Spain*, Simplified Chinese*, Spanish - Latin America*, Japanese*, Portuguese - Brazil*, Portuguese - Portugal*, Russian**languages with full audio support
Hours played at review time, across 1K reviews with recorded playtime.
positive critical· bar length = how often the theme comes up
нууу
Not enough content
Promising game, initially fun, but completely stagnant and intentionally abandoned by the devs. Devs immediately choked down as many cosmetic DLCs as possible when the game got popular in early access, to choke every cent out of it that they could. The many cool features that were advertised and promised on the road map when the game was in early access were unceremoniously abandoned without warning one fine day with a smug post full of corporate jargon. It gets old very fast, and you will never get your money's worth from this game before it becomes a chore to play it.
amei. se vc juntar voicemod + LOCKDOWN Protocol vc faz uma resenha muito grande nesse jogo man, é mt bom lançar "She gon call me baby boo" nos cara sem eles entender prr nenhumakkkkkkkkk
Killing is fun so yes fun game
я не умею стрелять
W game, do tasks & theres imposters like among us but with voice chat
локДАУН протокол ахахахахаххахахахахахах
Selling now
See how fast this game is selling right now — estimated copies and revenue per day from recent review growth.
Active players
Estimated daily and monthly active players (DAU/MAU) modeled from peak concurrency.
Players by region
Where this game's players are, estimated from review languages.
Players also reviewed
The games this title's players most often review too — audience affinity.
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| — | 0 | — | — | |
| — | 0 | — | — | |
| — | 0 | — | — | |
| $1.8K | 7 | 86% | $9.99 | |
| $1.8K | 7 | 100% | $7.99 | |
| $1.5K | 16 | 88% | $4.99 |
Related
| Game | Estimated lifetime revenue | Reviews | Review score | Price |
|---|---|---|---|---|
| $4.8M | 6.7K | 69% | $24.99 | |
| $4.8M | 7.7K | 87% | $19.99 | |
| $4.8M | 8.4K | 92% | $17.49 | |
| $4.8M | 11.5K | 78% | $19.99 | |
| $4.8M | 102.7K | 85% | $2.49 | |
| $4.8M | 5K | 92% | $29.99 |